Family Creator

This page is to help in developing the Pure-Blood Families that don't have much on them. Possibly in the future it can be used for new/original families, but right now it's just for Pure-Bloods. The Fawley Family will be used for the examples of what things should look like on a page.

One thing to keep in mind always with these rolls, if something just does not make sense or goes contrary to what's been established in theme, backgrounds, an canon. Re-roll or just go with the entry that best suits. This creator is to help fill in the blanks and flesh out a Family, not rework them to make them unrecognizable!

Step 1 - Family Box

Example:
[[include FamilyBox
| image=family-crests/Fawley_Arms.png
| surname=Fawley
| head=[*http://wandw.wikidot.com/camilla Camilla Fawley]
| home=Hogsmeade, Scotland, United Kingdom (See Stage 3 - Stats)
| wealth=Comfortable (See Stage 3 - Stats)
| bloodstatus=[*http://wandw.wikidot.com/pure-blood-families Pure-Blood]
]]

Stage 2 - History and Events

Family Founding

Roll 1d6 to determine House Age on below Table.

Abbott, Avery, Black, Bulstrode, Burke, Carrow, Crouch, Fawley, Flint, Gaunt, Greengrass, Lestrange, Longbottom, Macmillan, Malfoy, Nott, Ollivander, Parkinson, Prewett, Rosier, Rowle, Selwyn, Shacklebolt, Shafiq, Slughorn, Travers, Weasley, and Yaxley Families are Sacred 28 families and are automatically considered Ancient Families and get 1d6+3 number of Events.

+------+-------------+--------+---------------------------------+
| 1d6  |  Founding   | Events | Example                         |
+------+-------------+--------+---------------------------------+
|  01  |  Ancient    | 1d6+3  | Beedle Tales, Pre-Hogwarts.     |
|  02  |  Very Old   | 1d6+2  | Hogwarts Founding, Pre-Statute. |
|  03  |     Old     | 1d6+1  | Statute Era: 1692 and after.    |
|  04  | Established | 1d6    | 1700s.                          |
|  05  |   Recent    | 1d6-1  | 1800s.                          |
|  06  |    New      | 1d6-2  | 1900s.                          |
+------+-------------+--------+---------------------------------+

Example:
Since the Fawley family is considered Sacred 28 (even if not any more!) They get to roll 1d6+3. They rolled a 5 add 3 to that for a total of 8 Historic events for the Fawley Family. This is noted on the Family page beside Founding: Ancient - Beedle Tales, Pre-Hogwarts. Then Historical Events = 8.

Historical Events

Roll 3d6 for the table below. For the amount of times determined by the Founding Table above.

+------+-----------+--------+--------+--------+--------+--------+--------+
| Roll | Event     | Influ. | Lands  |  Law   |  Pop.  | Power  | Wealth |
+------+-----------+--------+--------+--------+--------+--------+--------+
|  03  | Doom      | -2d6   | -2d6   | -2d6   | -2d6   | -2d6   | -2d6   |
|  04  | Defeat    | -1d6   | -1d6   |  ---   | -1d6   | -1d6   | -1d6   |
|  05  | Fiasco    |  ---   |  ---   | -1d6   | -1d6   | -1d6   | -1d6   |
|  06  | Madness   | +6-2d6 | +6-2d6 | +6-2d6 | +6-2d6 | +6-2d6 | +6-2d6 |
|  07  | Revolt    |  ---   |  ---   | -2d6   | -1d6   | -1d6   | -1d6   |
|  08  | Scandal   | -1d6   | -1d6   |  ---   |  ---   | -1d6   |  ---   |
|  09  | Treachery | -1d6   |  ---   | -1d6   |  ---   | +1d6   |  ---   |
|  10  | Descent   | -1d6   | -1d6   |  ---   |  ---   | -1d6   | -1d6   |
|  11  | Footing   |  ----- Choose two and increase each by +1d6 -----   |
|  12  | Ascent    | +1d6   | +1d6   |  ---   |  ---   | +1d6   | +1d6   |
|  13  | Favor     | +1d6   | +1d6   |  ---   |  ---   | +1d6   |  ---   |
|  14  | Victory   | +1d6   |  ---   |  ---   |  ---   | +1d6   |  ---   |
|  15  | Villain   | +1d6   |  ---   | -1d6   | -1d6   | +1d6   |  ---   |
|  16  | Glory     | +1d6   |  ---   | +1d6   |  ---   | +1d6   |  ---   |
|  17  | Conquest  | +1d6   | +1d6   | -1d6   | +1d6   |  ---   | +1d6   |
|  18  | Windfall  | +2d6   | +1d6   | +1d6   | +1d6   | +2d6   | +2d6   |
+------+-----------+--------+--------+--------+--------+--------+--------+

Once the rolls are all laid out, go down each column and roll a 1d6.
Then total them up and place the final number in Total Results at the bottom of the table.

