This page is under construction, and should not be taken as official material.
Potion Keywords
Area: Effect that covers an area.
Beast: Affects animals/creatures.
Dark: A Dark Arts potion.
Harmful: Causes damage or illness.
Healing: Cures injury or illness.
Ingredient: Used in other potions.
Mind: Affects target's mind.
Plant: Affects vegetation.
Protection: Protects from harm.
Transformation: Alters physical form.
Potion Descriptions
Aconite Fluid | Ingredient • Harmful • Healing |
A very simple potion that is truly just water infused with Aconite. While it's typically an ingredient in other potions Aconite Fluid can be sipped to help relieve pain, as a diuretic, heart sedative, and to induce sweating. • Bring Potioning Water to boil in cauldron. |
Skill/Roll: +roll Potions+4 | Brewing.Time: 10 Minutes |
Training: 1st Year Potions Class | Duration/Shelf Life: — / 1 year |
Ingredients: 1 part Aconite • 3 parts Standard Potioning Water |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. -2 to the potions roll that would use this as an ingredient.
- Any Success: 5 doses of Aconite Fluid are created.
Ageing Potion | Transformation |
Depending on the amount quaffed this potion will age the drinker to various degrees. It is green in color and is usually bottled in a squat little clear glass bottle that resembles a pear somewhat. Prepare all ingredients as listed in the ingredients list, weighing and measuring each carefully. • Slowly heat the red wine and prune juice and begin stirring clockwise until you can just see bubbles starting to form. (The mixture will be dark purple/brown) |
Skill/Roll: +roll Potions-4 | Brewing.Time: 2 Days. (48 Hours) |
Training: 6th Year Potions Class | Duration/Shelf Life: Depends on Success / 1 month |
Ingredients: Red Wine (3.4 fl. oz.) • Prune Juice (0.3 fl. oz.) • Hairy Fungus (0.7 oz. mashed) • Tortoise Shell (0.7 oz. powdered) • Caterpillar (0.18 oz. sliced) • Bat Tongue (1, diced) |
- Embarrassing Failure: All ingredients and equipment are rendered unusable. Must start again from complete scratch.
- Failure: The potion is created but it lacks any positive effects.
- Success: Quaffer is only a month or so off of the desired age.
- Good Success: Quaffer is only a week or so off of the desired age.
- Great Success: Quaffer is only a day or so off of the desired age.
- Amazing Success: Quaffer becomes exactly the desired age.
Aggrotentia | Mind |
This potion has the opposite effect of Amortentia. • Chill pewter cauldron to 3 degrees above freezing |
Skill/Roll: +roll Potions-4 | Brewing.Time: 45 Minutes |
Training: 7th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Fluxweed Sap (4 fl. oz.) • Knotgrass (3 bunches, finely minced • Komodo Dragon Scales (3 drams, crushed into powder) Devil's Snare Essence (4 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Agrippa | Ingredient • Mind |
This clear purple liquid is an ingredient in potion making for potions that enhance focus and clarity. Wonderful for the practice of Potions and Divination in particular. When used on its own it provides a +1 to Potions and Divination +rolls. • Pour Potion Water into small cauldron and bring to a simmer |
Skill/Roll: +roll Potions | Brewing.Time: 10 Minutes |
Training: 1st Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Pulverized Crystal Ball (5 Pinches) • Lavender (1 cup, coarsely chopped) • Water, Potion (2 cups) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Alihotsy Draught | Area • Mind |
Alihotsy (also known as the Hyena Tree) is a magical tree whose leaves are noted for hysteria-inducing properties. Alihotsy Draught is a simple potion; however, mere inhalation of its aroma can cause hysterical laughter. Internal use is unwise and should be strictly regulated. The only known antidote is the treacle produced by the Glumbumble. • Bring Water to simmer in cauldron. |
Skill/Roll: +roll Potions | Brewing.Time: 25 Minutes |
Training: 5th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Alihotsy (leaves of 1 plant, coarsely chopped) • Water (16 fl.oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Amortentia | Mind |
The strongest love potion in existence, Amortentia is considered to be both powerful and dangerous. While it is impossible to manufacture actual love, one must not underestimate the deep infatuation created by this potion. Its effect is almost instantaneous; and those under its spell will harbor an obsession for the administering party. The unfortunate drinker will also exhibit symptoms which include the following: A sickly pallor, an overly excitable nature, and dangerous emotional instability toward others. The illusion of love will last as long as the potion is administered at regular intervals. Once the effects wear off, the drinker regains free will. Another singular characteristic of this potion is its adaptive scent, which will alter to appeal to the preferences of whomever inhales the aroma. Part I Part II |
Skill/Roll: Potions -4 | Brewing.Time: 9 Days |
Training: 6th Year Potions Class | Duration/Shelf Life: Dependent on Success. See Below. / 1 Week |
Ingredients: Standard Potioning Water (24 fl. oz.) • Ashwinder Eggs (3, frozen) • Rose Thorns (roughly a handful) • Peppermint (6 flower heads; 12 leaves) • Powdered Moonstone (3 Tbs.) • Brewer or Target of Quaffer's Love's lock of hair or drop of blood. |
- Embarrassing Failure: The quaffer suffers the opposite effect of the potion and becomes loathed of the brewer. The makings of a violent stalker.
- Failure: The quaffer feels no differently towards the brewer but they do know that the attempt was made for their love by the brewer.
- Any Success: The Quaffer becomes obsessed and overtly in love with the brewer/target.
- Success: Effects last a day.
- Good Success: Effects last a week.
- Great Success: Effects last a month.
- Amazing Success: Effects last a year.
Angel's Trumpet Draught | Harmful |
This is a powerful poison that can kill quickly. It is also said that those that die of this poison can not come back as a ghost, theory is their spirit is either destroyed or forced over. The danger of this poison is that it takes a +roll Potions-4 and a great success to diagnose. This is because the symptoms are so very subtle; a paling of the skin, the taste of snow and or ash in the mouth, slight stiffness in the joints. The fatal effect of this poison is a tiredness that usually leads to a peaceful sleep. It is only until the final breath is released and with it a glowing white vapor from the mouth is the poisoning obvious. • Pour Potion Water into a silver cauldron |
Skill/Roll: +roll Potions-4 | Brewing.Time: 13 days |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 month |
Ingredients: Angel's Trumpet (13 flowers, whole - 13 leaves, sliced) • Standard Potion Water (24 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker. Failure of this poison removes the fatal effects.
- Any Success: 1 Potion is created.
- Success: The drinker will die within 24 hours.
- Good Success: The drinker will die within 12 hours.
- Great Success: The drinker will die within 6 hours.
- Amazing Success: The drinker will die within 1 hour.
Anti-Acne Potion | Healing |
When applied to a blemish on the skin, this potion will cause the defect to clear up in the amount of duration time. • Pour diluted Bubotuber Pus into cauldron and place over a low fire to bring to a simmer |
Skill/Roll: +roll Potions | Brewing.Time: 40 minutes |
Training: 6th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Bubotuber Pus (12 fl. oz. diluted) • Water (4 fl. oz.) • Witch Hazel (4 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created. 1 bottle is enough to treat 12 blemishes.
- Success: The blemish is gone in 6 hours.
- Good Success: The blemish is gone in 3 hours.
- Great Success: The blemish is gone in 1 hour.
- Amazing Success: The blemish is gone instantly.
Antidote to Common Poisons | Healing |
A potion which counteracts the effects of ordinary poisons, such as the bites and stings of magical creatures. • Add Bezoar to mortar and crush to fine powder. |
Skill/Roll: +roll Potions | Brewing.Time: 4 Hours |
Training: 2nd Year Potions Class. | Duration/Shelf Life: Dependent on Success / 6 Months |
Ingredients: Water (17 fl. oz.) • 1 Bezoar (4 measures, crushed) • Mint Sprigs (1 measure, crushed) • Essence of Lavender (10 drops) • Unicorn Horn (1 pinch) • Mistletoe Berries (2, whole) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Antidote to Confounding Concoction | Mind • Healing |
This potion counteracts the effects of the Confounding Concoction. • Bring water to a boil in cauldron |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 6th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (17 fl. oz.) • Jabberknoll Feathers (2 Shafts) • Galangal (0.18 oz. powdered) • Leech (1, dried and broken coarsely) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Antidote to Uncommon Poisons | Healing |
This potion cures the effects of minor magical or uncommon poisons, such as Doxy bites. Note: The Hogwarts Curriculum requires that students gather the ingredients as part of the assignment before brewing the actual potion in class. • Bring Water to boil. |
Skill/Roll: +roll Potions | Brewing.Time: 2 Hours |
Training: 3rd Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Water • Fire Seeds • Graphorn Horn • Billywig Stings • Chizpurfle Carapaces |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Antidote to Veritaserum | Healing |
This potion counteracts the truth serum effects of Veritaserum. Just as with Veritaserum, the process of brewing is lengthy and complex, and should only be undertaken by an experienced potion maker. Part I Part II |
Skill/Roll: +roll Potions | Brewing.Time: 2 Months |
Training: 4th Year St. Mungo Healer Training | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Honeywater (24 fl. oz.) • Valerian Sprigs (7, coarsely chopped) • Mistletoe Berries (fresh, 1 measure) • Runespoor Eggs (7, whole) • Unicorn Horn (3 oz. finely pulverized) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Antimony | Ingredient |
Antimony (chemical symbol: Sb) is a chemical element. In its elemental form is a silvery white, crystalline solid. An uncommon but time-honoured ingredient, all but the smallest amount is toxic. However, most potions requiring Antimony contain other ingredients which neutralize its toxicity. • Pour 4 oz. of solid Antimony into Phial, use a crystal funnel to aid the process. |
Skill/Roll: +roll Potions | Brewing.Time: 10 minutes |
Training: 3rd Year Potions | Duration/Shelf Life: Dependent on Success / Dependent on Success |
Ingredients: Antimony (4 oz.) • 1 Excellent Quality Crystal Phial, Enchanted Phial Stopper |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The warming affect lasts for 30 minutes before the Antimony returns to its solid form.
- Good Success: The warming affect lasts for 1 hour before the Antimony returns to its solid form.
