This page is under construction, and should not be taken as official material.
Synopsis
In Potions class, students learn to mix magical ingredients into elixirs and brews to produce a variety of wondrous effects when consumed. Rather helpful and harmless Potions are studied and sometimes prepared in the earlier years of the curriculum while in N.E.W.T. level classes things get much more dangerous and the hands on creation of potions takes a more forefront position in the curriculum.
It is not allowed for students to brew potions outside of the Potions Classroom unless they are in a Study Area or have special permission from the Potions Professor. The Study Hall potions also are on a strict time limit of 2 hours before a brewing session must be cleaned up completely and can never be left unattended.
Many of the potions have extended brew times that go far beyond the time in class. This requires students to come in at the right time to follow the next step of the instructions. This is why one potion is focused on a week and given the second week if it is featured in a Brewing Workshop.
All potions made are property of Hogwarts and students don't normally go about daily lives with the potions they've made at their immediate disposal.
Each particular subject roughly takes up two weeks time. Every class is two hours long.
In order to take Potions at the N.E.W.T. level a student must have an 'E' Grade in their Potions O.W.L.
Hogwarts Schedule
6 AM |
7 AM |
8 - 10 AM |
10 AM -12 Noon |
12 Noon - 1 PM |
1 -3 PM |
3 - 5 PM |
5 - 6 PM |
6 - 8 PM |
8 - 10 PM |
10 PM - 12 Midnight |
12 Midnight - 2 AM |
Wake-Up/Ready |
Breakfast |
1st Period |
2nd Period |
Lunch |
3rd Period |
4th Period |
Dinner |
5th Period |
Free Time to Lights Out |
6th Period |
7th Period |
Potions Schedule
1st Years |
2nd Years |
3rd Years |
4th Years |
5th Years |
6th Years |
7th Years |
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Syllabus
1st Year Supplies
- Book: Magical Drafts and Potions by: Arsenius Jigger
- Book: Bezoars: Life within a Goats Stomach by: Cuddy Longbottom
- Parchment
- Quill
- Wand
- Brass Scales
- Phials
- Cauldron (pewter, standard size 2)
- Eye Goggles, with good seal around the edge.
- Nose Clip or Plugs
September
- Introduction and Equipment Care
- Standard Potioning Water - Water that is drawn from it's source on the full moon and then poured through a silver sieve that has the Laguz Rune for holes into a container.
October
- Standard Ingredient - A mixture of special herbs that's like the salt and pepper of cooking in potion brewing.
- Bezoars - A study and general understanding of Bezoars.
November
December
- Honeywater Brewing - A delicious mixture of honey diluted with water. As a treat a portion of what the students make is used to turn into a frozen treat to eat the class before the Holiday begins.
January
- Asphodel - Students get the hang of powdering Asphodel Root, just right.
- Pungous Onion Preparation - The eye goggles and nose plug or clip is required equipment for this lesson. The odorous magical onion is sliced and then scooped into a jar using the wand, not the hands, it takes a bit of practice and patience to do this. The cut onion causes profound weeping and the smelling of harsh onions for hours if proper equipment is not used correctly.
February
March
April
- Flobberworm Mucus Collection & [* Horned Slug Stewing]- The class combines with 3rd Year Care of Magical Creatures class and both are taken around the grounds and gardens of Hogwarts and are shown the Flobberworm's preferred places of feeding and rest. The First Years find and point out any found worms and the Third Years collect. At the end of the class each first year receives one Flobberworm to take back to the Potions Class where they gently squeeze the worm so that it oozes mucus out of both ends and then this ooze is carefully scraped into a receptacle jar. The worms are given back to the CoMC students after the collection of mucus is complete. The CoMC students during this lesson have been separating out the most mature Horned Slugs and the proper way of stewing these slugs so they can be used as a potion ingredient is taught.
May
A very simple potion that is truly just water infused with Aconite. While it's typically an ingredient in other potions Aconite Fluid can be sipped to help relieve pain, as a diuretic, heart sedative, and to induce sweating.
• Bring Potioning Water to boil in cauldron.
• Add Aconite.
• Steep on a low boil for 10 minutes.
• Transfer all into phial.
• Let cool and store.
|
Skill/Roll: +roll Potions+4 |
Brewing.Time: 10 Minutes |
Training: 1st Year Potions Class |
Duration/Shelf Life: — / 1 year |
Ingredients: 1 part Aconite • 3 parts Standard Potioning Water |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. -2 to the potions roll that would use this as an ingredient.
- Any Success: 5 doses of Aconite Fluid are created.
This clear purple liquid is an ingredient in potion making for potions that enhance focus and clarity. Wonderful for the practice of Potions and Divination in particular. When used on its own it provides a +1 to Potions and Divination +rolls.
Note: The use of this potion before exams or class is considered cheating.
• Pour Potion Water into small cauldron and bring to a simmer
• Add chopped Lavender plants into cauldron and push below the surface of the water with a wooden spoon
• Over the course of five minutes add one pinch of Pulverized Crystal Ball per minute, stirring slowly and constantly
• Remove from heat and strain into a flask
|
Skill/Roll: +roll Potions |
Brewing.Time: 10 Minutes |
Training: 1st Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Pulverized Crystal Ball (5 Pinches) • Lavender (1 cup, coarsely chopped) • Water, Potion (2 cups) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A simple but poisonous potion consisting of an infusion of water and Bloodroot. The preparation is uncomplicated; but the finished product is poisonous, and causes the veins of consumer to harden and root-like spring from skin once poison has taken over and plants themself into any floor surface. Then the rest of the body shrinks, withers and dies. It takes great and steady quantities of this poison to cause this fatal event. Smaller quantities are sometimes used in other potions, so it is also considered a potion ingredient.
• Pour Water into Cauldron and bring to a boil
• Clean and pat dry the Bloodroot roots before chopping coarsely
• Place chopped Bloodroot into the boiling cauldron
• Allow mixture to stay at a rolling boil for twenty minutes before removing from heat
• Strain mixture and pour into bottle for storage
|
Skill/Roll: +roll Potions |
Brewing.Time: 1 Hour |
Training: 1st Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Water (32 fl. oz.) • Bloodroot (7 roots, cleaned and coarsely chopped.) Note: Freshly dug roots are more potent than dried, however, both can be used. It is suggested that the number of roots be doubled in the case of using dried. |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A collection of deceased but fresh bouncing spiders are placed inside of a contraption similar to a french duck press and the weighted plate is lowered to squish the spiders down and the 'juice' from this squeezing drips out of a spout in the bottom edge of the contraption and collects in a jar below. |
Skill/Roll: +roll Potions |
Brewing.Time: 10 minutes |
Training: 1st Year Potions Class |
Duration/Shelf Life: — / 1 Year |
Ingredients: Bouncing Spider Carrcasses • Ingredient Press |
- Embarrassing Failure: Ingredient is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 jar is created.
- Success: The ingredient is of Average Quality.
- Good Success: The ingredient is of Good Quality.
- Great Success: The ingredient is of Excellent Quality.
- Amazing Success: The ingredient is of Amazing Quality.
