Forbidden Forest
Location Details
Address: Unplottable, Hogsmeade, Scottland, United Kingdom
Coordinates: O - S, 1 - 3
Owner: Board of Governors
Type: Grid
Grid O P Q R S
1 Forbidden Forest Tree Line Thicket Rocky Lairs Stone Ruins Centaur Village
2 Cheery Meadow Eerie Glade Dark Brake Unicorn Glade Forbidden Copse
3 Forest Edge Wandwood Weald

'O' Column

O,1 Forbidden Forest Tree Line

A square mile of complete nature, no roads no buildings. The only paths through and about the Scottish countryside here is that of natural animal trails. The Forbidden Forest looms to the north the Railway Road veers in a sharp curve to the south where grey gravel turns into an ancient but pristine grey cobblestone road. To the west is pure Scottish wilderness. The wood to the north and west in this area are by no means the dangerous dense thing it is to the northeast and east of the village, but it is still not wise to wander into it and there are plenty of postings at the woods edge that declare just that, "Do NOT Enter!"

O,2 Cheery Meadow

Within the eerie gloom of the forest called either the Forbidden Forest or the Dark Forest, to find such a pleasant little meadow with a babbling brooks running through it. A grassy knoll lush and green and scattered with a quilt like blanket of color from the wildflowers.

'P' Column

P,1 Thicket

The small bits of light that filter through the oaks and willows seem to taper off in this area. The trees become somewhat darker and their limbs are gnarled and twisted into all manner of strange shapes that blot out the light and lend a sinister look to the area. Brambles and roots stick up from the uneven ground and make walking a little harder to avoid the tripping risk. Gone are the happy noises of birds and the occasional galloping deer and are replaced by things that go bump in the dark with limbs cracking, things howling, or the odd shadow that just can't be made out fully.

P,2 Eerie Glade

The gnarled trees and all else that crowd about in this wood clear out slightly and form a twisted and rocky area in the middle of the woods. The ground is covered in a fine moss that keeps it a little slippery and lends a thick woody scent to the air. The trees around this area seem to entwine and make up a maze of wall that covers the area some with still enough room to get in and out through the branches but it is still enough to outline a clear round area. Near the center are a group of rocks that surely look as if something or someone used them for a nefarious purpose or their grouping could be totally random.

'Q' Column

Q,1 Rocky Lairs

At the base of the mountains that surround the hidden wizarding valley of Hogsmeade where rock and wood collide has made for many caves and rocky dens for the creatures of the Forbidden Forest to hide away in.

Q,2 Dark Brake

The forest is dark and silent day or night, large black trees looming up high and clustered close together to create a claustrophobic environment. Light sources be they wands, lanterns, or other objects, necessary even during the day, barely seem to penetrate the murk amongst the forest's tree as if the shadows were swallowing the light.

Within the Dark Brake of forest lies an ancient stone circle with an alter, cracked and worn iron rings and chains boast that at one time this area was used for magics that involved the sacrifice of life. Such dark arts even so long ago still permeate the forest in the area. The leaves and underbrush crack and snap under the hooves of the herd of thestrals that reside in this part of the wood. These sounds of course make a scary location all the more terrifying for those who can't see the thestrals because they've not witnessed death. This of course can change any moment in the Forbidden Forest death comes in all shapes and sizes here.

'R' Column

R,1 Stone Ruins

The ruins of an old prison are all that remain of this barren place. Sickly trees reach up to try and get to the light as they come up from ashen group below. The ruins are stone and very much in disrepair and look as if they would crumble is someone looked at them wrong. Still, there are areas that would make a person hidden somewhat and some nooks and crannies here and about that make for interesting sights for the light to filter through. The only thing that still really remains is a large archway and one part of a wall of the arch. A sign hangs from one side that was once made of wood but since has lost it's words for those that pass as it simply sways in any breeze now.