- Great Success: The warming affect lasts for 3 hours before the Antimony returns to its solid form.
- Amazing Success: The warming affect lasts for 6 hours before the Antimony returns to its solid form.
Anti-Paralysis Potion | Healing |
The Anti-Paralysis Potion acts as an antidote to paralysis caused by charmed suits of armour or other creatures. • In a cool silver cauldron, mix the Syrup of Hellebore and stewed Mandrake thoroughly |
Skill/Roll: +roll Potions | Brewing.Time: 3 Hours |
Training: 3rd Year St. Mungos Healer Training | Duration/Shelf Life: Dependent on Success / 6 months |
Ingredients: Honeywater (12 fl. oz) • Syrup of Hellebore (2 fl. oz.) • Stewed Mandrake (6 oz.) • Moondew (4 fl. oz.) • Unicorn Horn (finely pulverized, 1 tbs) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Aquavitæ | Ingredient |
Aquavitæ is prepared by distilling white wine. Which pales the yellow colour into something that looks quite like water. If Aquavitæ is allowed to age it darkens back into a brownish, dark amber colour. (In essence, this is 'moonshine' and turns into brandy with age.) • Pour White Wine into Retort and place on stand over a low flame |
Skill/Roll: +roll Potions | Brewing.Time: 6 Hours |
Training: 7th Year Potions Class, 7th Year Domestics Club (2 Cookies) | Duration/Shelf Life: Dependent on Success / Indefinite |
Ingredients: White Wine (1 gallon) • 1 Copper Retort • Glass Bottle |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Armadillo Bile Mixture | Harmful |
This is an highly corrosive substance, and the lid is meant to be kept closed at all times. Handle with care. Skin-contact is inadvisable. Wash the affected tissue immediately with Unicorn Hair to neutralize the effect. • Pour Water and Armadillo Bile into Cauldron and bring to a low boil. |
Skill/Roll: +roll Potions | Brewing.Time: 3 Hours |
Training: 6th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (28 fl. oz.) • Bat Wings (19 fl. oz.) • Armadillo Bile (20 fl. oz.) • Wormwood (16 fl. oz.) • Armotentia (31 fl. oz.) • Arcomantula Venom (2 fl. oz.) • Aconite (9 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Babbling Beverage | Mind |
Quaffing this potion causes the drinker to babble utter nonsense. • Stew Alihosty leaves in simmering water for 20 minutes. |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: 4th Year Potions Class | Duration/Shelf Life: Dependent on Success / Indefinite |
Ingredients: Water (17 fl. oz.) • Alihosty Leaves (0.18 oz. fresh) • Billywig Stings (2, dried) • Erumpant Tongue (powdered, a pinch) • Armadillo Bile (0.17 fl. oz.) • Leechjuice (2 drops) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Baneberry Potion | Area • Protection |
This potion when sprinkled in a circle around a person or object repels a type of being, beast or any animate object. Depending on what is added to the potion before it is sprinkled. A human hair will keep out all humans from the circle. A bullet is dropped into the potion, any bullets fired at the circle won't cross over the line. Werewolf fur will keep out werewolves, etc. The potion becomes the bane of that which is added and will not pass over the line. Note: Baneberry is extremely poisonous and must not be ingested. • Into a large glass flask, carefully insert Baneberry branches, pressing them down into the bottom |
Skill/Roll: +roll Potions-2 | Brewing.Time: 6 hours |
Training: 7th Year Potions Class | Duration/Shelf Life: Dependent on Success / 7 months |
Ingredients: Baneberries (3 small end branches, leaves and berries intact) • Standard Potioning Water (18 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Baruffio's Brain Elixir | Mind • Healing |
Despite the somewhat dubious name, this potion delivers on its promise and increases both brain power and concentration. Allows a bonus modifier dependent on Success to any skill linked with the Mind attribute. This potion also 'cures' a speech impediment for the duration. Note: Taking this potion before class or an exam is considered cheating. • Heat Water in a small cauldron and bring to a boil |
Skill/Roll: +roll Potions | Brewing.Time: 12 Hours |
Training: Private Study (10 cookies) | Duration/Shelf Life: Dependent on Success / 13 weeks |
Ingredients: Water (12 fl. oz.) • Billywig Stings (12, ground) • Runespoor Egg • Syrup of Hellebore (3 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: +1 to Mind. The duration lasts for 30 minutes.
- Good Success: +2 to Mind. The duration lasts for 1 hour.
- Great Success: +3 to Mind. The duration lasts for 3 hours.
- Amazing Success: +4 to mind. The duration lasts for 6 hours.
Beautification Potion | Transformation |
This potion transforms the appearance of the drinker into one of great beauty, even if they are not. The effects of the potion are temporary, but can be maintained by continual use. • Slowly heat water in cauldron |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: 7th Year Domestics Club (2 Cookies) | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (2 cups) • Fairy Wings (3, ground) • Morning Dew • Rose Petals (7, fresh) • Lady's Mantle (1 handful, dried and chopped) • Unicorn Hair (1 strand) • Ginger Root (2, whole) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: +1 to any Presence roll made during the duration time span. The duration lasts for 30 minutes.
- Good Success: +2 to any Presence roll made during the duration time span. The duration lasts for 1 hour.
- Great Success: +3 to any Presence roll made during the duration time span. The duration lasts for 3 hours.
- Amazing Success: +4 to any Presence roll made during the duration time span. The duration lasts for 6 hours.
Black Fire Potion | Dark • Harmful |
The making, storage and use of this potion is fraught with difficulty - to say nothing of the questionable legality of possession. It is a dangerous and volatile potion with the colour and consistency of partially congealed blood. If poured in a line, it will create an temporary, but effective black smoke screen that appears to consume whatever light hits it. If the potion vial is thrown, it will explode on impact and burst into black flames, which appear to siphon light from the immediate vicinity. Attempts to control said fire should be handled from a distance, unless one consumes Fire Protection Potion beforehand. Part I Part II |
Skill/Roll: +roll Potions | Brewing.Time: 2 Hours |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Dragon Blood (12 fl. oz.) • Dragon Claw Ooze (3 fl. oz.) • Dragon Liver (1 oz.) • Exploding Ginger Eyelashes (about 1/2 tsp.) • Lobalug Venom (1 fl. oz.) • Exploding Fluid (6 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Blatta Pulvereus | Ingredient |
A collection of dead insects that shuns the light, such as black beetles, cockroaches, moths, or bookworms are pulverized into a powder that is used in potion making. • Place dried insects into Mortar & Pestle and grind thoroughly |
Skill/Roll: +roll Potions+4 | Brewing.Time: 10 minutes |
Training: 3rd Year Potions Class | Duration/Shelf Life: — / 1 Year |
Ingredients: Lucifuge Insects (1 pound, dead, dried) • Mortar & Pestle |
- Embarrassing Failure: All ingredients and container are useless and or destroyed. +roll Body to judge any damage to creator.
- Failure: The proportions are off and the mixture is of poor quality.
- Any Success: 1/2 pound is created.
- Success: Average Quality.
- Good Success: Good Quality.
- Great Success: Excellent Quality.
- Amazing Success: Amazing Quality.
Blemish Blitzer | Healing |
A treatment for acne and blemishes of the face and body. If brewed properly, this potion will thicken to a white cream which can then be stored in a small pot or tin. • Bring Witch Hazel to a rolling boil in a cauldron |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: 5th Year Domestics Club (2 Cookies) / Private Study (5 Cookies) | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Witch Hazel (16 fl. oz.) • Dragon Claw (finely ground, 4 oz.) • Rose Petals (dried, white and ground to a powder, 4 tbs.) • Slug Juice (2 slugs, freshly squeezed) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Blinding Poison | Harmful |
This poison blinds the drinker. Reports of those effected say that it feels like they have scales over their eyes. There is no visible effect. They just go blind. • Place Blind Worm's Sting, Boomslang Skin and Lovage into a small iron cauldron |
Skill/Roll: +roll Potions | Brewing.Time: 6 Hours |
Training: 7th Year Potions Class | Duration/Shelf Life: Dependent on Success / 6 months |
Ingredients: Water (18 fl. oz.) • Agrippa (1 vial) • Blind Worm's Sting • Boomslang Skin (1, whole) • Lovage (1 handful of leaves, fresh) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Blood Replenishing Potion | Healing |
A powerful healing potion that replenishes the drinker's blood after loss from injury. • Pour Honeywater into a silver cauldron and gently bring to a low simmer |
Skill/Roll: +roll Potions | Brewing.Time: 2 Hours |
Training: 3rd Year St. Mungos Healer Training | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Honeywater (12 fl. oz.) • Valerian Roots (2, pulverized) • Nettle Leaves (5, bruised) • Rose Petals (red, 1 handful) • Dittany Leaves (5, whole) • Fairy Wings (2, whole) • Silverweed Extract (2 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Bloodroot Potion | Ingredient • Harmful |
A simple but poisonous potion consisting of an infusion of water and Bloodroot. The preparation is uncomplicated; but the finished product is poisonous, and causes the veins of consumer to harden and root-like spring from skin once poison has taken over and plants themself into any floor surface. Then the rest of the body shrinks, withers and dies. It takes great and steady quantities of this poison to cause this fatal event. Smaller quantities are sometimes used in other potions, so it is also considered a potion ingredient. • Pour Water into Cauldron and bring to a boil |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 1st Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Water (32 fl. oz.) • Bloodroot (7 roots, cleaned and coarsely chopped.) Note: Freshly dug roots are more potent than dried, however, both can be used. It is suggested that the number of roots be doubled in the case of using dried. |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Boil Bursting Unction | Healing |
A potion used to burst nasty boils. • Fill cauldron with water and bring to a boil |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 1st Year St. Mungos Healer Training | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Water (1 gallon) • Sage (1 handful, fresh) • Aloe Vera (1 stalk, fresh) • Calendula Flower Heads (3 tbs. dried) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created. Level of success determines Drinkers modifier to +roll Body.
- Success: +roll Body+1.
- Good Success: +roll Body+2.
- Great Success: +roll Body+3.
- Amazing Success: +roll Body+4.
The below success levels is for the effects of the +roll Body above.
