Mallaidh

This character is an NPC. If you would like a scene with this character, please put in a +request. Staff will try to make time, but one-on-one scenes likely to be resolved off-screen unless they have an impact on many other characters as well.

Character Information
Portrayed by Camren Bicondova (Twin)
Name: Mallaidh Cobb
Aliases: (Pronounced Molly. Embraced Nickname: Malady)
Birthday: December 31, 1925
Position: Co-Owner of Cobb & Webb's
Lineage: Vampire

Description

Fortune has been unkind and it shows in the wrinkled, dark veined and greying of her skin, the young woman made something else than her original creation. Her dark black hair is worn in a bob with a fringe of bangs that only serves to bring further attention to distorted features. Her equally black eyes seem somewhat sinister beneath the downturn of her brow. When her lips draw back a line of sharp teeth can be made out causing her smile to look predatory.

Her clothing is chosen as a minimalist statement in greys and blacks. A simple skirt, a simple blouse, a nice sleeveless cardigan. She's still young, or had been and her style shows that a certain degree.

Background

Mallaidh Cobb's parents, Blythe Cobb and Lottie Webb were some of the finest Vampire Hunters in Britain. 'Were' being an unfortunate keyword. They became a bit too conceded and Blythe took on a Vampire that threatened their daughter, Mallaidh, when the pair ended one of the vampire's favorite 'child'. In an elaborate act of revenge the Sire Vampire, kidnapped and captured and Turned, Blythe and Lottie and put them in a walled off room. Starving, confused and desperate when a warm soft and hooded young woman was lowered down in chains from a hatch in the ceiling it was too much for them and they were on the offering like wolves. Being their fist meal they killed the young woman and were made to watch as their meal raise from the dead as a vampire. Raised back up the victim's identity was revealed to Blythe and Lottie as the basked in the sensation of being full again. It was their own daughter, Mallaidh. The howls and shrieks of rage her parents made when they discovered what they had done haunt her still, years later.

Mallaidh was put into the custody of her Aunt Epiphany Webb while her twin sister was placed with their father's twin sister, Aunt Adelaide Cobb. The Sire was never found by the authorities who arrived after the reports of the howls and shrieks from an abandon home's basement. Blythe and Lottie never fed again and they withered away and died for a second time. Aunt Epihpany was always Mallaidh's favorite relative. Dark and mysterious but nothing but loving to the girl growing up. Epiphany was always fascinated by Dark Oddities and she had a shop on Knockturn Alley. It was one of Mallaidh's favorite places to go. Since she was little and her parents were off vampire hunting she would help keep the shop and enjoyed the merchandise and the strange customers that came in. It was the summer of her fourth year, just before her OWLs when she died. In order to cheer her up and get her mind off the trajedy that befell her, Aunt Epiphany gave her the most marvelous present, partnership in the shop. Viles Dark Instruments was renamed to Cobb & Webb's.

Quirks

  • Macabre
  • Smells a little Dead
  • Prey Exclusion: Humans
  • Looks Foul, Acts Fair
  • Wealth: Comfortable

RP Hooks

  • Business Owner: Mallaidh Cobb is the Cobb in Cobb & Webb's. They specialize in Oddities of a Darker nature.
  • Vampire: A Dark Being worthy of fear and avoidance. She is aware that if it weren't for her Aunt she would not be in such good standing as she is in the Southeast Mysticked District Community.
  • "This is your favorite!": One of Mallaidh tricks of her trade in pairing the customer with a desired item is her vampiric power of mind reading.
  • Not Humans!: The way she was turned and the screams of anguish of her parents still haunt her every time she feeds. This lead to her excluding Humans from her diet. The Magical Menagerie and Black's Bestiary are places where she is a regular customer. Puffskiens are a favorite because they remind her of cotton candy when she bites into them. There's also the different Magically Made Blood foods that can be bought. Mallaidh is often seen with a blood lolli poking out of her lips between her little razor sharp teeth.

Logs

Logs featuring Mallaidh Logs that refer to Mallaidh

Relationships

NoImage_icon.jpg

Blythe and Lottie Cobb nee Webb
Parents: Mallaidh Cobb's parents, Blythe Cobb and Lottie Webb were some of the finest Vampire Hunters in Britain. 'Were' being an unfortunate keyword. They became a bit too conceded and Blythe took on a Vampire that threatened their daughter, Mallaidh, when the pair ended one of the vampire's favorite 'child'. In an elaborate act of revenge the Sire Vampire, kidnapped and captured and Turned, Blythe and Lottie and put them in a walled off room. Starving, confused and desperate when a warm soft and hooded young woman was lowered down in chains from a hatch in the ceiling it was too much for them and they were on the offering like wolves. Being their fist meal they killed the young woman and were made to watch as their meal raise from the dead as a vampire. Raised back up the victim's identity was revealed to Blythe and Lottie as the basked in the sensation of being full again. It was their own daughter, Mallaidh. The howls and shrieks of rage her parents made when they discovered what they had done haunt her still, years later.