This potion (also known as Boil Cure) is a simple, yet powerful remedy for boils, pustules, hives and many other skin ailments. Great care must be taken in the brewing of this mixture, however. If prepared incorrectly, it has the potential to cause boils, rather than cure them.
• Place horned slugs (stewed overnight) in water and reheat for ten minutes.
• Add nettles and stir clockwise for five minutes.
• Add snake fangs and stir counter-clockwise for 7 minutes.
• Allow mixture to boil for ten minutes, then remove from fire.
• Stir clockwise for two minutes. Add porcupine quills and stir five times clockwise, then five times counter clockwise.
• Allow potion to cool and ladle into a vial.
|
Skill/Roll: +roll Potions |
Brewing.Time: 2 Days |
Training: 1st Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Water (17 fl. oz.) • Nettles (0.7 oz. dried) • Snake Fangs (2, crushed) • Horned Slugs (4, stewed) • 3 Porcupine Quills |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A mixture of three parts Standard Potioning Water and one part Wormwood plant. It is used as a potion ingredient and it also can be used on its own as an antipyretic (febrifuge); anthelmintic; stomachic; tonic; hallucinogenic; and in culinary recipes.
• Coarsely chop one Wormwood Plant, leaves and stems included and place into cauldron
• Pour enough water over the chopped plant to cover
• Slowly bring to a rolling boil and remove from heat
• Allow to cool to room temperature
• Strain into bottle for storage
|
Skill/Roll: +roll Potions+4 |
Brewing.Time: 20 Minutes |
Training: 1st Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 year |
Ingredients: Standard Potioning Water • Wormwood Plant |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
This dark red clear liquid is an ingredient in potion making for potions that enhance focus and clarity. Wonderful for the practice of Arithmancy and Astronomy in particular. When used on its own it provides a +1 to Arithmancy and Astronomy +rolls. Note: The use of this potion before exams or class is considered cheating. |
Skill/Roll: +roll Potions |
Brewing.Time: 10 Minutes |
Training: 1st Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Stardust (1 Pinch) • Dragon Blood (1 cup) • Water, Collected on the Full Moon (2 cups) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
1st Year WIP
- Porcupine - While they are not a Magical Creature their quills are used in several potions so the care of these mundane animals and the proper painless harvesting of the quills is taught.
- Bones - Bones are an essential part of some creature's diet. In this class the students learn which bones of which animals and or creatures is preferred by which creature. The severing charm is used to take a cow carcass apart. There is one cow for a group of every 4 students. Some of the bones go to the potions class to use as ingredients, the meat goes to the kitchens for dinner and the skin goes to Herbology to be used in compost.
- Caterpillars - It's late in spring so the class visits a Greenhouse dedicated to Caterpillars and the butterflies they later become. Some caterpillars are harvested for the Potions Ingredient Stores.
- Leeches -
- Eels & Newts - The class goes down to the Viaduct and collect several eels and newts from the muddy waters there. They are then humanely euthanized and used for potion ingredients. Their eyes are a common ingredient and the heads are sent to Potions Class where the eyes are harvested by Potions Students using the bulgeye potion. Newt spleens are also used in potion-making. Eel meat is sent to the Hogwarts kitchen and newt carcasses are used to feed the owls in the Owlery.
- Lizards - Students that were selected to continue on into NEWT Care of Magical Creatures Class are each given a terrarium, supplies and a single common lizard to take home with them over the summer to care for. When students arrive back at school the health and welfare of the lizard is examined and the student is graded according to this. This lesson is a harsh one as after the grades are given the student must euthanize their summer-long pet humanely and then harvest its legs for Potion's Class Ingredient Stores.
- Crocodile Heart - The students are taught how to humanely wrangle and euthanize young (4-5 foot) crocodiles and the harvest the heart for Potion's Class Ingredient Stores.
- Lionfish - A tank of these fish are brought in and using dragon leather gloves students must decide how to fish them out of the tank without getting stabbed by the poisonous spines. They are then humanely euthanized and their spines are collected and sent off to the Potions Class Ingredient storage. The meat is prepared that night at dinner for the Faculty to enjoy. If the students do very well during class and catch more fish than there are faculty those wishing will also be served the meal as a special treat that night.
- Octopus Powder -
- Onion Juicing -
- Peacock Feather Plucking -
- Pond Slime Gathering -
- Salt -
- Sardine -
- Spiders -
- Tar -
- Tatar -
- Tubeworm -
- Wood Lice -
2nd Year Supplies
- Book: Potion Opuscule by: Arsenius Jigger
- Parchment
- Quill
- Wand
- Brass Scales
- Phials
- Cauldron (brass, standard size 2)
September
October
- Bulgeye Potion - This potion is an essential part of any potioneer ingredient collection kit. In this two-fold lesson the students create the potion and then they use it for eye harvesting. A story that the professor tells is that when he was a student some prankster thought it would be funny if Slughorn had bulging eyes, like a slug. So he is firmly against the misuse of this potion and when it has been misused in his tenure as professor, he's made sure that point loss was doubled and discipline included enduring the uncomfortable misuse themselves. And since the Professor brews it himself the prankster is usually suffering all 6 long hours of the eye enlarging brew.
- What is a Gulf? - Some potions require a Gulf of something as its ingredient. This is an old English term for 'Throat'. Usually a frog or toad is used for the practice of harvesting a gulf.
November
- Moonstone Pulverizing -
- (Morning) Dew - The class goes around the grounds collecting Morning Dew from grass and plants.
December
January
February
March
April
May
- Castor Oil - The medicinal and potion making aspects of this vegetable oil made from the Castor Bean is gone over in study.
- Caterpillar Slicing - Collected Caterpillars are sliced up and jarred with a dash of Aquavitæ to be used as a potion-making ingredient.
- Saltpeter -
A potion which counteracts the effects of ordinary poisons, such as the bites and stings of magical creatures.
• Add Bezoar to mortar and crush to fine powder.
• Add 4 measures of Bezoar powder to cauldron.
• Add 1 measure of crushed Mint Sprigs.
• Add 10 drops of Essence of Lavender.
• Heat to medium temperature for 5 seconds.
• Wave wand over cauldron.
• Leave to brew 40 minutes in Pewter Cauldron.
• Pour contents into a Brass Cauldron and leave to brew 34 minutes.
• Pour contents into a Copper Cauldron and leave to brew a further 30 minutes.
• Add 1 pinch of Unicorn Horn to mixture and stir 2 times, clockwise.
• Add 2 Mistletoe Berries to mixture and stir 2 times, anti-clockwise.