R,2 Unicorn Glade

Within all the doom and gloom of the Forbidden Forest otherwise known as the Dark Forest here is a place of a little Light. The trees thin out here and vibrant leaves of all colors saturate the area. Even in the night there is a luminescent glow to this glade.

R,3 Forest Edge

The forest is dark and silent even during the day, large trees looming up high and clustered close together to create a claustrophobic environment. From time to time a sone light manages to find its way through the thick canopy to light a spot on the ground like a miniature spotlight suddenly appearing in an abandoned theatre. Take even one step off the few narrow dirt paths that crisscross the labyrinthine confines of the forest and thick undergrowth starts to pull at trousers or skirts. From time to time the silence is shattered by animal calls or barely broken by the almost inaudible murmurs of the leaves and branches swaying in a stray gust of wind. Light sources be they wands, lanterns, or other objects, necessary even during the day, barely seem to penetrate the murk amongst the forest's tree as if the shadows were swallowing the light. Hanging and posted from many trees along the fringe are signs that read:


The Werewolves will eat you, the Bugbears will suck your blood, the bowtruckles will stab out your eyes and the School will not be held liable for anything that happens to you beyond the tree line. Not to mention it will most likely end in your death. Good news, if you don't die, you'll only be suspended or expelled.

Thank you, ((In otherwords, don't go North or East!))
Hogwarts Administration

'S' Column

S,1 Centaur Village

Thick trees are all around, with low branches and roots jutting out of the ground. Short, rocky ledges, often hidden by leaves and vines, make moving through the area treacherous. Further on, the trees slowly start to thin out, and a pathway has been carved out the passage of many hooves over the years. A low rolling fog frequently obscures the path, making it easy for those unfamiliar with the area to get lost.

Those that know the right paths can find their way to a small vale, bright with purple heather growing everywhere the eye can see. Here the forest falls away, revealing a village. The village itself has an old feeling to it. Many of the stone and wood huts are thick with moss and overgrowth. Small animals live within many of the small spaces of the stones. Everything in the village is larger than a human might expect. The huts are larger, doorways are taller, paths are wider. This is clearly a centaur settlement.

There is short rock wall along the south edge of the village, with more forest beyond it and a faint sound of water coming from someplace in the distance. A stone well can be seen a good distance from the wall, with a bucket hanging from a old rope.

The most notable feature of the village is right in its centre — a large crater in the ground, about thirty feet in diameter and ten feet deep. It has been landscaped to create a circular ramp around its edge leading down to its floor, and the walls are draped in flowering vines. In the middle of the crater, a stone pedestal has been erected, upon which sits a chuck of lumpy metallic rock.

S,2 Forbidden Copse

The trees here are made up of Scots pine and oak. Trees that are tall and sturdy and settled in close together. A few willows are scattered in and about and form a canopy below the other trees. When the sun is out, it filters through and leaves patches of light that scatter about the ground like puzzle pieces. When the night falls and mostly during a full moon, the small bits of light can play on the senses and make one see what might not be there.

S,3 Wandwood Weald

A chittering sound that sounds like a mix of crickets and squirrels comes from the vast variety of trees here. As if they were talking to each other. Really what the source of the noise comes from all of the bowtruckles that reside in the copse of trees that are all trees that are considered 'wandwood'.

Acacia, Alder, Apple, Ash, Aspen, Beech, Blackthorn, Black Walnut, Ceder, Cherry, Chestnut, Cypress, Dogwood, Ebony, Elder, Elm, Fir, Hawthorn, Hazel, Holly, Hornbeam, Larch, Laurel, Mahogany, Maple, Oak, Pear, Pine, Poplar Redwood, Rosewood, Rowan, Silver Lime, Spruce, Sycamore, Vine, Walnut, Willow and Yew all grow here.

Some more magically cared for than others as the Scottish climes aren't exactly what some of the trees are used to growing in. But they've been cared for well enough that each type of tree is a healthy example of it's species and primed for harvesting the branches for wand making. Of course that means surviving the assault of the protective Bowtruckles.


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