Example:
The Fawley family have 8 events to figure out. Use the little table on the Family page under the stats to help keep track.
So they roll **3d6** their first out of 8 times and get: 11. Which is: Footing! Choose two resources and increase each by +1d6.
The second roll is an 11 again so another Footing event. Third roll is a 16, which is a Glory Event. 
Fourth roll is a 10: Descent. Another 10. An 11, back to Footing. 7th roll is an 8: Scandal! 
Finally for the 8th roll, 10, Descent.

+------+-----------+--------+--------+--------+--------+--------+--------+
| 3d6  | Event     | Influ. | Lands  |  Law   |  Pop.  | Power  | Wealth |
+------+-----------+--------+--------+--------+--------+--------+--------+
|  11  | Footing   |  ----- Choose two and increase each by +1d6 -----   |
|      |   ^^^     |  ---   | +1d6=6 |  ---   |  ---   |  ---   | +1d6=1 |
|  11  | Footing   |  ----- Choose two and increase each by +1d6 -----   |
|      |   ^^^     |  ---   | +1d6=6 |  ---   |  ---   |  ---   | +1d6=2 |
|  16  | Glory     | +1d6=6 |  ---   | +1d6=6 |  ---   | +1d6=3 |  ---   |
|  10  | Descent   | -1d6=6 | -1d6=4 |  ---   |  ---   | -1d6=6 | -1d6=5 |
|  10  | Descent   | -1d6=5 | -1d6=4 |  ---   |  ---   | -1d6=3 | -1d6=3 |
|  11  | Footing   |  ----- Choose two and increase each by +1d6 -----   |
|      |   ^^^     |  ---   | +1d6=4 |  ---   |  ---   |  ---   | +1d6=4 |
|  08  | Scandal   | -1d6=6 | -1d6=4 |  ---   |  ---   | -1d6=4 |  ---   |
|  10  | Descent   | -1d6=4 | -1d6=5 |  ---   |  ---   | -1d6=1 | -1d6=4 |
+------+-----------+--------+--------+--------+--------+--------+--------+
| Total Results:   |  -15   |  -1    |   +6   |  +0    |  -11   |   -5   |
+------+-----------+--------+--------+--------+--------+--------+--------+

These events effect the resources levels found in the next stage, so don't skip around in stages and do anything solid for the resources below until the history and events results are also factored in.

Copy and paste the event codes below including their title into the family page under + Family History.

Ascent

An advantageous marriage, a great deed, or heroism in a decisive battle/duel can all improve the fortunes of a family. If this occurs in the first historical event, it indicates that the family pure-blood status happened through marriage and or an act or deed that proved pure enough to be established as a Pure-Blood Family. Otherwise, ascent indicates that the family participated in some key historical event that improved their fortunes.

Conquest

The family fought and defeated an enemy,taking over their holdings, making them theirs. With such a victory comes the trouble of old loyalties, weakening the families popularity with many. If conquest is the first historical event they gained Pure-Blood Status by defeating another Pure-Blood Family.

Defeat

The family fought a war or smaller conflict but was defeated, losing status, precious resources, and influence. If this is the first historical event the family might have been swallowed up by another Family or a marriage was forced until the original family bloodline became all but extinct.

Descent

Whether from a poor marriage, or a downturn in trade, or a series of tragic loses in a conflict, the family entered a period of decline. If this is the first event the family was probably mingled with less pure bloodlines, or it was a pure-blood marriage, just not an advantageous one. Because of this a lesser branch of the family took to being the 'main branch'.