• Wave your wand once again to complete the potion.
|
Skill/Roll: +roll Potions |
Brewing.Time: 4 Hours |
Training: 2nd Year Potions Class. |
Duration/Shelf Life: Dependent on Success / 6 Months |
Ingredients: Water (17 fl. oz.) • 1 Bezoar (4 measures, crushed) • Mint Sprigs (1 measure, crushed) • Essence of Lavender (10 drops) • Unicorn Horn (1 pinch) • Mistletoe Berries (2, whole) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
This potion has two main effects, the first being its intended use, and the second, an unpleasant consequence of misuse. Chiefly, the Bulgeye Potion is meant to be used in the gathering of eye-related potion ingredients. The head of a dead animal (newt, eel - etc) is carefully dipped into the potion and its eyes cleanly pop out, negating the need for digging around inside of the skull with an instrument. It is not meant to be used internally. Ingestion causes the drinker's eyes to become irritated and bulge until the effects wear off. Gloves should be worn in making this potion. If brewed correctly, the potion should be a bright emerald green.
• Place a copper cauldron over a high flame
• Exercise care in this next step: Pour Onion Juice into cauldron. The heat may cause the liquid to spit before settling
• Once settled, add both Eel Eyes and Black Beetle Eyes to juice and stir seven times clockwise
• With tweezers, place Poison Ivy Leaves into the mixture, one at a time
• Stir anti-clockwise seven more times and immediately remove from the flame to allow the potion to rest
• Once cooled to room temperature, the mixture should turn bright emerald green
• Strain solid ingredients from potion and decant in a bottle for storage
|
Skill/Roll: +roll Potions |
Brewing.Time: 20 minutes |
Training: 2nd Year Potions Class |
Duration/Shelf Life: Instantaneous and based on success/quality of potion. / 1 Year |
Ingredients: Onion Juice (12 fl. oz.) • Eel Eyes (1 Tbs) • Black Beetle Eyes (1 Tbs) • Poison Ivy (3 Fresh Leaves) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body-4 to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: After 30 minutes of soaking the eyes pop right out cleanly and are ready to use as an average potion ingredient. If ingested, the uncomfortable eye bulging effect lasts for 30 minutes.
- Good Success: After 20 minutes of soaking the eyes pop right out cleanly and are ready to use as a good potion ingredient. If ingested, the uncomfortable eye bulging effect lasts for 1 hour.
- Great Success: After 5 minutes of soaking the eyes pop right out cleanly and are ready to use as a fine potion ingredient. If ingested, the uncomfortable eye bulging effect lasts for 3 hours.
- Amazing Success: After 1 minute of soaking the eyes pop right out cleanly and are ready to use as an excellent potion ingredient. If ingested, the uncomfortable eye bulging effect lasts for 6 hours.
A potion to calm and soothe the drinker. Meant to be ingested soon after creation, the shelf-life of this potion is short.
• Heat water in cauldron to warm
• Add 6 drops of Fluxweed Oil
• Split Bloodroot Stems lengthwise with a knife and scrape fluid and fibrous material from inside the stems. Crush into fine paste with mortar and pestle and add to the cauldron
• Stir slowly until a light steam rises from the cauldron, alternating clockwise and counterclockwise stirring
• Allow potion to cool before ingestion
|
Skill/Roll: +roll Potions |
Brewing.Time: 30 Minutes |
Training: 2nd Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (16 fl. oz.) • Fluxweed Oil (6 drops) • Bloodroot Stems (3 stems, inner membrane and fluid) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A potion to induce forgetfulness in the drinker.
• Bring water to a boil and add Joberknoll Feathers. Boil for 5 minutes without stirring.
• Pound Frog Spawn with mortar and pestle and add to Feathers, stirring 25 times, anti-clockwise. Allow to simmer for 5 minutes
• Add sliced Ginger Root and Leeches cut into chunks. Stir 25 times anti-clockwise. Allow to simmer for 10 minutes before removing from heat |
Skill/Roll: +roll Potions |
Brewing.Time: 45 Minutes |
Training: 2nd Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (2 cups) • Joberknoll Feathers (5, whole) • Frog Spawn (2, freshly pounded) • Ginger Root (.1oz sliced) • Leeches (2, cut) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A potion which causes the hair of the drinker to stand on end for an extended period of time. Note: Potion is for external use only. Do Not Ingest.
• Allow Water to boil and crush Billywig Stings directly before adding them
• Add Spider Legs and stew mixture for 15 minutes
• Add Sliced Rat Tail and continue to stew mixture for 30 minutes
• Remove from heat and allow mixture to cool before filtering and pouring into a bottle equipped with an atomizer. Spritz onto hair. |
Skill/Roll: +roll Potions |
Brewing.Time: 1 Hour |
Training: 2nd Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Water (2 cups) • Rat Tails (2, sliced) • Billywig Stings (2, crushed) • Spider Legs (24, whole) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A potion that temporarily turns the drinker's head into a Pumpkin.
• Bring Pumpkin Juice to a simmer in cauldron
• Crush Flitterby Moth into pulp with mortar and pestle, and add to cauldron
• Stir mixture clockwise until it turns green
• Grind Bouncing Bulb and add to mixture
• Stir anti-clockwise until potion turns red
• Slice Foxglove into potion and stir until the mixture turns orange
• Cool to room temperature and strain into bottle |
Skill/Roll: +roll Potions |
Brewing.Time: 30 Minutes |
Training: 2nd Year Potions Class |
Duration/Shelf Life: Dependent on Success / 6 months |
Ingredients: Pumpkin Juice (2 cups) • Flitterby Moth (pulp) • Bouncing Bulb (1, ground) • Foxglove (sliced) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 dose of potion is created.
- Success: The drinker's head is transfigured into a simple if cartoon-like jack-o-lantern. The duration lasts for 30 minutes before the head returns to normal.
- Good Success: The drinker's head is transfigured into a more realistic but still simple jack-o-lantern. The duration lasts for 1 hour before the head returns to normal.
- Great Success: The drinker's head is transfigured into an exact and realistic jack-o-lantern. The duration lasts for 3 hours before the head returns to normal.
- Amazing Success: The drinker's head is transfigured into an exact and realistic jack-o-lantern. The duration lasts for 6 hours before the head returns to normal.
This potion is also known as Bottled Starlight. Contained in a clear vessel, it will emit a bright golden light, and can be used to illuminate the darkness. The shelf-life is fairly limited, however, and even the strongest potion will dim after about one month. If exposed to air and/or spilled, the fluid produces impressive sparks for about 30 seconds before settling down. The object or area upon which it is splashed will glow until the natural effects of the potion wear off.
• Set Water to boil and add salt, stirring clockwise until dissolved
• Powder Billywig Stings and add to boiling salt water, stir anti-clockwise 12 times, then clockwise twice and repeat six times
• Carefully add Essence of Firefly, one drop at a time, stirring 6 times anti-clockwise, then clockwise twice in between each addition
• Reduce flame and simmer for 20 min before allowing potion to cool
• Carefully ladle potion into appropriately sized vessels and seal
|
Skill/Roll: +roll Potions |
Brewing.Time: 1 Hour |
Training: 2nd Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Week to 1 Month |
Ingredients: Water (7 fl. oz.) • Salt (0.2 oz.) • Billywig Stings (2; dried and powdered) • Essence of Firefly (3 drops) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Anything that comes into contact with this potion will become severely inflamed. It will not behave like the Engorgement Charm as it is an irritant. If accidental contact with bare skin occurs, use Deflating Draught as antidote to the effects.
Note: For External Use Only.