Xylina

Xylina
Twin Sister: Born just a few minutes before Xylina, Mallaidh and her shared a bond when she was still alive. She doesn't feel it any more and that really affects Mallaidh

Epiphany

Epiphany
Aunt: Epiphany would take care of Malladh when her parents went hunting. She took full guardianship of Mallaidh when she was orphaned, gave her a job and eventually made her a partner in the business.

System

Vampires have a variety of supernatural powers, as well as two special Background Skills necessary to use them: Entrancement and Mind Reading.

  • Superhuman Strength: Vampires gain a +2 bonus to all rolls to apply physical strength (including damage from unarmed, melee, or thrown attacks) and to rolls to avoid injury (except injury caused by fire).
  • Magic Resistance: Vampires are naturally resistant to magic, and gain a +4 bonus to any roll to resist a spell or magical ability. This resistance does not apply against Light spells, such as the Sunbeam Spell and the Patronus Charm.
  • Enhanced Senses: Vampires have superhuman senses of hearing and smell, gaining +4 to all sound- and scent-based Awareness rolls. In addition, they can see perfectly in even the dimmest light, suffering no penalties to see in anything but pitch darkness.
  • Living Dead: As animated corpses, vampires are not susceptible to the effects of disease or poison. They are also immune to the Killing Curse (as there is nothing to kill).
  • Immortal: Vampires do not age after they are turned. Unless killed, they will live forever.
  • Regeneration: A vampire can regenerate nearly any wound dealt to it. Minor injuries are healed at the end of the current scene. Maiming (including severed limbs) or life-threatening injuries can be healed by resting until the following sundown. The only exceptions to this advanced healing are burns, decapitation, or a wooden stake through the heart.
  • Entrancing Gaze: A vampire that looks into another sentient being's eyes can place them into a hypnotic trance. The vampire rolls Presence + Entrancement against the victim's Mind + Presence. If successful, the victim is affected as if by the Imperius Curse. Usually a vampire will merely use this ability to feed, releasing the victim afterward. Upon release, the vampire may make another Opposed Roll (Presence + Entrancement vs Mind + Presence) to cause the victim to forget, as if with a Memory Charm.
  • Mind Reading: Similar to a legilimens, but not as powerful, a vampire can probe the surface thoughts and emotional state of a sentient being. Roll Mind + Mind Reading versus the target's Mind + Presence.
  • Bat Form: A vampire can metamorphose into the shape of a bat at will, gaining all of the natural abilities of a bat (use the Animagus Transformation rules).
  • Mist Form: Truly powerful vampires can learn how to transform into a ghostly mist, allowing them to pass through the tiniest cracks, and move at tremendous speed. A vampire in mist form cannot speak, attack or use its other powers. But it can perceive the world around it, and most attacks and spells pass harmlessly through its gaseous body. Only sunlight can harm a vampire in mist form, and a Patronus can repel it. (This power requires a special Mist Form Quirk at a cost of 200 Cookies.)

Vampires also have a number of special weaknesses.

  • Garlic Aversion: Garlic is repugnant to vampires. The smell of it makes them gag and retch, and its very presence makes their skin crawl. A vampire must succeed at a Mind + Presence -2 roll to remain in the vicinity of garlic.
  • Fire: Though resistant to most forms of injury, fire presents the same problems for vampires as it does for any other creature.
  • Staking: One of the few ways to kill a vampire is a drive a wooden stake or shaft through its heart. This is harder than it sounds, as one must penetrate the rib cage, and pierce all the way to the center of the vampire's heart. This is best done to a bound or otherwise helpless vampire. Attempting to stake the heart in the heat of combat inflicts a -6 penalty, on top of the vampire's best efforts to avoid such a fate.
  • Decapitation: A vampire's head is the only part of its body that it cannot regenerate. Removing a vampire's head will kill it.
  • Sunlight: The greatest bane to vampires is the sun. Direct sunlight burns like red-hot iron held against their skin. Even indirect sunlight is painful, and will eventually cause a vampire to smolder and burn. No vampire can willingly remain in sunlight. Every instinct they have takes over and forces them to flee the hateful light.
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