- Embarrassing Failure: Character snarfs (chokes on) the potion and it does more harm than good. +roll Body again to judge any damage to drinker. If the brewer also rolled a Failure, the damage stacks twice. Once for the Poor Quality potion and once for the 'snarf'.
- Failure: Nothing happens. The Drinker's body rejects the potion.
- Success: The pustules lessen to harmless blemishes and welts, the blemishes will fade after 1 week, they will eventually scar where the boils were unless treated again separately.
- Good Success: The pustules lessen to harmless blemishes and welts, the blemishes will fade after 1 day, there will be no scarring.
- Great Success: Slight discoloration at the boil sights remain for 1 hour and then fade completely without any scarring.
- Amazing Success: The boils vanish completely and the drinker is completely healed.
Bouncing Spider Juice | Ingredient |
A collection of deceased but fresh bouncing spiders are placed inside of a contraption similar to a french duck press and the weighted plate is lowered to squish the spiders down and the 'juice' from this squeezing drips out of a spout in the bottom edge of the contraption and collects in a jar below. |
Skill/Roll: +roll Potions | Brewing.Time: 10 minutes |
Training: 1st Year Potions Class | Duration/Shelf Life: — / 1 Year |
Ingredients: Bouncing Spider Carrcasses • Ingredient Press |
- Embarrassing Failure: Ingredient is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 jar is created.
- Success: The ingredient is of Average Quality.
- Good Success: The ingredient is of Good Quality.
- Great Success: The ingredient is of Excellent Quality.
- Amazing Success: The ingredient is of Amazing Quality.
Bulgeye Potion | Beast |
This potion has two main effects, the first being its intended use, and the second, an unpleasant consequence of misuse. Chiefly, the Bulgeye Potion is meant to be used in the gathering of eye-related potion ingredients. The head of a dead animal (newt, eel - etc) is carefully dipped into the potion and its eyes cleanly pop out, negating the need for digging around inside of the skull with an instrument. It is not meant to be used internally. Ingestion causes the drinker's eyes to become irritated and bulge until the effects wear off. Gloves should be worn in making this potion. If brewed correctly, the potion should be a bright emerald green. • Place a copper cauldron over a high flame |
Skill/Roll: +roll Potions | Brewing.Time: 20 minutes |
Training: 2nd Year Potions Class | Duration/Shelf Life: Instantaneous and based on success/quality of potion. / 1 Year |
Ingredients: Onion Juice (12 fl. oz.) • Eel Eyes (1 Tbs) • Black Beetle Eyes (1 Tbs) • Poison Ivy (3 Fresh Leaves) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body-4 to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: After 30 minutes of soaking the eyes pop right out cleanly and are ready to use as an average potion ingredient. If ingested, the uncomfortable eye bulging effect lasts for 30 minutes.
- Good Success: After 20 minutes of soaking the eyes pop right out cleanly and are ready to use as a good potion ingredient. If ingested, the uncomfortable eye bulging effect lasts for 1 hour.
- Great Success: After 5 minutes of soaking the eyes pop right out cleanly and are ready to use as a fine potion ingredient. If ingested, the uncomfortable eye bulging effect lasts for 3 hours.
- Amazing Success: After 1 minute of soaking the eyes pop right out cleanly and are ready to use as an excellent potion ingredient. If ingested, the uncomfortable eye bulging effect lasts for 6 hours.
Bundimun Pomade | Cosmetic |
A pomade for styling hair that contains a very small trace of Bundimun, highly diluted. It is an old and respected recipe, despite the seemingly dubious addition of such a corrosive substance. Also, due to the required Occamy Egg, it is a fairly expensive potion to manufacture. • Place Nettle Leaves into a small cauldron, pouring just enough water to cover them |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Beeswax (10 oz.) • Bundimun Secretion (1 drop) • Occamy Egg (1 whole, lacking shell) • Nettle Leaves (1 handful, stewed) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Bundimun Secretion | Harmful • Ingredient |
The Bundimun is a magical creature found worldwide. It is a multi-eyed fungus that lives on dirt, reeks of decay and tends to be green in colour. If left unchecked, the acidic secretions of this fungus can destroy an entire house. Sometimes called Bundimun Ooze, Bundimun Secretion is used as a potion ingredient when cleaned and diluted. Although it has other uses, it is most commonly seen as an ingredient used in magical cleaning products. • Collect secretion (or ooze) from a Bundimun colony with extreme caution, wearing protection |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: 3rd Year Potions | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Water • Bundimun Secretion |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Burn Healing Paste | Healing |
Although not technically classified as a potion, it is a thick orange paste used to heal burns. • Place mallow (whole) into corn oil and allow to steep for 30 minutes. |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: 2nd Year St. Mungo's Healer Training | Duration/Shelf Life: Instantaneous / 6 Months |
Ingredients: Corn Oil (6.8 fl. oz.) • Mallow Leaves and Stems (10) • Aloe (20 drops) • Chickweed (1 handful) • Slug Juice (2 slugs) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created. Level of success determines Drinkers modifier to +roll Body.
- Success: +roll Body+1.
- Good Success: +roll Body+2.
- Great Success: +roll Body+3.
- Amazing Success: +roll Body+4.
The below success levels is for the effects of the +roll Body above.
- Embarrassing Failure: Character has a harmful reaction. +roll Body again to judge any damage to drinker. If the brewer also rolled a Failure, the damage stacks twice. Once for the Poor Quality potion and once for the bad reaction.
- Failure: Nothing happens. The Drinker's body rejects the potion.
- Success: The burns lessen to harmless blemishes and welts, the blemishes will fade after 1 week, they will eventually scar where the burns were unless treated again separately.
- Good Success: The burns lessen to harmless blemishes and welts, the blemishes will fade after 1 day, there will be no scarring.
- Great Success: Slight discoloration at the burn sights remain for 1 hour and then fade completely without any scarring.
- Amazing Success: The burns vanish completely and the drinker is completely healed.
Burning Bitterroot Balm | Healing |
A soothing, healing balm made chiefly of the Bitterroot Plant that is fairly simple to make. • Pour Flobberworm Mucus into cauldron and simmer for ten minutes Note: The mixture will oxidize to a deep blue colour by the time it has completely cooled. |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 1st Year St. Mungo's Healer Training | Duration/Shelf Life: Dependent on Success / 6 Months |
Ingredients: Bitterroot Roots (7, peeled and pulverized) • Flobberworm Mucus (10 fl. oz.) • Myrrh (1 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Calming Draught | Mind |
A potion to calm and soothe the drinker. Meant to be ingested soon after creation, the shelf-life of this potion is short. • Heat water in cauldron to warm |
Skill/Roll: +roll Potions | Brewing.Time: 30 Minutes |
Training: 2nd Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (16 fl. oz.) • Fluxweed Oil (6 drops) • Bloodroot Stems (3 stems, inner membrane and fluid) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Camaraderie Concoction | Mind |
A potion to cause feelings of friendliness. • Warm Water over a low fire until steam rises |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 4th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Water (3 phials) • Nettles (4 drams, dried) • Snake Fangs (4, crushed individually) • Raindrops (1 fl. oz. gathered from rose petals) • Daisies (12, crushed, including pollen) • Fluxweed (1 oz. fresh, chopped coarsely) • Cruppie Hairs (10, gathered while tail is wagging) • Condensed Kneazle Breath (3 drops) • Passion Fruit Juice (0.5 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Camphirated Spirit | Healing |
Made from distilling Camphor. It is typically used as a disinfectant - especially in cleaning bites inflicted by mad dogs. • In separate container, mix Camphor and water thoroughly with a stirring stick |
Skill/Roll: +roll Potions | Brewing.Time: 5 Hours |
Training: 7th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Camphor (5 oz.) • Standard Potioning Water (enough to dissolve Camphor) • Glass Retort • Stoneware Bottle |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Capillatum Potion | Transformation |
A potion that grows hair from the head. One spoonful for each inch of hair grown. • Simmer Pumpkin Juice |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: 4th Year Domestics Club (2 Cookies), 6th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Pumpkin Juice (1 gallon) • Flobberworm Mucus (4 oz.) • Gotu Kola (1 cup) • Mandrake Leaves (5, from the adult plant) • Raw Honey (6 tsp.) • Fluxweed Leaves (12, fresh) • Peppermint (1 sprig, fresh) • Re'em Blood (1 drop) • Knotgrass Blossoms (3, fresh) • Rat Tails (3, whole) • Saw Palmetto Extract (10 drops) • Zinc (2 oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created. 1 potion is 12 spoonfuls for a total of 12 inches possible per bottle.
- Success: The duration lasts for 3 hours.
- Good Success: The duration lasts for 6 hours.
- Great Success: The duration lasts for 12 hours.
- Amazing Success: The duration lasts for 24 hours.