Part I:
• Add Dried Nettles to the mortar
• Add Puffer-Fish eyes to the mortar
• Crush into a medium-fine powder
• Add 2 measures of the crushed mix to pewter cauldron
• Heat on a medium temperature for twenty seconds
• Wave your wand over the mixture
• Leave to brew for one hour
Part II:
• Add the Bat Spleen to cauldron
• Stir 4 times anti-clockwise
• Heat to low for 30 seconds
• Once more, wave wand over the potion to complete the process |
Skill/Roll: +roll Potions |
Brewing.Time: 90 Minutes |
Training: 2nd Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Dried Nettles (2 scoops) • Puffer Fish Eyes (dried) • Bat Spleen (1; whole) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
3rd Year Supplies
- Book: <Title>
- Parchment
- Quill
- Wand
- Brass Scales
- Phials
- Cauldron (copper, standard size 2)
September
October
November
December
January
February
March
April
May
3rd Year WIP
- Potio_Nimbus -
- Blowflies & Gnats - There is a room deep in the Hogwarts Dungeon that is a breeding ground for Blowflies and Gnats. Students cast The Freezing Charm, which instantly kills these insects as well as preserves them. Grading on this assignment is based on the amount of flies and gnats they have by the end of the lesson. Gnat Heads are also harvested for Potions Class ingredient stores.
- Embarrassing Failure: +roll Body to judge any damage to collector. BRRRRR!! 'T' Grade.
- Failure: No Blowflies are collected. 'P' Grade.
- Success: Immobilizes Blowflies within a one foot radius from the target point. 'A' Grade.
- Good Success: Immobilizes Blowflies within a 2 foot radius from the target point. 'E' Grade.
- Great Success: Immobilizes Blowflies within a 5 foot radius from the target point. 'O' Grade.
- Amazing Success: Immobilizes Blowflies within a 10 foot radius from the target point. 'O' Grade.
- Cockroaches - There is a room deep in the Hogwarts Dungeon that is a breeding ground for Cockroachs. Students cast The Freezing Charm, which instantly kills the Cockroachs as well as preserves them. Grading on this assignment is based on the amount of Cockroaches they have by the end of the lesson. After the lesson the Cockroaches are given to the Potions Class for their ingredient stores.
- Embarrassing Failure: +roll Body to judge any damage to collector. BRRRRR!! 'T' Grade.
- Failure: No Cockroaches are collected. 'P' Grade.
- Success: Immobilizes Cockroaches within a one foot radius from the target point. 'A' Grade.
- Good Success: Immobilizes Cockroaches within a 2 foot radius from the target point. 'E' Grade.
- Great Success: Immobilizes Cockroaches within a 5 foot radius from the target point. 'O' Grade.
- Amazing Success: Immobilizes Cockroaches within a 10 foot radius from the target point. 'O' Grade.
- Scarab Beetle & Black Beetle Eye Harvesting - The students dissect black beetles (whom have been painlessly euthanized in Care of Magical Creatures Class) and harvest their eyes with a severing charm and dried before being put in and air and water proof container. To harvest the eyes +roll Charms-1. Quality of the ingredient is dependent on success.
- Embarrassing Failure: Beetle is destroyed, all ingredients and container are useless. +roll Body to judge any damage to harvester.
- Failure: Poor quality.
- Success: Average Quality.
- Good Success: Good Quality.
- Great Success: Excellent Quality.
- Amazing Success: Amazing Quality.
- Dragonflies & Lacewing Flies - Dragonflies and Lacewing Flies are collected in the Garden. Students cast The Freezing Charm, which instantly kills these insects as well as preserves them. Grading on this assignment is based on the amount of flies they have by the end of the lesson. Both insects are used in Potion-Making so they are sent to the Potion Ingredient Stores.
- Embarrassing Failure: +roll Body to judge any damage to collector. BRRRRR!! 'T' Grade.
- Failure: No Dragonflies are collected. 'P' Grade.
- Success: Immobilizes Dragonflies within a one foot radius from the target point. 'A' Grade.
- Good Success: Immobilizes Dragonflies within a 2 foot radius from the target point. 'E' Grade.
- Great Success: Immobilizes Dragonflies within a 5 foot radius from the target point. 'O' Grade.
- Amazing Success: Immobilizes Dragonflies within a 10 foot radius from the target point. 'O' Grade.
- Blatta Pulvereus - After the eyes have been harvested, black beetles are added to a mixture of other dead insects such as cockroaches and moths that have been collected over the year and students pulverize the carcasses until a fine powder has been achieved.
This potion cures the effects of minor magical or uncommon poisons, such as Doxy bites. Note: The Hogwarts Curriculum requires that students gather the ingredients as part of the assignment before brewing the actual potion in class.
• Bring Water to boil.
• While waiting for water to boil, grind Graphorn Horn with mortar and pestle into a fine powder.
• Add horn powder to cauldron and leave to boil for 10 minutes.
• Grind Billywig Stings and Chizpurfle Carapaces together in mortar and pestle into a coarse powder before adding to cauldron.
• Drop Fire Seeds into cauldron and remove from heat.
• Stir periodically whilst mixture is cooling to room temperature.
• When cooled, strain liquid into a phial to complete.
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Skill/Roll: +roll Potions |
Brewing.Time: 2 Hours |
Training: 3rd Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Water • Fire Seeds • Graphorn Horn • Billywig Stings • Chizpurfle Carapaces |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Antimony (chemical symbol: Sb) is a chemical element. In its elemental form is a silvery white, crystalline solid. An uncommon but time-honoured ingredient, all but the smallest amount is toxic. However, most potions requiring Antimony contain other ingredients which neutralize its toxicity.
• Pour 4 oz. of solid Antimony into Phial, use a crystal funnel to aid the process.
• Enchant phial's stopper with warming spell.
• Place stopper in phial, make sure it's well sealed.
• Cast vibration spell on phial for 5 minutes.
• Give phial one more manual clockwise spin to make sure the fluid is entirely molten.
• Store or use immediately.
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Skill/Roll: +roll Potions |
Brewing.Time: 10 minutes |
Training: 3rd Year Potions |
Duration/Shelf Life: Dependent on Success / Dependent on Success |
Ingredients: Antimony (4 oz.) • 1 Excellent Quality Crystal Phial, Enchanted Phial Stopper |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The warming affect lasts for 30 minutes before the Antimony returns to its solid form.
- Good Success: The warming affect lasts for 1 hour before the Antimony returns to its solid form.
- Great Success: The warming affect lasts for 3 hours before the Antimony returns to its solid form.
- Amazing Success: The warming affect lasts for 6 hours before the Antimony returns to its solid form.
A collection of dead insects that shuns the light, such as black beetles, cockroaches, moths, or bookworms are pulverized into a powder that is used in potion making.
• Place dried insects into Mortar & Pestle and grind thoroughly
• Pour ground insects into a bottle, insert the stopper and keep for future use
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Skill/Roll: +roll Potions+4 |
Brewing.Time: 10 minutes |
Training: 3rd Year Potions Class |
Duration/Shelf Life: — / 1 Year |
Ingredients: Lucifuge Insects (1 pound, dead, dried) • Mortar & Pestle |
- Embarrassing Failure: All ingredients and container are useless and or destroyed. +roll Body to judge any damage to creator.