Doom

Easily the worst possible result, the family suffered a terrible series of mishaps, disasters and tragedies that nearly erased the family. The doom might be of a supernatural origin — a dreadful curse or attack by inferi. Or it could be completely natural, combining the results of several downturns into a humongous setback. For a first event, the family might have clawed their way out of the ashes of a destroyed family, maybe being loyal retainers or even a masquerade of some less pure using the disaster to cloak/destroy any proof that their family is not as pure as they claim to be.

Favor

The family gained the favor of some powerful body. As a result, their fortunes improved and they climbed in standing. This favor might also result from a member becoming Minister for Magic or on the Wizengamot. If this is the first event, the family got in good with the higher powers enough that they were deemed pure enough to be considered Pure-Bloods.

Fiasco

This result usually indicates a natural disaster such as an outbreak of plague, blight, fire, or drought that wasn't handled well and turned into a catastrophic fiasco which diminishes the families population and ability to thrive. If this is the first event the family somehow (through possibly dubious or tragic means) rose in station as another family suffered.

Footing

This describes a period of peace and prosperity, a moment in the family's history remembered for growth and expansion. If this is the first result the family was born during a period of expansion.

Glory

A family wins glory through a military victory, personal achievement, or by a great act of heroism. Glory is similar to ascent, but it focuses on he one figure in the family's past. The result of this individual's deeds advances the family's standing. As a first event this should imply that the family was formed as a reward for the great acts of the founder.

Madness

Inbreeding, fell secrets, disease, or mental defects can produce derangement and madness among many Pure-Bloods, especially those who covet their purity greatly. This event means that a particular figure of the family suffered from insanity, producing unpredictable results, with positive and or negative outcomes. If this is the first event the family was originally lead by this deranged figure.

Revolt

A revolt marks a period of collapse, destruction, and ruin. Most of these results come from an external invasion, either from another pure-blood family, half-bloods, or muggle-borns, or anyone else who just doesn't like your family, but it can also stem from a period of inept rule that led to a widespread revolt. Invasion/revolt as a first historical event means your house was born from the strife and came to power in the aftermath.

Scandal

The family was involved in some disaster, a scandal that haunts them still. Good options include spawning a bastard (worse still a half-blood bastard), incest (Brothers and Sisters, Parents and children - even that's too much for even the more fanatical pure-bloods. Now first cousins on the other hand is fine!), failed conspiracies, and so on. If this is the first event, the scandal somehow was used as a way of covering something else up that allows the family to get Pure-blood status. After all no matter how scandalous, siblings breeding does keep the blood pure!

Treachery

This can be a suffering from or the actual committing of a treacherous act. In either case the event stains the family name. If it is a first event the family rose by means of some dark deed, possibly betraying another family to do so.

Victory

The family achieve an important victory over their enemies. Foes could another family, another faction. Whomever it might be the family rose in prominence and power because of their victory. As a first result this victory was so great (like winning in a Goblin Revolt) that they were considered Pure enough to join the ranks of the Pure-Blood.

Villain

The family produced a character of unspeakable cruelty and wickedness, a villain whose name is still whispered with dread. Such a character might have committed terrible crimes or was simply just a bad person. In a first result this monster wrests their status through evil means, such as murdering a rival and seizing their resources.

Windfall

A windfall is a boon, a blessing that catapults the family into fame (or infamy). Possible results could be an advantageous marriage, a gift from some big power, discovery of a new resource or the such. If it's the first event they won their status and resources by the mentioned means.