Chelidonium Miniscula | Healing • Ingredient |
Chelidonium Miniscula is an ingredient used in the preparation of various healing potions. It is the extract of the Greater Celandine, a yellow-flowered plant in the Poppy family. The finished potion should be perfectly transparent and a rich golden colour. • Set Water in a silver cauldron to boil |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 1st Year St. Mungo's Healer Training | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Water (32 fl. oz.) • Greater Celandine (7 whole plants, flowers, leaves and stems separated) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Confounding Concoction | Mind |
While not illegal, there are few (if any) good uses for this potion. As the name suggests, it confounds or confuses the drinker; however, the effects can cause highly unpredictable behavior, and its use is not recommended. Typically, the potion is only brewed for the sake of technique, and to aid in proper creation of the Antidote to Confounding Concoction. • Pour Horklump Juice into an iron cauldron and place over a medium flame |
Skill/Roll: +roll Potions | Brewing.Time: 3 Hours |
Training: 6th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Horklump Juice (1 small flask) • Scurvy Grass (3 handfuls, fresh) • Lovage (1 cup, leaves and stems, coarsely chopped, fresh) • Sneezewort (1/2 cup, flower heads, fresh) • Angel's Trumpet (1 flower, sliced, fresh) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Confusing Concoction | Mind |
Not to be confused with the Confounding Concoction, this potion is a far milder brew. The effects are far less intense, and are generally restricted to moderate confusion and disorientation. • Bring Water to a boil |
Skill/Roll: +roll Potions | Brewing.Time: 2 Hours |
Training: 3rd Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Water (17 fl. oz.) • Jobberknoll Feathers (2 Barbs) • Leeches (2, juiced) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Cough Potion | Healing |
An easy potion that aids in the reduction and soothing of a persistent cough. • Pour Chelidonium Miniscula into a cauldron and bring to a simmer Note: Potion can be stored in a bottle for future use. Reheat mixture as it is best to administer while hot. |
Skill/Roll: +roll Potions | Brewing.Time: 45 Minutes |
Training: Second Year Domestics Club / Private Study (2 Cookies) | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Chelidonium Miniscula (12 fl. oz) • Honey (8 fl. oz.) • Cinnamon (4 sticks) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Cure for Boils | Healing |
This potion (also known as Boil Cure) is a simple, yet powerful remedy for boils, pustules, hives and many other skin ailments. Great care must be taken in the brewing of this mixture, however. If prepared incorrectly, it has the potential to cause boils, rather than cure them. • Place horned slugs (stewed overnight) in water and reheat for ten minutes. |
Skill/Roll: +roll Potions | Brewing.Time: 2 Days |
Training: 1st Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Water (17 fl. oz.) • Nettles (0.7 oz. dried) • Snake Fangs (2, crushed) • Horned Slugs (4, stewed) • 3 Porcupine Quills |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Death Cap Draught | Dark • Harmful |
Death Cap Draught is an extremely common ingredient used in the making of poisons. Half a cap of the Death Cap Mushroom is enough to kill an average human being. That alone should give some indication of the potency of this particular fungus. It is a common poison base due to the fact that Death Caps have a deceptively pleasant flavor, which can hide the insidious nature of the drink. • Pour Water into an iron cauldron and bring to a rolling boil |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Water (32 fl. oz.) • Death Cap Mushrooms (1 pound, rinsed and coarsely chopped) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Deflating Draught | Healing |
This potion reduces magically induced swelling and inflammation, also acting as an antidote to the Swelling Solution. It is for external use only, and should not be ingested. • Bring Water to boil. |
Skill/Roll: +roll Potions | Brewing.Time: 2 Hours |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (17 fl. oz.) • Wood Sorrel (whole, a handful) • Haliwinkle Shells (7, pulverized) • Sagebrush (whole, a handful) • Aloe (10 drops, fresh) • Galangal (0.18 oz. powdered) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Delusting Potion | Mind |
This potion causes the exact opposite effect of a love potion. Part I: (Stopping Point: Remove cauldron from heat and cover, mixture will be viable for up to one month) Part II: |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (17 fl. oz.) • Essence of Violet (5 drops) • Essence of Rose Thorn (7 drops) • Raven Feathers (2, whole) • Skinkroot (20, sliced to translucent pieces) • Rat Eyes (3, whole) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Developing Solution | Other |
A solution that will, when used to develop photographs, cause the picture to animate for a brief span of time on a perpetual loop. This potion can also be used on Muggle film to the same effect. • Pour Salt Water and liquid Moondew into a chilled silver cauldron simultaneously |
Skill/Roll: +roll Potions | Brewing.Time: 45 Minutes |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 6 Months |
Ingredients: Salt Water (10 fl. oz.) • Moondew (10 fl. oz.) • Sal Ammoniac (5 drops) • Moonstone ( 1 oz.) • Saltpeter (raspings, 1 tsp) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Dizziness Draught | Mind |
While not harmful, this potion will cause the drinker to experience a light-headed sensation of dizziness and giddiness. • Pour Wine into a copper cauldron and bring to a rolling boil |
Skill/Roll: +roll Potions | Brewing.Time: 3 Hours |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Wine (18 fl. oz.) • Honey (2 fl. oz.) • Lovage (6 leaves, finely chopped) • Alihotsy (4 leaves, finely chopped) • Scurvy Grass (a small handful) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Dogbane Potion | Healing • Harmful |
Dogbane Potion should only be made and administered by a trained healer as the plant is highly toxic when handled incorrectly or ingested. Although easily used as a deadly poison, the main purpose of this potion is to treat individuals suffering from mental imbalance and disturbance. It is made into a poultice and applied directly to the forehead of the patient for a prescribed period of time to aid in soothing the symptoms of psychosis. • In a small silver cauldron, heat Essence of Lavender over a low flame |
Skill/Roll: +roll Potions | Brewing.Time: 45 Minutes |
Training: St. Mungo Healer Training | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Essence of Lavender (6 fl. oz.) • Dogbane Roots (12, sliced lengthwise) • Moonstone (1, finely powdered) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Doxycide | Beast • Harmful |
This potion is a black, foul-smelling solution used to spray Doxies. It induces temporary paralysis, allowing for the safe removal of Doxies without fear of being bitten. • Juice the Bundimun, and add the acid to the cauldron, stirring quickly |
Skill/Roll: +roll Potions | Brewing.Time: 45 Minutes |
Training: 4th Year Potions Class | Duration/Shelf Life: Dependent on Success / 6 Months |
Ingredients: Bundimun Ooze • Streeler Shell (1 ground) • Dragon Liver (chopped) • Hemlock Essence (1 dash) • Cowbane Essence (1 glug) • Tormentil Tincture (1 dash) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Dragon Poison | Dark • Harmful |
Dragon Poison - depending on the species from which it was extracted - can cause a gamut of horrific symptoms ranging from paralysis to writhing pain and caustic burns. If not treated in a timely fashion, the victim is likely to succumb to death. Even then, treatment is no guarantee of recovery. There are no practical or useful applications for this poison, and it is considered a dangerous black market item by the Ministry. As such, creation, possession and peddling of this item will be treated as a crime. Method I Method II Method III |
Skill/Roll: +roll Potions | Brewing.Time: Varies by Method |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Dragon Venom • Dark Glass Flask |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Dragon Tonic | Beast • Healing |
A cure-all tonic for ailing and lethargic dragons. • Bring Grain Alcohol to a simmer in Cauldron |
Skill/Roll: +roll Potions | Brewing.Time: 45 Minutes |
Training: 7th Year Potions Class, R.C.M.C. Training | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Grain Alcohol (3 cups) • Eagle Owl Feather (1, whole) • Feathers of Peacock (3, from the tail) • Giant Purple Toad Warts (3) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Draught of Living Death | Mind |
This is an extremely powerful sleeping draught that sends the drinker into a death-like slumber, similar to suspended animation. It is a dangerous potion, and its effects can last indefinitely. Only execute with maximum care and precaution. • Crush the Sopophorous Bean with a silver knife. |
Skill/Roll: +roll Potions | Brewing.Time: 2 Hours |
Training: 7th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Sopophorous Bean • Water (250 fl. oz.) • African Sea Salt (5 oz.) • Essence of Wormwood (40 fl. oz.) • Valerian Roots (3, chopped into square pieces) • Asphodel Root Powder (150 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Draught of Peace | Mind • Healing • Harmful |
A potion which relieves anxiety and agitation in the drinker. Despite its name, this is an incredibly complex and finicky potion to brew. Even the slightest misstep in the process will ruin the brew and have drastic consequences. Too much of any ingredient may cause the drinker to slip into an irreversible sleep, for instance. • Add Powdered Moonstone until the potion turns green |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: 5th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Powdered Moonstone • Powdered Porcupine Quills • Powdered Unicorn Horn • Syrup of Hellebore |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Dreamless Sleep Potion | Mind • Healing |
Similar in nature to the Sleeping Draught, the Dreamless Sleep Potion is arguably more powerful by virtue of the fact that it can prevent the drinker from dreaming while under its effect. This is especially useful in cases of exposure to extremely traumatic events, allowing the drinker some respite from troubling and painful thoughts as their body rests. • Bring Honeywater to a simmer in a silver cauldron |
Skill/Roll: +roll Potions | Brewing.Time: 10 minutes - 6 months |
Training: 3rd Year St. Mungo's Healer Training | Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Honeywater • Sopophorous Bean • Moly • Chamomile (fresh stalks and flowers, whole) • Lavender (fresh stalks and flowers, whole) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Drink of Despair | Harmful • Dark |
The origins of this mysterious potion are unknown. Arguably one of the cruelest and sadistic dark potions ever created, it is emerald in colour and glows phosphorescently. It is known to induce excruciating pain, terror, delirium and extreme thirst in the unfortunate drinker. As such, creation, possession and selling of this dangerous potion is strictly illegal. • Pour Moonseed Poison into an iron cauldron and bring to a rapid boil |
Skill/Roll: +roll Potions | Brewing.Time: 13 Hours |
Training: Private Study | Duration/Shelf Life: Dependent on Success / Indefinite |
Ingredients: Moonseed Potion (1 flask) • Hemlock (essence, 1 glug) • Witch's Mummy Dust (1 oz.) • Deadlyius (2 oz, dried and ground • Vitriol (6 drops) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Dr. Ubbly's Oblivious Unction | Mind • Healing |
Truly it has been said that scars afflicted upon the mind can be as dangerous (if not more-so) than physical scarring. Dr. Ubbly's Oblivious Unction is a well-known elixir that has been oft used to good effect in the treatment of mental scarring, but should be administered under the supervision of an accredited healer. • Fill a copper cauldron with the Lethe River Water and bring to a boil |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: 4th Year St. Mungo's Healer Training | Duration/Shelf Life: Dependent on Success / 3 Months |
Ingredients: Lethe River Water (32 fl. oz.) • Jobberknoll Feather (1, whole) • Shrivlefig (1, whole) • Flobberworm Mucus (3 globs) • Daisies (1 cup, flowers, leaves and stems coarsely chopped) • Stewed Mandrake (1 small jar) • Unicorn Horn (1 tbs. finely pulverized) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Elixir of Life | • |
The Elixir of Life is a sweet, aromatic liquid with the ability to extend an individual's life span. When brewed correctly, the liquid is red and gold like the plumage of a phoenix and it produces a warm golden glow. The liquid constantly swirls in its container. When ingested, the potion halts aging until the effects wear off. The potion can then be taken again to lengthen the anti-aging and longevity effects. It is almost impossible to make as the main ingredient, The Philosopher's Stone, is extremely rare with only one in existence. The stone is owned and was created by Nicholas Flamel, who is extremely secretive about the methodology. It is also reported that drinkers of the elixir are able to see Thestrals without having to see someone die first. |
Skill/Roll: +roll Potions -5 | Brewing.Time: 6 months |
Training: Private Study (600 Cookies) | Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Amazing Quality Death Cap Draught (32 fl. oz) • Water (10 fl. oz) • 1 medium Phial of Phoenix Tears • 1 Philospher's Stone (Only one in existance, owned by Nicolas Flamel.) • Powdered Root of 5000 Year Old Tree (1 tsp.) Tree must be alive at extraction • 1 small phial Elixir to Induce Euphoria • A pinch of Salt |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 1 year.