- Failure: The proportions are off and the mixture is of poor quality.
- Any Success: 1/2 pound is created.
- Success: Average Quality.
- Good Success: Good Quality.
- Great Success: Excellent Quality.
- Amazing Success: Amazing Quality.
The Bundimun is a magical creature found worldwide. It is a multi-eyed fungus that lives on dirt, reeks of decay and tends to be green in colour. If left unchecked, the acidic secretions of this fungus can destroy an entire house. Sometimes called Bundimun Ooze, Bundimun Secretion is used as a potion ingredient when cleaned and diluted. Although it has other uses, it is most commonly seen as an ingredient used in magical cleaning products.
• Collect secretion (or ooze) from a Bundimun colony with extreme caution, wearing protection
• Pour Secretion into an iron cauldron, adding an equal amount of water
• Simmer over a fire for about an hour, carefully adding small amounts of water whenever the mixture appears to thicken
• Remove from fire and allow to cool to room temperature
• Pour into a stoneware jug for storage
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Skill/Roll: +roll Potions |
Brewing.Time: 90 Minutes |
Training: 3rd Year Potions |
Duration/Shelf Life: Dependent on Success / 1 Day - 1 Year |
Ingredients: Water • Bundimun Secretion |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Not to be confused with the Confounding Concoction, this potion is a far milder brew. The effects are far less intense, and are generally restricted to moderate confusion and disorientation.
• Bring Water to a boil
• Separate the Barbs from the Jabberknoll Feathers.
• Place Barbs into boiling water and stir twelve times clockwise, and seven times anti-clockwise
• Boil for 30 minutes
• Add Leech Juice by squeezing one Leech into the cauldron, stirring in an unpredictable fashion
• Continue stirring until potion thickens (within five minutes)
• If potion does not thicken within ten minutes, add the juice of the second leech and continue stirring in an unpredictable fashion
• If potion fails to thicken after the addition of the second leech, start another brew
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Skill/Roll: +roll Potions |
Brewing.Time: 2 Hours |
Training: 3rd Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Water (17 fl. oz.) • Jobberknoll Feathers (2 Barbs) • Leeches (2, juiced) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A potion ingredient containing rat spleens. This mixture is used in the preparation of various other potions. There are both a liquid and powdered forms of this ingredient, and both have different uses.
• Pour water into cauldron with raw Rat Spleens and slowly bring to a simmer
• Peel fresh Avocados to acquire skins and place them into the cauldron to simmer for 5 minutes
• Pour Shake Spikes and Gurdyroot mixture into cauldron and bring to a boil
• While maintaining a rolling boil, add Knotgrass to mixture
• Remove from heat and allow boil to cease before adding Kneazle Hair
• Allow cauldron to cool to room temperature
• For liquid: Decant in large jars without straining. Material will sink to the bottom and be of no issue.
• For powder: Using strainer, discard liquid. Remove Rat Spleens and place into clean, empty cauldron. Heat carefully until all has become crispy and dry. Scrape into mortar and pestle to grind into fine powder. Pour powder into glass bottle for long term storage.
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Skill/Roll: +roll Potions |
Brewing.Time: 2 Hours |
Training: 3rd Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Water (10 fl. oz.) • Rat Spleen (15 fl. oz.) • Kneazle Hair (09 fl. oz) • Avocado Skin (14 fl. oz.) • Shrake Spikes (28 fl. oz.) • Knotgrass (34 fl.oz.) • Gurdyroot (39 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
If brewed correctly, this potion causes the drinker to not only shrink in physical scale, but also to regress in age to a degree. One practical use of this potion is the transportation of livestock. For instance, it allows a wizard to transport a herd of sheep or pigs in their pocket. Misuse on humans is highly inadvisable; and if brewed incorrectly, the mixture can be poisonous.
• Peel and juice Shrivelfigs and add their ruby blood to room temperature cauldron
• Stir Slowly
• Gently heat cauldron
• Chop Daisy Roots more finely and add to cauldron
• Slice hairy Caterpillars and add to mixture
• Add dash of well-shaken Wormwood
• Stir vigorously
• Juice leeches and add liquid to cauldron
• Stir slowly, and with caution at this point in the process
• Place Rat Spleen into the mixture
• Add splash of Cowbane
• Stir slowly, once again
• Heat to a high temperature
• Wave Wand in a particular figure to finish the potion |
Skill/Roll: +roll Potions |
Brewing.Time: 90 Minutes |
Training: 3rd Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Shrivelfigs (2, peeled & juiced) • Daisy Roots (4, chopped) • Hairy Caterpillars (5, sliced) • Wormwood (well-shaken) • Leeches (4, juiced) • Rat Spleen (1, whole) • Cowbane (1 splash) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
4th Year Supplies
- Book: <Title>
- Parchment
- Quill
- Wand
- Brass Scales
- Phials
- Cauldron (silver, standard size 2)
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4th Year WIP
Quaffing this potion causes the drinker to babble utter nonsense.
• Stew Alihosty leaves in simmering water for 20 minutes.
• Remove all traces of the leaves and return water to a boil.
• Add dried Billywig stings and Erumpant Tongue and allow to boil for 10 minutes, continuously stirring counterclockwise.
• Allow potion to cool to room temperature, then add armadillo bile and stir 5 times, counterclockwise.
• Add Leechjuice and stir 20 times, counterclockwise.
• Potion should be light brown in color. Pour into vials for indefinite storage.
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Skill/Roll: +roll Potions |
Brewing.Time: 90 Minutes |
Training: 4th Year Potions Class |
Duration/Shelf Life: Dependent on Success / Indefinite |
Ingredients: Water (17 fl. oz.) • Alihosty Leaves (0.18 oz. fresh) • Billywig Stings (2, dried) • Erumpant Tongue (powdered, a pinch) • Armadillo Bile (0.17 fl. oz.) • Leechjuice (2 drops) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A potion to cause feelings of friendliness.
• Warm Water over a low fire until steam rises
• Add Nettles and Fangs, alternating between 1 dram of Nettles and one Fang.
• Stir cauldron clockwise once after each ingredient is added
• When a light silver steam is rising from your cauldron, add the raindrops and dried daisies
• Allow mixture to come to a boil and add the chopped Fluxweed
• Stir slowly, alternating clockwise and counter-clockwise motions, as you add the Cruppie Hairs one by one
• The mixture should turn bubblegum pink at this point in the process
• Carefully add the drops of Kneazle Breath and the Passion Fruit juice and allow mixture to come back to a boil
• Cool and strain the potion. Bottle and cork immediately to retain properties. Your potion should be a sunny yellow color
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Skill/Roll: +roll Potions |
Brewing.Time: 1 Hour |
Training: 4th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Water (3 phials) • Nettles (4 drams, dried) • Snake Fangs (4, crushed individually) • Raindrops (1 fl. oz. gathered from rose petals) • Daisies (12, crushed, including pollen) • Fluxweed (1 oz. fresh, chopped coarsely) • Cruppie Hairs (10, gathered while tail is wagging) • Condensed Kneazle Breath (3 drops) • Passion Fruit Juice (0.5 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
This potion is a black, foul-smelling solution used to spray Doxies. It induces temporary paralysis, allowing for the safe removal of Doxies without fear of being bitten.