Example
So for the Fawley Family they should now have the following under + Family History.
++ Footing
This describes a period of peace and prosperity, a moment in the family's history remembered for growth and expansion. If this is the first result the family was born during a period of expansion.
++ Footing
This describes a period of peace and prosperity, a moment in the family's history remembered for growth and expansion. If this is the first result the family was born during a period of expansion.
++ Glory
A family wins glory through a military victory, personal achievement, or by a great act of heroism. Glory is similar to ascent, but it focuses on he one figure in the family's past. The result of this individual's deeds advances the family's standing. As a first event this should imply that the family was formed as a reward for the great acts of the founder.
++ Descent
Whether from a poor marriage, or a downturn in trade, or a series of tragic loses in a conflict, the family entered a period of decline. If this is the first event the family was probably mingle with less pure bloodlines, or it was a pure-blood marriage, just not an advantageous one. Because of this a lesser branch of the family took to being the 'main branch'.
++ Descent
Whether from a poor marriage, or a downturn in trade, or a series of tragic loses in a conflict, the family entered a period of decline. If this is the first event the family was probably mingle with less pure bloodlines, or it was a pure-blood marriage, just not an advantageous one. Because of this a lesser branch of the family took to being the 'main branch'.
++ Footing
This describes a period of peace and prosperity, a moment in the family's history remembered for growth and expansion. If this is the first result the family was born during a period of expansion.
++ Scandal
The family was involved in some disaster, a scandal that haunts them still. Good options include spawning a bastard (worse still a half-blood bastard), incest (Brothers and Sisters, Parents and children - even that's too much for even the more fanatical pure-bloods. Now first cousins on the other hand is fine!), failed conspiracies, and so on. If this is the first event, the scandal somehow was used as a way of covering something else up that allows the family to get Pure-blood status. After all no matter how scandalous, siblings breeding does keep the blood pure!
++ Descent
Whether from a poor marriage, or a downturn in trade, or a series of tragic loses in a conflict, the family entered a period of decline. If this is the first event the family was probably mingle with less pure bloodlines, or it was a pure-blood marriage, just not an advantageous one. Because of this a lesser branch of the family took to being the 'main branch'.

Boo's brain can and should be picked for any ideas of what some of the events mean. Such as for the Fawley Family, the Scandal entry that happened rather recently would be a good place to represent the fact that they lost their Sacred 28 standing.

Stage 3 - Family Statistics (Stats)

Family-Creator-Map.jpg

Stats - Region

If there is no mention of areas in any of the backgrounds of those of the family (double check with Boo if said locations on said backgrounds makes current sense) if there is no hint of location, use the table below to figure out a location by rolling 3d6. If there is a notable location, find it on the map and use the table below for the stat modifiers.

It should be noted that London's power is surprisingly low, despite the presence of the Admiralty, the War Office, and the Air Ministry, as well as the Barracks of the Household Division. This is because Muggle Power is the main thing it has to offer, and mystically it's comparatively weak- it's hard to train a force of secret retainers on your vast estate in the middle of city. Similarly tiny Hogsmeade and the small Islands of the British Isles and Wales score very well on Power, because of the natural fauna and magical flora available in these locations, and the relative ease of deploying magic.

+---------------------+-----------+-------+-----+------------+-------+--------+
|  Roll 3d6 for Area  | Influence | Lands | Law | Population | Power | Wealth |
+---------------------+-----------+-------+-----+------------+-------+--------+
|  1-6  | London      |   +15     |  -10  | +00 |    +05     |  -10  |  +05   |  
|  7-9  | Hogsmeade   |   +05     |  -10  | +05 |    -10     |  +15  |  +00   | 
| 10-11 | Scotland    |   -05     |  +15  | -10 |    +05     |  +05  |  -05   |
|  12   | Wales       |   -10     |  -05  | +00 |    +00     |  +20  |  +00   |
|  13   | Ireland     |   -10     |  +20  | +00 |    +05     |  +00  |  -10   |
|  14   | N. England  |   +00     |  +10  | -10 |    +20     |  -10  |  -05   | 
|  15   | Midlands    |   -05     |  +05  | -05 |    +20     |  -10  |  +00   |
|  16   | SW. England |   -05     |  +05  | +00 |    +05     |  -05  |  +05   |
|  17   | SE. England |   +10     |  +05  | -05 |    +10     |  -10  |  +05   | 
|  18   | Lil Isles   |   +00     |  -10  | +05 |    -10     |  +20  |  +00   |
+---------------------+-----------+-------+-----+------------+-------+--------+
|  --   | Foreign     |   -05     |  -10  | -05 |    +05     |  +10  |  +05   |
+---------------------+-----------+-------+-----+------------+-------+--------+

Example:
The Fawley Family are based out of the Farm in Hogsmeade, so they use the Hogsmeade Modifiers of Influence: +05, Lands: -10, Law: +05, Population: -10, Power: +15, Wealth: +00. What then happens is these modifiers are added or subtracted to the Historical Events modifiers. Which are Influence: -15, Lands: -01, Law: +06, Population: +0, Power: -11, Wealth: -05. For a grand total of: Influence: +05 -15 = -10, Lands: -10 -01 = -11, Law: +05 +6 = +11, Population: -10 +0 = -10, Power: +15 -11 = +4, Wealth: +00 -05 = -05. The Bold Totals are the figures that are placed after each Stat entry on the Family page in the Statistics section.