- Good Success: The duration lasts for 5 years.
- Great Success: The duration lasts for 10 years.
- Amazing Success: The duration lasts for 20 years.
Elixir to Induce Euphoria | Mind |
A potion which induces feelings of inexplicable and seemingly irrational happiness and excitement in the drinker. • Add 6 drops Fluxweed oil to warm water • Split Bloodroot Stems lengthwise with a knife and scrape fluid and fibrous material from inside the stems. Crush into fine paste with mortar and pestle and add to the cauldron • Crush with mortar and pestle into a fine paste and add to the cauldron • Stir slowly until a light steam rises from the cauldron, alternating clockwise and counterclockwise stirring • Remove from heat and allow to cool to room temperature before consuming or bottling |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 7th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (1 pint) • Fluxweed Oil (12 drops) • Vervain Root (1, finely minced) • Bloodroot Stems (3 stems, inner membrane and fluid) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Fertiliser, Dragon Dung | Plant |
A potent solution to help plants with magical properties grow better and faster. • Crush dragon dung in pestle, add to cauldron and stir clockwise until potion turns blue • Crush bones with hammer, add to cauldron and stir anti-clockwise until potion turns yellow • Crush plimpy eyes in pestle, add to cauldron and stir clockwise until potion turns red • Slice kelp with knife, add to cauldron and stir anti-clockwise until potion turns green |
Skill/Roll: +roll Potions-2 | Brewing.Time: 45 Minutes |
Training: 5th Year Herbology Class | Duration/Shelf Life: Instantaneous / 1 Year |
Ingredients: Dragon Dung • Bones • Plimpy Eyes • Dried Kelp |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 pound of Fertiliser is created. Enough for the care of one plant. ((One Herbology +Roll))
- Success: The next +roll Herbology which includes planting in the fertilised area will be an automatic success.
- Good Success: The next +roll Herbology which includes planting in the fertilised area has a +4 modifier.
- Great Success: The next +roll Herbology which includes planting in the fertilised area has a +6 modifier.
- Amazing Success: The next +roll Herbology which includes planting in the fertilised area has a +8 modifier.
Felix Felicis | — |
Difficult to make and disastrous if done wrong, Felix Felicis is also known as Liquid Luck. This potion has the remarkable effect of causing the drinker to be lucky for a period of time, during which everything they attempt will be successful. Excessive consumption can cause giddiness, recklessness and dangerous overconfidence. It is meant to be used sparingly, as large quantities can be highly toxic. Also, its use is banned in organized competitive and sporting events. Note: Potion resembles molten gold, with droplets leaping out at intervals like goldfish soaring from their bowl. • Add Ashwinder Egg to cauldron, then add horseradish and heat • Juice a Squill Bulb, add to the cauldron and stir vigorously • Chop up anemone-like growth on the back of Murtlap, add to mixture and heat • Add a dash of Tincture of Thyme and stir slowly • Grind up Occamy Eggshell and add to mixture • Stir slowly then heat the cauldron • Add a sprinkle of Powdered Common Rue • Stir vigorously then heat the cauldron one last time • Wave wand over potion in a figure of eight and say incantation: "Felixempra!" |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: Private Training | Duration/Shelf Life: Dependent on Success / 6 Months |
Ingredients: Ashwinder Egg • Squill Bulb • Murltap Tentacle • Tincture of Thyme • Occamy Eggshell • Common Rue Powder |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Fever Reducing Potion | Healing |
An effective potion used to reduce fevers. • Place the Bowels of Horned Toads (provided up front) into the ice water • Add Snake Fangs and stir counter-clockwise for 7 minutes on ice • Add Willow Bark and stir clockwise 5 times before placing over flame • Allow mixture to boil for fifteen minutes, then remove from fire • Stir clockwise for seventy seconds, then add Porcupine Quill and stir five times clockwise • Allow potion to cool, ladle into a vial, label it, and bring it to the front desk |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Ice Water (1 cup) • Willow Bark (.1oz, dried and crushed) • Snake Fangs (.1oz, crushed) • Horned Toads (.1oz, bowls) • 1 Porcupine Quill |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Fire Protection Potion | Protection |
Also known as Ice Potion, this solution makes it possible to move through flames unscathed. It induces a sensation of ice and frigidity in the drinker, and provides protection from most forms of magical fire. • Slice bursting mushrooms with knife, add to cauldron and stir clockwise until potion turns blue • Add salamander blood to cauldron, stir anti-clockwise until potion turns green • Crush Wartcap powder in pestle, add to cauldron and stir clockwise until potion turns red |
Skill/Roll: +roll Potions | Brewing.Time: 45 Minutes |
Training: 4th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Bursting Mushrooms • Salamander Blood • Wartcap Powder |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Forgetfulness Potion | Mind |
A potion to induce forgetfulness in the drinker. • Bring water to a boil and add Joberknoll Feathers. Boil for 5 minutes without stirring. • Pound Frog Spawn with mortar and pestle and add to Feathers, stirring 25 times, anti-clockwise. Allow to simmer for 5 minutes • Add sliced Ginger Root and Leeches cut into chunks. Stir 25 times anti-clockwise. Allow to simmer for 10 minutes before removing from heat |
Skill/Roll: +roll Potions | Brewing.Time: 45 Minutes |
Training: 2nd Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (2 cups) • Joberknoll Feathers (5, whole) • Frog Spawn (2, freshly pounded) • Ginger Root (.1oz sliced) • Leeches (2, cut) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Fertiliser, Mooncalf Dung | Plant |
A solution to help plants with magical properties grow better and faster. • Crush mooncalf dung in pestle, add to cauldron and stir clockwise until potion turns blue • Crush bones with hammer, add to cauldron and stir anti-clockwise until potion turns yellow • Crush plimpy eyes in pestle, add to cauldron and stir clockwise until potion turns red • Slice kelp with knife, add to cauldron and stir anti-clockwise until potion turns green |
Skill/Roll: +roll Potions | Brewing.Time: 30 Minutes |
Training: 3rd Year Herbology Class | Duration/Shelf Life: Instantaneous / 1 Year |
Ingredients: Mooncalf Dung • Bones • Plimpy Eyes • Dried Kelp |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 pound of Fertiliser is created. Enough for the care of one plant. ((One Herbology +Roll))
- Success: The next +roll Herbology which includes planting in the fertilised area will be an automatic success.
- Good Success: The next +roll Herbology which includes planting in the fertilised area has a +2 modifier.
- Great Success: The next +roll Herbology which includes planting in the fertilised area has a +4 modifier.
- Amazing Success: The next +roll Herbology which includes planting in the fertilised area has a +6 modifier.