• Juice the Bundimun, and add the acid to the cauldron, stirring quickly
• Grind the Streeler Shell and add to cauldron
• Stir potion and heat to simmer for five minutes
• Remove cauldron from heat temporarily
• Add chopped Dragon Liver, stirring vigorously
• Add one dash of Hemlock Essence and stir once
• Add one glug of Cowbane Essence and one dash of Tormentil Tincture
• Return cauldron to heat and bring back to a simmer while stirring slowly
• Wave wand over cauldron and remove from heat to finish potion
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Skill/Roll: +roll Potions |
Brewing.Time: 45 Minutes |
Training: 4th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 6 Months |
Ingredients: Bundimun Ooze • Streeler Shell (1 ground) • Dragon Liver (chopped) • Hemlock Essence (1 dash) • Cowbane Essence (1 glug) • Tormentil Tincture (1 dash) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Also known as Ice Potion, this solution makes it possible to move through flames unscathed. It induces a sensation of ice and frigidity in the drinker, and provides protection from most forms of magical fire.
• Slice bursting mushrooms with knife, add to cauldron and stir clockwise until potion turns blue
• Add salamander blood to cauldron, stir anti-clockwise until potion turns green
• Crush Wartcap powder in pestle, add to cauldron and stir clockwise until potion turns red |
Skill/Roll: +roll Potions |
Brewing.Time: 45 Minutes |
Training: 4th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Bursting Mushrooms • Salamander Blood • Wartcap Powder |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A potion that cleans and scours both fabric and objects.
• Fill cauldron with Water
• Bring it to a boil
• Crush and add the Clove of Garlic
• Add one drop Bundimun Secretion making sure you wear dragonhide gloves when handling it
• Slice the Crocodile Eye
• Stir once clockwise
• Stir 3 times anti-clockwise
• Let simmer
• Add powdered cockroach to mixture
• Lastly, add the peppermint, lemon or pine needles to scent finished potion and strain into bottle for storage |
Skill/Roll: +roll Potions |
Brewing.Time: 1 Hour |
Training: 4th Year Potions Class, 3rd Year Domestics Club |
Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Water • Garlic (1 clove, whole) • Bundimun Secretion (1 drop) • Crocodile Eye (1, whole) • Powdered Cockroach (1.5oz) • Peppermint, Lemon or Pine oil to scent mixture - personal preference |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
5th Year Supplies
- Book: <Title>
- Parchment
- Quill
- Wand
- Brass Scales
- Phials
- Cauldron (gold, standard size 2)
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May
Billywig Stingers & Billywig Stinger Slime - The students dissect billywigs (whom have been painlessly euthanized in Care of Magical Creatures Class) and harvest their stingers with the sac still attached and added to a jar of aquavitæ for preserving. Or if the slime is wanted the sac is carefully evacuated of its slime into a phial or bottle. To harvest the stinger and sac or slime +roll Reaction. Quality of the ingredient is dependent on success.
- Embarrassing Failure: Billywig is destroyed, all ingredients and container are useless. +roll Body to judge any damage to harvester.
- Failure: Poor quality.
- Success: Average Quality.
- Good Success: Good Quality.
- Great Success: Excellent Quality.
- Amazing Success: Amazing Quality.
Alihotsy (also known as the Hyena Tree) is a magical tree whose leaves are noted for hysteria-inducing properties. Alihotsy Draught is a simple potion; however, mere inhalation of its aroma can cause hysterical laughter. Internal use is unwise and should be strictly regulated. The only known antidote is the treacle produced by the Glumbumble.
• Bring Water to simmer in cauldron.
• Coarsely chop Alihotsy Leaves and add to water.
• Steep for 10 minutes.
• Strain and transfer all into phial.
• Let cool and store.
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Skill/Roll: +roll Potions |
Brewing.Time: 25 Minutes |
Training: 5th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Alihotsy (leaves of 1 plant, coarsely chopped) • Water (16 fl.oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
This potion counteracts the effects of the Confounding Concoction.
• Bring water to a boil in cauldron
• Add Jabberknoll feather shafts and boil for 10 minutes, stir clockwise constantly
• Light Galangal powder on fire in mortar until browned. Empty into cauldron
• Stir vigorously for 5 minutes, counter-clockwise
• Simmer for 15 minutes
• Add dried leech bits to potion
• Stir continuously for 2 minutes - direction does not matter
• Remove from heat and allow to cool before ingesting
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Skill/Roll: +roll Potions |
Brewing.Time: 1 Hour |
Training: 6th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (17 fl. oz.) • Jabberknoll Feathers (2 Shafts) • Galangal (0.18 oz. powdered) • Leech (1, dried and broken coarsely) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A potion which relieves anxiety and agitation in the drinker. Despite its name, this is an incredibly complex and finicky potion to brew. Even the slightest misstep in the process will ruin the brew and have drastic consequences. Too much of any ingredient may cause the drinker to slip into an irreversible sleep, for instance.
The directions are detailed and must be followed with exacting precision. Ingredients must be added in the exact order and amounts specified; also, the potion needs to be stirred 7 times, both clockwise and anti-clockwise. Before the addition of the final ingredient, Hellebore, the temperature of the flame must be lowered and the potion allowed to simmer for a full 7 minutes.
If brewed correctly, the potion will emit a silvery vapour, but the possible characteristics of a failed batch are seemingly endless. Reported signs range from green sparks, a sulfurous odour, a dark grey steam, or a cement-like consistency to a dangerous tendency to explode.
• Add Powdered Moonstone until the potion turns green
• Stir until the potion turns blue
• Add more Powdered Moonstone until the potion turns purple
• Allow to simmer until the potion turns pink
• Add Syrup of Hellebore until the potion turns turquoise
• Allow to simmer until the potion turns purple
• Shake powdered Porcupine Quills vigorously until they are ready and then add until the potion turns red
• Stir until the potion turns orange
• Add more Porcupine Quills until the potion turns turquoise
• Allow to simmer till the potion turns purple
• Add powdered Unicorn Horn until the potion turns pink
• Stir until the potion turns red
• Allow to simmer until the potion turns purple
• Add more Powdered Moonstone until the potion turns grey
• Allow the potion to simmer until it turns orange
• Add more powdered Porcupine Quills until the potion turns white
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Skill/Roll: +roll Potions |
Brewing.Time: 90 Minutes |
Training: 5th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Powdered Moonstone • Powdered Porcupine Quills • Powdered Unicorn Horn • Syrup of Hellebore |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A strong potion which may be used to increase one's endurance for an extensive period of time; even up to several weeks. The maximum safe dosage is two vials. It should be noted that this potion has a particularly foul odour.