Influence: -10
Lands: -11
Law: +11
Population: -10
Power: +04
Wealth: -05

Stats - Resources:

Roll 6d6 and sum it up. Compare to chart above and modify the number summed according to the area.

Influence

+-----------+----------------------------------------------------------+
| Influence |   Result of Roll                                         |
+-----------+----------------------------------------------------------+
|    0      | Name/History Erased, 0 effect on P-B community. Vengals. |
|  1 - 10   | Tiny effect on P-B community. Cornfoots.                 |
| 11 - 20   | Little standing within the P-B community. Weasleys.      |
| 21 - 30   | Some standing within the P-B community. Lestranges.      |
| 31 - 40   | Pretty good standing in the P-B community. Crouch.       |
| 41 - 50   | Good standing in P-B Community.  Potters.                |
| 51 - 60   | Great standing in P-B Community. Blacks.                 |
| 61 - 70   | Amazing standing in P-B community. Malfoy.               |
+-----------+----------------------------------------------------------+

The Fawley Family rolls 6d6 with a modifier of -10 for Influence. The roll of 6d6 is 15, minus 10 is 5. On the above table that puts them at 1 - 10: Tiny effect on P-B community. Cornfoots. This is pretty dang accurate so it's kept. It is also denoted in the stat section on the Fawley Family Stat Block after Influence:.
Influence: -10 | 15 - 10 = 5 | Tiny effect on P-B community. Cornfoots.

Lands / Location

Lands is in reference to how spread out or localized in one sized location the family is. Again this is determined by rolling 6d6 and using the modifiers.

+-----------------------------------------+
| Lands Roll |   Result                   |
+-----------------------------------------+
|     0      | Landless, -10 Wealth.      |
|   1 - 10   | Speck of Land, 1 Townhome. |
|  11 - 40   | Throughout a large City.   |
|  41 - 50   | Spread out in 1 Area.      |
|  51 - 60   | Spread out in 4 Areas.     |
|  61 - 70   | Spread out in all Areas.   |
+-----------------------------------------+

The Fawley family rolls 6d6, getting 34, with the modifier of -11 the total is 23. Landing it at 11 - 40, Throughout a large City. The Fawley Family is known to have one of the largest acreages in Hogsmeade, so this is another good result for what was in mind for the Fawleys.
Lands: -11 | 34 - 11 = 23 | Throughout a large City. The Fawleys have a great deal of Acreage in Hogsmeade.

Law / Judicial Standing

Law is in reference to the sort of weight or presence a family has in the judicial system of the Wizarding UK. Roll 6d6 modify it and check the table below for final result.

+-----------------------------------+
| Law  Roll  |   Result             | 
+-----------------------------------+
|     0      | Law Buckers.         |
|   1 - 5    | Barely law abiding.  |
|   6 - 40   | Law abiding.         |
|  41 - 50   | Lawyers.             |
|  51 - 60   | Wizengamot Members.  |
|  61 - 70   | Ministers for Magic.*|
+-----------------------------------+

*The following families only can/should have this level: Bletchley, Flint, Gamp, Lestrange, Orpington, Parkinson, and Rowle.

Example:
Fawley family rolls a 6d6 and gets a 25. Their Law Modifier is: +11. For a total of 36! This puts them in the 6 - 40 row and makes them Law abiding.
Law: +11 | 25 + 11 = 36 | Law abiding.

Population

+----------------------------------------------------+
| Population = Current living members of the family. |
+----------------------------------------------------+

Example:
The Fawleys roll 6d6 and get 19. Their Population Modifier is: -10. That means there is a living population of 19 - 10 = 9.
Population: -10 | 19 - 10 = 9

Power / Backing

Power is a measure of mustering power. If shit goes down, how much can you bring to the table?