Girding Potion | — |
A strong potion which may be used to increase one's endurance for an extensive period of time; even up to several weeks. The maximum safe dosage is two vials. It should be noted that this potion has a particularly foul odour. • Add one set of Fairy Wings to water in cauldron • Heat until the potion turns turquoise • Add one measure of Doxy Eggs • Heat until the potion turns pink • Add the Toasted Dragonfly Thoraxes until the potion turns red • Heat until the potion turns blue • Add Toasted Dragonfly Thoraxes until the potion turns silver • Heat the potion until it turns red • Add three measures of Doxy Eggs • Add several more Dragonfly Thoraxes • Continue to heat the potion until it turns blue • Add three Flying Seahorses • Finish by heating until the potion turns green |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 5th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Water (1 cup) • Dragonfly Thoraxes (toasted) • Fairy Wings (1 set) • Flying Seahorses (3, whole) • Doxy Eggs (4 measures) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Hair Changing Potion | Transformation |
A potion used to temporarily alter the colouration of the drinker's hair. Notes: Belladonna (also known as Deadly Nightshade) is highly poisonous and should not be ingested. Also, the Moonstone used in the making of this potion may be reused. • Place Moonstone in cauldron and add Water • Boil Water for 5 minutes • Add Belladonna and Nettles to cauldron • Boil for another 5 minutes • Reduce heat and simmer for 5 minutes • Stir 20 times clockwise, followed by 20 stirs anti-clockwise • Strain potion into a goblet - it should be completely clear • Dip the very tip of wand in potion and incant: "Coloro!" while concentrating on the desired hair colour • Rinse hair with 1 cup of the mixture • Wait 5 minutes, and the colour change should begin to take effect. |
Skill/Roll: +roll Potions | Brewing.Time: 45 Minutes |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 24 to 48 Hours |
Ingredients: Water (2 cups) • Belladonna (1oz, crushed) • Nettles (.2oz, dried and powdered) • 1 Moonstone |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Hair-Raising Potion | — |
A potion which causes the hair of the drinker to stand on end for an extended period of time. Note: Potion is for external use only. Do Not Ingest. • Allow Water to boil and crush Billywig Stings directly before adding them • Add Spider Legs and stew mixture for 15 minutes • Add Sliced Rat Tail and continue to stew mixture for 30 minutes • Remove from heat and allow mixture to cool before filtering and pouring into a bottle equipped with an atomizer. Spritz onto hair. |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 2nd Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Water (2 cups) • Rat Tails (2, sliced) • Billywig Stings (2, crushed) • Spider Legs (24, whole) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Hair-Removal Paste | — |
A paste that removes hair when applied. Note: For external use only. Do Not Ingest. Instructions: Apply Calendula Oil to surface requiring hair removal before application of paste. Leave in place for 5 minutes before removing with a warm, moist cloth. |
Skill/Roll: +roll Potions | Brewing.Time: 45 Minutes |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 24 Hours |
Ingredients: Beeswax (2tbs) • Flobberworm Juice (5, freshly squeezed) • Shrivelfig (1, peeled and crushed) • Calendula Oil |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Herbicide Potion | Harmful • Plant |
A potion used to kill or damage plants. Note: This potion is toxic and must be handled with care. Do Not Ingest. Part I • Add all Lionfish Spines to the mortar • Crush into a rough powder using the pestle • Add 2 measures of Standard Ingredient to the mortar • Crush into a rough powder • Add 3 measures of the crushed mixture to your cauldron • Wave your wand over the potion • Leave to brew for an hour Part II • Add 2 measures of Horklump Juice to the mixture • Heat to medium temperature for 10 seconds • Add 2 blobs of Flobberworm Mucus to your cauldron while it's still on the heat • Stir 4 times clockwise • Wave your wand once more to complete the potion |
Skill/Roll: +roll Potions | Brewing.Time: 80 Minutes |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Flobberworm Mucus (2 globs) • Horklump Juice (2 measures) • Lionfish Spines (4, whole) • Standard Ingredient (5 measures) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Laughing Potion | Mind |
A potion that induces laughter and uncontrollable merriment in the drinker, and is effective against the Banshee. It is a finely balanced potion that requires delicacy of touch. If done incorrectly, the results can vary from hysterical mania to deep and inconsolable melancholy. • Add clear Spring Water into your cauldron • Chop Alihotsy Leaves and add them to the water • Stir slowly. If you stir too fast you damage the leaves' mirthful properties • Snigger at the potion • Grind Billywig Wings, add them to the cauldron and stir slowly • Add three Knarl Quills • Heat the mixture, then stir vigorously • Giggle at the potion • Heat the mixture once again • Shave Puffskein and scatter hair over the surface of potion • Stir quickly and apply a high heat • Laugh loudly and uncontrollably • Add a sprinkle of Horseradish Powder • Stir the potion and heat for the last time • Finally, wave your wand over the cauldron to finish the potion |
Skill/Roll: +roll Potions | Brewing.Time: 3 Hours |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Spring Water • Alihotsy Leaves • Billywig Wings • Knarl Quills (3, whole) • Puffskein Hair • Horseradish Powder (a sprinkle) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Left-handed Nazle Powder | Mind • |
Left handed nazle powder is a dust which causes the consumer to become left handed. If the consumer is already left-handed their penmenship becomes very nice. |
Skill/Roll: +roll Potions | Brewing.Time: 10 minutes - 6 months |
Training: Private Study (1 Cookie) | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: • |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Love Potion Antidote | Healing • Mind |
A potion that serves as an antidote to the effects of a Love Potion. • Add four Wiggentree Twigs, or until the potion turns green • Stir until the potion turns orange • Add Castor Oil until the potion turns blue • Stir until the potion turns purple • Add extract of Gurdyroot until the potion turns red • Add Wiggentree twigs • Add Extract of Gurdyroot until the potion turns purple • Leave the potion to simmer till it turns red • Add more Gurdyroot Extract till it turns green • Stir till it turns orange. • Add seven Wiggentree Twigs • Allow to simmer till it turns pink |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (2 cups) • Wiggentree Twigs • Caster Oil • Extract of Gurdyroot |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Love Potion Base Class XX | Mind • Harmful |
A restricted base for powerful love potions. Note: "Love" potions do not create actual love. Rather, they create deep infatuation that can border on obsession. The effects can be unpredictable and problematic. • Warm Water until just before boiling • Crush Fluxweed with mortar and pestle, add to water and bring to a brisk boil • Add Lovage pollen, stir until dissolved • Potion should take on a light golden colour • Stir slowly, alternating between clockwise and anti-clockwise stirs • Bring potion back up to a boil and allow to simmer 5 minutes • Add inner membrane ONLY of Bloodroots; do NOT include the tough outer membrane of the root • Add Apple Cider and Lionfish Heart; potion should take on an iridescent sheen and a light pink to purple cast • Add Griffin Dandruff and simmer until potion takes on a deep pink to red sheen • Bring your cauldron back down to a simmer • Add the single drop of swan blood to potion • Stir until it is well blended and remove from heat |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (4 fl. oz.) • Fluxweed (2 bunches, finely crushed) • Lovage Pollen (2 drams) • Lovage Seeds (3, whole) • Bloodroot Stems (3 stems, inner membrane and fluid) • Apple Cider (8 fl. oz.) • Lionfish Heart (1, minced) • Griffin Dandruff (1 dram) • Swan's Blood (1 drop) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Love Potion Number 12 | Mind • Harmful |
A potion that induces feelings of passion and infatuation in the drinker. Note: "Love" potions do not create actual love. Rather, they create deep infatuation that can border on obsession. The effects can be unpredictable and problematic. • Bring Water to a boil • Add Rose Petals to water • Add Essence of Violet and stir anti-clockwise 12 times • Add Cloves and reduce heat to a simmer for 12 minutes, stirring clockwise 3 times every 3 minutes • Bring mixture back to a boil for 7 minutes, without stirring • Add Canary flight feathers, followed by the downy feathers • Reduce heat to a simmer once more, for 10 min without stirring • Ddd Newt Eyes, remove from heat, and stir counterclockwise until cooled. The result should be a light pink potion |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (2 cups) • Red Rose Petals (7, fresh) • Essence of Violet (5 drops) • Cloves (4, whole) • Canary Feathers (2 wing, and 4 downy) • Newt Eyes (3, whole) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Magical Fireworks | — |
This potion creates magical fireworks which do not require a flame to be ignited. They are, in fact, little explosions of magic, and are much safer than their Muggle equivalents. • Fill Cauldron with water • Bring it to a boil • Add dried flakes of Salamander Skin • Dice and add the Jalapeno pepper • Stir 13 times anti-clockwise • Add a dash of Sheep Bile. This will make your potion turn gray and become the consistency of liquid concrete, so it will be harder to stir • Add the 3 Grains of Salt • Stir 4 times clockwise until malleable • Mold into a form (any you like) • Place the tab or wick into the firework • Wrap it in the coloured paper |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 5th Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Water • Salamander Skin (1 handful of large flakes) • Jalapeno Pepper (1, whole) • Sheep Bile (1 dash) • Salt (3 grains) • A tab or wick • Tissue Paper - whatever colour desired |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Magicleanse | — |
A potion that cleans and scours both fabric and objects. • Fill cauldron with Water • Bring it to a boil • Crush and add the Clove of Garlic • Add one drop Bundimun Secretion making sure you wear dragonhide gloves when handling it • Slice the Crocodile Eye • Stir once clockwise • Stir 3 times anti-clockwise • Let simmer • Add powdered cockroach to mixture • Lastly, add the peppermint, lemon or pine needles to scent finished potion and strain into bottle for storage |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 4th Year Potions Class, 3rd Year Domestics Club | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Water • Garlic (1 clove, whole) • Bundimun Secretion (1 drop) • Crocodile Eye (1, whole) • Powdered Cockroach (1.5oz) • Peppermint, Lemon or Pine oil to scent mixture - personal preference |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Oculus Potion | Healing |
A healing potion which assumes a dark orange colour when completed. It has the power to restore the drinker's sight, and is commonly used to counteract the Conjunctivitis Curse. Shake and add the ground unicorn horn until the potion turns green. Stir the potion until it turns purple. • Add Crystallized Water until the potion turns red • Allow the potion to heat until it turns yellow • Add Stewed Mandrake until the potion turns turquoise • Shake and add the ground Unicorn Horn until the potion turns pink • Stir until the potion turns orange • Add Wormwood until the potion turns green • Add Crystallized Water until it turns turquoise • Add the Stewed Mandrake until it turns indigo • Stir until the potion turns orange • Heat until the potion turns purple • Shake and add the Wormwood until the potion turns orange |
Skill/Roll: +roll Potions | Brewing.Time: 45 Minutes |
Training: 6th Year Potions Class | Duration/Shelf Life: Dependent on Success / 6 Months |
Ingredients: Ground Unicorn Horn • Crystallized Water • Wormwood • Stewed Mandrake |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Polyjuice Potion | Transformation |
A potion that allows the drinker to assume the physical form of someone else. It is an incredibly complicated and challenging potion to brew, and even skilled adult witches and wizards struggle to brew it correctly. Note: Polyjuice cannot be used for a human to assume an animal form. Also, half-breed characters cannot use this potion. Preparation: Independent of the actual brewing process, Polyjuice potion requires a good deal of preparation before to creation. For example, the Lacewing flies must be stewed for twenty-one days prior, and only Fluxweed picked during the full moon is acceptable. The entire process takes approximately one month to complete. Part I, Step I: • Add 3 measures of Fluxweed to the cauldron (must be picked on a full moon) • Add 2 bundles of Knotgrass to the cauldron • Stir 3 times, clockwise • Wave your wand then let potion brew for 80 minutes Part I, Step II: • Add 4 Leeches to the cauldron • Add 2 scoops of Lacewing Flies to the mortar, crush to a fine powder, then add 2 measures of the crushed Lacewings to the cauldron • Heat for 30 seconds on a low heat • Wave your wand to complete this stage of the potion Part II, Step I: • Add 3 measures of Boomslang Skin to the cauldron • Add 1 measure of Bicorn Horn to the mortar, crush to a fine powder, then add one measure of the crushed horn to the cauldron • Heat for 20 seconds at a high temperature • Wave your wand then let potion brew for 24 hours Part II, Step II: • Add 1 additional scoop of Lacewings to the cauldron • Stir 3 times, anti-clockwise • Split potion into multiple doses, if desired, then add the pieces of the person you wish to become • Wave your wand to complete the potion |
Skill/Roll: +roll Potions-4 Four Times | Brewing.Time: One month |
Training: Private Study (5 Cookies) | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Fluxweed • Knotgrass • Lacewing Flies • Leeches • Horn of Bicorn • Lacewing Flies • Skin of Boomslang • Hair, nail, skin or blood of person your turning into |
- Embarrassing Failure: All ingredients and equipment for this potion are destroyed. Must start over again from square 1.