• Add one set of Fairy Wings to water in cauldron
• Heat until the potion turns turquoise
• Add one measure of Doxy Eggs
• Heat until the potion turns pink
• Add the Toasted Dragonfly Thoraxes until the potion turns red
• Heat until the potion turns blue
• Add Toasted Dragonfly Thoraxes until the potion turns silver
• Heat the potion until it turns red
• Add three measures of Doxy Eggs
• Add several more Dragonfly Thoraxes
• Continue to heat the potion until it turns blue
• Add three Flying Seahorses
• Finish by heating until the potion turns green |
Skill/Roll: +roll Potions |
Brewing.Time: 1 Hour |
Training: 5th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Month |
Ingredients: Water (1 cup) • Dragonfly Thoraxes (toasted) • Fairy Wings (1 set) • Flying Seahorses (3, whole) • Doxy Eggs (4 measures) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
This potion creates magical fireworks which do not require a flame to be ignited. They are, in fact, little explosions of magic, and are much safer than their Muggle equivalents.
• Fill Cauldron with water
• Bring it to a boil
• Add dried flakes of Salamander Skin
• Dice and add the Jalapeno pepper
• Stir 13 times anti-clockwise
• Add a dash of Sheep Bile. This will make your potion turn gray and become the consistency of liquid concrete, so it will be harder to stir
• Add the 3 Grains of Salt
• Stir 4 times clockwise until malleable
• Mold into a form (any you like)
• Place the tab or wick into the firework
• Wrap it in the coloured paper |
Skill/Roll: +roll Potions |
Brewing.Time: 1 Hour |
Training: 5th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Water • Salamander Skin (1 handful of large flakes) • Jalapeno Pepper (1, whole) • Sheep Bile (1 dash) • Salt (3 grains) • A tab or wick • Tissue Paper - whatever colour desired |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
6th Year Supplies
- Book: Advanced Potion-Making by: Libatius Borage
- Parchment
- Quill
- Wand
- Brass Scales
- Phials
- Cauldron (stainless steel, standard size 2)
September
October
November
December
January
February
March
April
May
Bat Spleens - The students dissect bats (whom have been painlessly euthanized in Care of Magical Creatures Class) and harvest their spleens and added to a jar of aquavitæ for preserving. To harvest the spleen +roll Reaction. Quality of the ingredient is dependent on success.
- Embarrassing Failure: Bat is destroyed, all ingredients and container are useless. +roll Body to judge any damage to harvester.
- Failure: Poor quality.
- Success: Average Quality.
- Good Success: Good Quality.
- Great Success: Excellent Quality.
- Amazing Success: Amazing Quality.
Bat Wings - The students dissect bats (whom have been painlessly euthanized in Care of Magical Creatures Class) and harvest their wings which are hung on racks to dry and then stored in air and water proof containers. To harvest the wings +roll Reaction. Quality of the ingredient is dependent on success.
- Embarrassing Failure: Bat is destroyed, all ingredients and container are useless. +roll Body to judge any damage to harvester.
- Failure: Poor quality.
- Success: Average Quality.
- Good Success: Good Quality.
- Great Success: Excellent Quality.
- Amazing Success: Amazing Quality.
Depending on the amount quaffed this potion will age the drinker to various degrees. It is green in color and is usually bottled in a squat little clear glass bottle that resembles a pear somewhat. Prepare all ingredients as listed in the ingredients list, weighing and measuring each carefully.
• Slowly heat the red wine and prune juice and begin stirring clockwise until you can just see bubbles starting to form. (The mixture will be dark purple/brown)
• Immediately add the Hairy Fungus and continue to stir clockwise for ten minutes. (The mixture will slowly fade to a lighter purple/brown)
• Continuing to stir clockwise, add the tortoise shell. (The mixture will be a creamy color)
• After eight minutes, remove the cauldron from the heat and add the caterpillar and bat tongue, making sure to continue to stir the solution in a clockwise motion.
• As the potion cools, it will turn milky white. Once it is completely cooled (about fifteen to twenty minutes), you may cease your clockwise stirring and dispense the potion into appropriate vials for storage.
|
Skill/Roll: +roll Potions-4 |
Brewing.Time: 2 Days. (48 Hours) |
Training: 6th Year Potions Class |
Duration/Shelf Life: Depends on Success / 1 month |
Ingredients: Red Wine (3.4 fl. oz.) • Prune Juice (0.3 fl. oz.) • Hairy Fungus (0.7 oz. mashed) • Tortoise Shell (0.7 oz. powdered) • Caterpillar (0.18 oz. sliced) • Bat Tongue (1, diced) |
- Embarrassing Failure: All ingredients and equipment are rendered unusable. Must start again from complete scratch.
- Failure: The potion is created but it lacks any positive effects.
- Success: Quaffer is only a month or so off of the desired age.
- Good Success: Quaffer is only a week or so off of the desired age.
- Great Success: Quaffer is only a day or so off of the desired age.
- Amazing Success: Quaffer becomes exactly the desired age.
The strongest love potion in existence, Amortentia is considered to be both powerful and dangerous. While it is impossible to manufacture actual love, one must not underestimate the deep infatuation created by this potion. Its effect is almost instantaneous; and those under its spell will harbor an obsession for the administering party. The unfortunate drinker will also exhibit symptoms which include the following: A sickly pallor, an overly excitable nature, and dangerous emotional instability toward others. The illusion of love will last as long as the potion is administered at regular intervals. Once the effects wear off, the drinker regains free will.
When brewed correctly, Amortentia has a distinct mother-of-pearl sheen, and steam rises from it in characteristic spirals.
Another singular characteristic of this potion is its adaptive scent, which will alter to appeal to the preferences of whomever inhales the aroma.
Part I
• Pour Standard Potioning Water into a gold cauldron and place over a very low flame
• Bruise the Peppermint Flower heads with a mortar and pestle and sprinkle into the lukewarm water
• Take whole Peppermint Leaves and drop into the water
• Add Powdered Moonstone, one tbs at a time, stirring anti-clockwise three times between each spoonful
• While the potion is still moving, sprinkle Rose Thorns into the water and leave to rest for an hour
• Remove from heat and cover with a silk cloth in a dark place to steep
Part II
• Over the course of the next seven days, uncover the potion once a day to stir seven times anti-clockwise and re-cover
• On the ninth day of brewing, place cauldron over a low flame
• Carefully place Ashwinder Eggs into the potion one at a time, gently stirring without direction
• When steam begins to rise, add the victim's lock of hair or drop of blood to the potion
• The potion will become pearlescent in colour and must be removed from the heat
• Strain the liquid into a vial for storage
|
Skill/Roll: Potions -4 |
Brewing.Time: 9 Days |
Training: 6th Year Potions Class |
Duration/Shelf Life: Dependent on Success. See Below. / 1 Week |
Ingredients: Standard Potioning Water (24 fl. oz.) • Ashwinder Eggs (3, frozen) • Rose Thorns (roughly a handful) • Peppermint (6 flower heads; 12 leaves) • Powdered Moonstone (3 Tbs.) • Brewer or Target of Quaffer's Love's lock of hair or drop of blood. |
- Embarrassing Failure: The quaffer suffers the opposite effect of the potion and becomes loathed of the brewer. The makings of a violent stalker.