+----------------------------------------------------------------------+
| Power Roll |   Result                                                |
+----------------------------------------------------------------------+
|     0     | Powerless, no mustering power at all, all alone.         |
|   1 - 10  | Personal friends, few loyal people. Below Average skill. |
|  11 - 20  | Small force of people. Average Skill levels.             |
|  21 - 30  | Modest force, including some M.L.E. types.               |
|  31 - 40  | M.L.E. Types, some naval connections. Own tiny military. |
|  41 - 50  | Large force as above, with key above average skills.     |
|  51 - 60  | Huge force of average skilled backers.                   |
|  61 - 70  | The bulk of the UK will back this family.                |
+-----------+----------------------------------------------------------+

Example:
The Fawleys roll 6d6 and get 21. Their Power Modifier is: +04. Taking the total to 25. Making their Power be:
Power: +04 | 21 + 4 = 25 | Modest force, including some M.L.E. types.

Wealth Level

Wealth Level is easily affected by the Resources Rolls found below, so what is rolled right now/firstly probably will be adjusted throughout the Historical Events.

+-------------+--------------+
| Wealth Roll | Wealth Level |
+-------------+--------------+
|    0 - 3    |  Destitute   |
|    4 - 10   |    Poor      |
|   11 - 40   | Comfortable  |
|   41 - 50   | Well-To-Do   |
|   51 - 60   |    Rich      |
|   61 - 70   |   Opulent    |
+-------------+--------------+

The Fawleys roll 6d6 and get 23. Their Wealth Modifier is: -05. For a total of 18 putting them at Wealth: Comfortable. This goes into the |wealth = area of the family box on top and in the stats section looking like:
Wealth: -05 | 23 - 5 = 18 | Comfortable.

Stage 4 - Development

History

Now that all the number crunching is over, it's time to get creative. The Family History should now be fleshed out and the events be turned into stories that fit together to form a background for the family.

Family Identity

The Location of the family and the developed history should be used to formulate the inherited features/appearances. Such as if they are strongly an Irish family, they would have features of those of Irish stock, with the accent of their location to go with it. Malfoys and their platinum blond hair. Blacks and their dark features, etc. Put appearance/mannerisms/accent blurb here.
Then underneath the appearance/mannerisms/accent/ blurb of Family Identity. There should be:

**Family Crest:** A <helmet desc> helmet atop a field of <shield color(s) with a <charge desc> charge in the <location on shield>, mantled by <desc of mantling>.

**Motto:** //"<Latin Motto.>"// Which means: **//"<English Translation of Motto."//**

Family Reputation

This section should include things like, typical profession, what the family is known for doing, being, acting, if they've had a Minister in their family line and who they were, and if they are sacred 28, and which of the Hogwarts House(s) they could generally be found in the most heavily. This blurb should be something that someone can briefly read and get a very good overall sense of the family. This section is partially what is going to be found on the Pure-Blood Families page.


Pure-Blood Family Page Blurb

[[include FamilyInfo
| surname=<SURNAME>
| showfamdesc=-
| famdesc=[[f>image family-crests/<SURNAME>_Arms.png width="200"]] The **[[[<SURNAME> Family]]]** is <one of the **Sacred Twenty-Eight** and they>/achieved Pure-Blood status in <YEAR>. Ever since many a/an <SURNAME> is sorted into <House> at Hogwarts, School of Witchcraft and Wizardry. <Fam Reputation BLURB>. Generally a member of the **[[[<SURNAME> Family]]]** can be found living in <HOME> to this day. Making them of/a mix of <HERITAGE: British, Scottish, Welsh, Irish> pure-blood stock. Currently **[http://wandw.wikidot.com/name <NAME> <SURNAME>]** is considered the patriarch/matriarch of the **[[[<SURNAME> Family]]]**. Their point of view on purism is, <strong, neutral, what Purists call "Blood Traitor".>
<Superscript Family Status found below goes here.>
]]

^^//((This family is **open** for new creations and additions.))//^^
^^//((This family is **open** and **wanting** for new creations and additions.))//^^
^^//((This family is **restricted** for new creations and additions. Please contact staff about joining this family.))//^^
^^//((This family is **closed** for new creations. Please consult the **+Roster** to play a member of this family.))//^^
^^//((This family is **closed** for new creations. It is a Player-Created Family and will be faded out.))//^^
^^//((Half-Blood members of this family are closed for creation. We wish to keep things thematically strong with this family.))//^^

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