- Failure: Something went wrong, but it's salvageable. Re-roll a failure. If another failure happens it's considered an Embarrassing Failure.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Pompion Potion | Transformation |
A potion that temporarily turns the drinker's head into a Pumpkin. • Bring Pumpkin Juice to a simmer in cauldron • Crush Flitterby Moth into pulp with mortar and pestle, and add to cauldron • Stir mixture clockwise until it turns green • Grind Bouncing Bulb and add to mixture • Stir anti-clockwise until potion turns red • Slice Foxglove into potion and stir until the mixture turns orange • Cool to room temperature and strain into bottle |
Skill/Roll: +roll Potions | Brewing.Time: 30 Minutes |
Training: 2nd Year Potions Class | Duration/Shelf Life: Dependent on Success / 6 months |
Ingredients: Pumpkin Juice (2 cups) • Flitterby Moth (pulp) • Bouncing Bulb (1, ground) • Foxglove (sliced) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 dose of potion is created.
- Success: The drinker's head is transfigured into a simple if cartoon-like jack-o-lantern. The duration lasts for 30 minutes before the head returns to normal.
- Good Success: The drinker's head is transfigured into a more realistic but still simple jack-o-lantern. The duration lasts for 1 hour before the head returns to normal.
- Great Success: The drinker's head is transfigured into an exact and realistic jack-o-lantern. The duration lasts for 3 hours before the head returns to normal.
- Amazing Success: The drinker's head is transfigured into an exact and realistic jack-o-lantern. The duration lasts for 6 hours before the head returns to normal.
Ptolemy | Ingredient • Mind |
This dark red clear liquid is an ingredient in potion making for potions that enhance focus and clarity. Wonderful for the practice of Arithmancy and Astronomy in particular. When used on its own it provides a +1 to Arithmancy and Astronomy +rolls. Note: The use of this potion before exams or class is considered cheating. |
Skill/Roll: +roll Potions | Brewing.Time: 10 Minutes |
Training: 1st Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Stardust (1 Pinch) • Dragon Blood (1 cup) • Water, Collected on the Full Moon (2 cups) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Rat Spleen Mixture | — |
A potion ingredient containing rat spleens. This mixture is used in the preparation of various other potions. There are both a liquid and powdered forms of this ingredient, and both have different uses. • Pour water into cauldron with raw Rat Spleens and slowly bring to a simmer • For liquid: Decant in large jars without straining. Material will sink to the bottom and be of no issue. |
Skill/Roll: +roll Potions | Brewing.Time: 2 Hours |
Training: 3rd Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Water (10 fl. oz.) • Rat Spleen (15 fl. oz.) • Kneazle Hair (09 fl. oz) • Avocado Skin (14 fl. oz.) • Shrake Spikes (28 fl. oz.) • Knotgrass (34 fl.oz.) • Gurdyroot (39 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Sacharus Animatum | Ingredient |
Animates candy creatures allowing them to move like their real life counterparts, frequently cast so that its activation is triggered by the opening of the box or wrapper the treat is contained in. Most notoriously used to produce Chocolate Frogs. Note: To replicate flight a Hovering Charm must also be cast on the target. |
Skill/Roll: +roll Potions | Brewing.Time: 1 hour |
Training: 2nd Year Domestics Club (5 cookies) / Private Study (10 cookies) | Duration/Shelf Life: Dependent on Success / 1 day if unused; up to 1 year once its been baked/cooked into a food item. |
Ingredients: Asphodel, Bouncing Spider Juice, Powdered Dragonfly Thorax, Flitterbloom Tentacles, Honeywater, and Syrup of Hellebore. May also be flavored with non-magical fruit juices without affecting the performance of the potion. |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 10 minutes.
- Good Success: The duration lasts for 30 minutes.
- Great Success: The duration lasts for 1 hours.
- Amazing Success: The duration lasts for 3 hours.
Scintillation Solution | Area |
This potion is also known as Bottled Starlight. Contained in a clear vessel, it will emit a bright golden light, and can be used to illuminate the darkness. The shelf-life is fairly limited, however, and even the strongest potion will dim after about one month. If exposed to air and/or spilled, the fluid produces impressive sparks for about 30 seconds before settling down. The object or area upon which it is splashed will glow until the natural effects of the potion wear off. • Set Water to boil and add salt, stirring clockwise until dissolved |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: 2nd Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Week to 1 Month |
Ingredients: Water (7 fl. oz.) • Salt (0.2 oz.) • Billywig Stings (2; dried and powdered) • Essence of Firefly (3 drops) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Shrinking Solution | — |
If brewed correctly, this potion causes the drinker to not only shrink in physical scale, but also to regress in age to a degree. One practical use of this potion is the transportation of livestock. For instance, it allows a wizard to transport a herd of sheep or pigs in their pocket. Misuse on humans is highly inadvisable; and if brewed incorrectly, the mixture can be poisonous. • Peel and juice Shrivelfigs and add their ruby blood to room temperature cauldron • Stir Slowly • Gently heat cauldron • Chop Daisy Roots more finely and add to cauldron • Slice hairy Caterpillars and add to mixture • Add dash of well-shaken Wormwood • Stir vigorously • Juice leeches and add liquid to cauldron • Stir slowly, and with caution at this point in the process • Place Rat Spleen into the mixture • Add splash of Cowbane • Stir slowly, once again • Heat to a high temperature • Wave Wand in a particular figure to finish the potion |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: 3rd Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Shrivelfigs (2, peeled & juiced) • Daisy Roots (4, chopped) • Hairy Caterpillars (5, sliced) • Wormwood (well-shaken) • Leeches (4, juiced) • Rat Spleen (1, whole) • Cowbane (1 splash) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Singing Suspension | — |
This potion causes the drinker to sing uncontrollably for a period of time. • Boil Water in cauldron |
Skill/Roll: +roll Potions | Brewing.Time: 45 Minutes |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (17 fl. oz.) • Acorns (2; the meat of the nut only, ground) • Billywig Wings (a pinch) • Scurvy-Grass (1 dram) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Skelegro | Healing |
A dreadful tasting potion that regrows bones that have been lost through vanishing or other means. It is known to burn the whole way down when administered; and although the effects are immediate, the actual regrowing process is slow and painful. When poured, properly brewed Skelegro will smoke. • Coarsely chop Chomping Cabbage and place into cauldron before pouring in a small amount of water |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 6 Months |
Ingredients: 1 Chinese Chomping Cabbage (coarsely chopped) • 3 Dried Puffer Fish (crushed) • 5 Scarab Beetles |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Sleeping Draught | Mind |
A basic sleeping draught to be administered before bedtime to aid in sleeping. However, it should not be used for a period longer than a week. Overuse can cause the drinker to fall asleep at odd hours of the day. Note: This potion has a shelf-life of one month. However, it is advisable to brew a fresh batch on a weekly basis. • Bring Water to a slow boil • Add Lavender to cauldron and stir 21 times anti-clockwise • Add chamomile and let simmer for 20 minutes (potion should be pale, clear, purple with a tint of green, though the green may not always be observable) • For nightmares: add a pinch of Purslane and stir 5 times, anti-clockwise • For a more powerful brew: add a pinch of Ginger Powder and stir 5 times, anti-clockwise • Remove from heat and leave to steep until room temperature. Strain and bottle. |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Water (17 fl. oz.) • Lavender (a pinch; crushed) • Chamomile (a handful; crushed) • To prevent nightmares, Purslane (a pinch) • For a more powerful brew, Ginger Powder (a pinch) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Sneezing Suffusion | — |
This potion causes fits of sneezing in the unfortunate recipient. • Bring Water and Oil to a boil in cauldron • Add ground Black Pepper and ground Sneezewort, stirring 25 times anti-clockwise • Boil for 5 minutes • Add Sneezewort Blossoms and stir 10 times anti-clockwise • Add Chicken Feathers and stir 25 times anti-clockwise. • Boil for 5 minutes whilst stirring 5 times anti-clockwise, then 1 time clockwise. • Repeat former step • Boil for another 5 minutes without stirring • Remove from heat and allow to cool before straining and bottling |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 6 Months |
Ingredients: Water (17 fl. oz.) • Vegetable Oil (1 1/2 fl. oz.) • Black Pepper (1 oz; ground) • Sneezewort (1 oz. dried & ground) • Sneezewort Blossoms (5; whole) • Chicken Feathers (5; downy) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Soil Testing | Plant |
This potion allows a gardener or herbologist to test the intended area of soil to check if it is suitable for planting the desired foliage. A bit of soil from the intended planting area is dropped into this potion. The potion will then change colour and or glows in a variety of colored lights and pulses and these reveal the quality of soil to the herbologist or gardener. |
Skill/Roll: Create: +roll Potions+1 • Use: +roll Herbology with modifier if any. | Brewing.Time: 30 minutes |
Training: 2nd Year Herbology Class | Duration/Shelf Life: The indicative colours and glowing lasts for 30 minutes after soil sample is added. / 1 Year |
Ingredients: • |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. It doesn't work when soil is added.
- Any Success: 1 Potion is created. The following success scale is for the gardener or herbologist that adds the soil to the potion. It is not dependent on the successes of the potion-making. The brewing process is pass or fail.
- Success: It is clear what sort of soil is being handled.
- Good Success: The following herbology roll to plant an item will +roll Herbology+1.
- Great Success: The following herbology roll to plant an item will +roll Herbology+2.
- Amazing Success: The following herbology roll to plant an item will +roll Herbology+4.
Swelling Solution | Harmful |
Anything that comes into contact with this potion will become severely inflamed. It will not behave like the Engorgement Charm as it is an irritant. If accidental contact with bare skin occurs, use Deflating Draught as antidote to the effects. Note: For External Use Only. Part I: • Add Dried Nettles to the mortar • Add Puffer-Fish eyes to the mortar • Crush into a medium-fine powder • Add 2 measures of the crushed mix to pewter cauldron • Heat on a medium temperature for twenty seconds • Wave your wand over the mixture • Leave to brew for one hour Part II: • Add the Bat Spleen to cauldron • Stir 4 times anti-clockwise • Heat to low for 30 seconds • Once more, wave wand over the potion to complete the process |
Skill/Roll: +roll Potions | Brewing.Time: 90 Minutes |
Training: 2nd Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Dried Nettles (2 scoops) • Puffer Fish Eyes (dried) • Bat Spleen (1; whole) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Tickling Tincture | — |
This mixture causes an extreme and prolonged tickling sensation when applied to the skin. • Bring Water to a boil |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Water (17 fl. oz.) • Ginger Root (10 slices; cut) • Wartcap Powder (1/8 teaspoon - avoid contact with skin) • Chicken Feathers (5; downy) • Black Pepper (1 teaspoon ground) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Tubby Potion | — |
The purpose of this potion is to add weight to the body mass of the drinker. Use with caution. • Place Troll Blubber in cauldron and start fire |
Skill/Roll: +roll Potions | Brewing.Time: 2 Hours |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Troll Blubber (1 gallon) • Bicorn Horn (1; crushed) • Rich Cream (1 cup) • Puffer Fish Eyes (3; popped) • Fluxweed (1 full plant; stripped of leaves) • Bubotuber Slime (.5 leter) • Horned Slugs (8; whole) • Tubeworms (5; cut) • Re'em Blood (3 drops) • Butterbeer (1 bottle) • Sea Serpent Venom (1 drop) • Veela Hair (1 strand) • Chocolate (1 piece, to add taste) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Veritaserum | Mind |
Arguably the most potent truth serum in the world, Veritaserum is a substance strictly controlled by the Ministry of Magic. Three drops is said to induce the drinker to spill even the darkest and most well-guarded secrets. There are methods of resistance which vary in degrees of success, such as utilizing its antidote or Occlumency. It is most effective when used on one who is unaware and unprepared to attempt resistance. Despite its efficacy, Veritaserum is not used to coerce confessions of guilt or innocence in trial as it is considered to be unreliable and unfair - much the same as Muggle Polygraph test results. Part I Part II |
Skill/Roll: +roll Potions | Brewing.Time: 1 Lunar Cycle (28 Days) |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Standard Potioning Water (32 fl. oz.) • Ptolemy (1 vial) • Powdered Moonstone (10 oz.) • Adder's Fork (1, sliced) • Jobberknoll Feathers (12, whole) • Sopophorous Bean (3, lightly crushed) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Infusion of Wormwood | Ingredient • Harmful • Healing |
A mixture of three parts Standard Potioning Water and one part Wormwood plant. It is used as a potion ingredient and it also can be used on its own as an antipyretic (febrifuge); anthelmintic; stomachic; tonic; hallucinogenic; and in culinary recipes. • Coarsely chop one Wormwood Plant, leaves and stems included and place into cauldron |
Skill/Roll: +roll Potions+4 | Brewing.Time: 20 Minutes |
Training: 1st Year Potions Class | Duration/Shelf Life: Dependent on Success / 1 year |
Ingredients: Standard Potioning Water • Wormwood Plant |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Soil Testing Solution | • |
This potion allows a gardener or herbologist to test an intended area of soil, checking if it is suitable for planting the desired foliage. When properly completed, this potion naturally starts out a clear, colorless, perfectly smooth fluid; it can be distinguished from water by two subtle characteristics:
Gardeners sometimes add a sprig of saffron to turn the initial color an unpleasant yellow and reduce the chance of accidental ingestion, as these properties are hard to notice. To use the potion, the brewer should place the seed (either in fruit or separated from it) in a second flask with enough soil such that the seed cannot be seen from any angle, then gently drop the combined seed and soil into the potion; if it falls from a great height or with too much speed, the seed and soil may instead bounce off of the fluid surface. After a few seconds to settle, the brewer should stir the soil, seed, and potion gently with their wand and recite the incantation "Anesidora Chthono". Over the following half-minute, the fluid will lose its psuedoplastic characteristics, gain a color, and may gain additional features. Color: If the fluid turns green, the soil is within acceptable acidity levels for the seed. Red or blue respectively indicate that the soil is too acid or too alkaline, with intensity of color indicating the severity of the difference. Effervescence: If the potion begins to bubble, there is too much salt in the ground for the seed's ideal conditions; intense bubbling indicates growth is not possible. Illumination: The potion will form sparkling motes of light inside if the soil texture is compatible with the seed. Motes of shadow will form instead if the soil is too coarse, while it will take on a uniform glow if the soil is too fine. This potion cannot test for compaction or other drainage issues. |
Skill/Roll: +roll Potions | Brewing.Time: 10 minutes - 6 months |
Training: {$training} | Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: • |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Wiggenweld Potion | Healing |
An extremely advanced potion used as an antidote to awaken a person from magically induced sleep. A wizard prince once used this potion to awaken a princess who had been given the Draught of Living Death by the Hag Leticia Somnolens. The prince first put some of the potion on his lips and then kissed the princess. • Add Salamander Blood until the potion turns red |
Skill/Roll: +roll Potions | Brewing.Time: 3 hours |
Training: Private Study | Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Horklump Juice (1 pint) • Flobberworm Mucus (2 drops) • Chizpurfle Fangs (7; whole) • Billywig Sting Slime • Mint (1 sprig) • Boomberry Juice • Stewed Mandrake (1; whole) • Drops of Honeywater • Sloth Brain Mucus • Moondew Drops • Salamander Blood • Lionfish Spines (10; whole) • Unicorn Horn • Wolfsbane |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Wit Sharpening Potion | Mind |
A potion used to sharpen the wits of the drinker, and to aid in concentration. Often used as a study-aid, or else taken before an important exam. Notes: This potion is very temperature sensitive. Pay especial attention to the fire whilst brewing. To avoid unpleasant taste, place a peppermint leaf on tongue before drinking. Do not add the leaf to the potion itself as it will alter the properties of the finished product. • Bring Water to a delicate simmer |
Skill/Roll: +roll Potions | Brewing.Time: 1 Hour |
Training: Private Study | Duration/Shelf Life: Will take effect within 10 minutes to an hour, dependent on success. / 1 Month |
Ingredients: Water (17 fl. oz.) • Scarab Beetles (2; coarsely ground) • Ginger Root (0.17 oz; cut) • Armadillo Bile (9 drops) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Elixir of Life
A potion created from a the Philosopher's Stone that extend the imbiber’s life.
Erumpent Potion
A potion that is highly explosive when it touches or is touched by an outside source.
Essence of Dittany
A potion that regrows skin over a wound.
Essence of Insanity
A potion which presumably causes irrational behaviour, possibly inflicting the condition of insanity.
Everlasting Elixirs
A potion with the effect to either never run out of potion or to work forever.
Exploding Potion
A very volatile potion, and when completed, can be used to create explosions.
Fake Protective Potions
A potion that claimed to protect the taker from Dark magic, but did not.
Fatiguing Fusion
A potion that, when either drank or inhaled, caused fatigue.
Fergus Fungal Budge
A fungicidal product that treated ringworm infections on the feet.
Flesh-Eating Slug Repellent
A pesticide that repels flesh-eating slugs.
Frog Parts Mixture
A packet of potion ingredients that most likely contained frog parts.
Fungiface Potion
A potion that makes the taker's face break out in fungi.
Garrotting Gas
A gas that induces choking and possibly suffocates the taker.
Grand Pepperup Potion
Most likely a stronger version of Pepperup Potion.
Grand Wiggenweld Potion
Most likely a stronger version of Wiggenweld Potion.
Gregory's Unctuous Unction
A potion that causes the drinker to believe that whomever gave the potion to them is their best friend.
Hate Potion
A potion that shows the taker's worst traits and habits.
Hiccoughing Solution Hiccoughing Solution
A potion that most likely cures hiccups.
Invigoration Draught
A potion that is presumed to give the taker an energy boost.
Invisibility Potion Invisibility Potion
A potion that makes the taker invisible.
Laxative Potion
A potion that is most likely a laxative.
Lung Clearing Potion
A potion whose effects are unknown; most likely cures the taker of lung infections.
Magi-Me-More
Magical pills that allegedly allow the regaining power and concentration that some elderly wizards lose over the years.
Madame Glossy's Silver Polish
A magical cleaning solution.
Malevolent Mixture
A potion that is most likely a poison or produces other bad effects.
Mandrake Restorative Draught
A potion made from Mandrakes that restores a person that has been petrified to their original state.
Manegro Potion
Causes hair on drinker's head to grow out rapidly.
Memory Potion
Enhances the drinker's memory.
Moonseed Poison
Mouth Itching Antidote
Cures Mouth Itching (possibly).
Muffling Draught
A potion most likely used to silence people and/or various objects.
Mrs. Scower's All-Purpose Magical Mess Remover
Removes stains.
Murtlap Essence
Soothes and heals painful cuts and abrasions.
Noxious
Releases green clouds of smoke when completed. Exact effects are unknown, but it is possibly used as a poison.
Pepperup Potion
Relieves and/or cures cold symptoms.
Poison Antidote
Potion N. 220
Potion No. 07
Potion No. 113
Potion No. 86
Purple Fire Potion
Quodpot solution
Rano Potion
Rat Tonic
Healing potion for rats.
Regeneration Potion
Helps restore non-corporeal wizards to their bodies.
Regerminating Potion
Forces the germination of a plant.
Restoration Potion
Reverts spell effects.
Revive Potion
Awakens an unconscious person.
Rudimentary
Helps restore non-corporeal wizards to a rudimentary bodies/sustains rudimentary bodies.
Screaming Snakes Hair Potion
A kind of hair potion, the exact effects of which are unknown.
Sleekeazy's Hair Potion
Makes hair more manageable.
Snuffling Potion
Causes the drinker to sniff (possibly).
Solution 078
Solution 125
Star Grass Salve
Healing potion for soothing injuries.
Strength Potion
Gives drinker increased strength.
Ten-Second Pimple Vanisher
Treats acne.
Truth Serum
Makes the drinker tell the truth.
Twilight Moonbeams
Causes the drinker to become infatuated with the giver of the potion.
Venomous Tentacula Juice
Acts like a (non-fatal) poison.
Vitamix Potion
Gives energy to the drinker.
Volubilis Potion
Alters the drinker's voice.
Wartcap Powder
Weakness Potion
Weakens the drinker.
Weedosoros
Potion Wideye Potion
Prevents the drinker from falling asleep. Also awakens from drugging or concussion.
Wound-Cleaning Potion
Antiseptic