- Failure: The quaffer feels no differently towards the brewer but they do know that the attempt was made for their love by the brewer.
- Any Success: The Quaffer becomes obsessed and overtly in love with the brewer/target.
- Success: Effects last a day.
- Good Success: Effects last a week.
- Great Success: Effects last a month.
- Amazing Success: Effects last a year.
When applied to a blemish on the skin, this potion will cause the defect to clear up in the amount of duration time.
• Pour diluted Bubotuber Pus into cauldron and place over a low fire to bring to a simmer
• Add Water to the simmering pus and stir clockwise until completely dissolved
• Allow mixture to simmer for five minutes, untouched
• Add the Witch Hazel to the solution and stir twelve times anti-clockwise
• Remove from heat and allow to cool considerably before pouring into bottle for storage
|
Skill/Roll: +roll Potions |
Brewing.Time: 40 minutes |
Training: 6th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Bubotuber Pus (12 fl. oz. diluted) • Water (4 fl. oz.) • Witch Hazel (4 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created. 1 bottle is enough to treat 12 blemishes.
- Success: The blemish is gone in 6 hours.
- Good Success: The blemish is gone in 3 hours.
- Great Success: The blemish is gone in 1 hour.
- Amazing Success: The blemish is gone instantly.
This is an highly corrosive substance, and the lid is meant to be kept closed at all times. Handle with care. Skin-contact is inadvisable. Wash the affected tissue immediately with Unicorn Hair to neutralize the effect.
• Pour Water and Armadillo Bile into Cauldron and bring to a low boil.
• Add Bat Wings to the mixture, stirring anti-clockwise quickly, but carefully.
• While mixture is still spinning, add Wormwood and Armotentia, then leave to boil for 10 minutes.
• Lower heat under cauldron and allow to simmer for another 10 minutes.
• Stir clockwise slowly whilst adding Acromantula Venom.
• Allow to simmer for 5 minutes before removing from heat.
• Pour Aconite into mixture immediately, stirring 7 times anti-clockwise before leaving to cool.
• Strain mixture and pour into sturdy stoneware jug.
|
Skill/Roll: +roll Potions |
Brewing.Time: 3 Hours |
Training: 6th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (28 fl. oz.) • Bat Wings (19 fl. oz.) • Armadillo Bile (20 fl. oz.) • Wormwood (16 fl. oz.) • Armotentia (31 fl. oz.) • Arcomantula Venom (2 fl. oz.) • Aconite (9 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A potion that grows hair from the head. One spoonful for each inch of hair grown.
• Simmer Pumpkin Juice
• Stir Flobberworm Mucus into cauldron using wooden spoon
• Add Lavender Essence
• Crush (in the same direction as stirring) one mandrake leaf in mortar. Charm spoon to stir in Goku Kola nine times clockwise and one time counter-clockwise. Pour Mandrake in on the counter-clockwise stir
• Repeat until five Mandrake Leaves are crushed
• Mix in Honey, Fluxweed leaves, Peppermint and drop of Re'em blood
• Crumble Knotgrass Blossoms into cauldron
• Quickly add the Rat Tails
• Wait 30 minutes
• Slowly add Palmetto Extract and Zinc, alternating between the two until mixed thoroughly
|
Skill/Roll: +roll Potions |
Brewing.Time: 90 Minutes |
Training: 4th Year Domestics Club (2 Cookies), 6th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Pumpkin Juice (1 gallon) • Flobberworm Mucus (4 oz.) • Gotu Kola (1 cup) • Mandrake Leaves (5, from the adult plant) • Raw Honey (6 tsp.) • Fluxweed Leaves (12, fresh) • Peppermint (1 sprig, fresh) • Re'em Blood (1 drop) • Knotgrass Blossoms (3, fresh) • Rat Tails (3, whole) • Saw Palmetto Extract (10 drops) • Zinc (2 oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created. 1 potion is 12 spoonfuls for a total of 12 inches possible per bottle.
- Success: The duration lasts for 3 hours.
- Good Success: The duration lasts for 6 hours.
- Great Success: The duration lasts for 12 hours.
- Amazing Success: The duration lasts for 24 hours.
While not illegal, there are few (if any) good uses for this potion. As the name suggests, it confounds or confuses the drinker; however, the effects can cause highly unpredictable behavior, and its use is not recommended. Typically, the potion is only brewed for the sake of technique, and to aid in proper creation of the Antidote to Confounding Concoction.
• Pour Horklump Juice into an iron cauldron and place over a medium flame
• When a simmer becomes apparent, add chopped Lovage and Scurvy Grass and cover the cauldron
• After about ten minutes, the plant juices will have all been released
• Uncover cauldron and add Sneezewort flowers, stirring roughly
• Allow mixture to simmer a further ten minutes before placing the Angel's Trumpet flower into the cauldron
• Cover cauldron once more and remove from heat
• Once the cauldron has cooled to room temperature, uncover and strain the dirty green liquid into a flask for storage
|
Skill/Roll: +roll Potions |
Brewing.Time: 3 Hours |
Training: 6th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Horklump Juice (1 small flask) • Scurvy Grass (3 handfuls, fresh) • Lovage (1 cup, leaves and stems, coarsely chopped, fresh) • Sneezewort (1/2 cup, flower heads, fresh) • Angel's Trumpet (1 flower, sliced, fresh) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A healing potion which assumes a dark orange colour when completed. It has the power to restore the drinker's sight, and is commonly used to counteract the Conjunctivitis Curse.
Shake and add the ground unicorn horn until the potion turns green.
Stir the potion until it turns purple.
• Add Crystallized Water until the potion turns red
• Allow the potion to heat until it turns yellow
• Add Stewed Mandrake until the potion turns turquoise
• Shake and add the ground Unicorn Horn until the potion turns pink
• Stir until the potion turns orange
• Add Wormwood until the potion turns green
• Add Crystallized Water until it turns turquoise
• Add the Stewed Mandrake until it turns indigo
• Stir until the potion turns orange
• Heat until the potion turns purple
• Shake and add the Wormwood until the potion turns orange |
Skill/Roll: +roll Potions |
Brewing.Time: 45 Minutes |
Training: 6th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 6 Months |
Ingredients: Ground Unicorn Horn • Crystallized Water • Wormwood • Stewed Mandrake |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
6th Year WIP
7th Year Supplies
- Book: <Title>
- Parchment
- Quill
- Wand
- Brass Scales
- Phials
- Cauldron (cast iron, standard size 2)
September
October
November
December
January
February
March
April
May
Acromantula Venom - The properties of Acromantula venom are gone over as well as the harvesting process. Due to the rarity and difficulty of acquiring the dead creature so soon after passing; a mock up, using artificial fangs and a similar acting acid is used for the practice of harvesting. To harvest the ingredient +roll Reaction, quality is dependent on success.
- Embarrassing Failure: Everything is ruined and or destroyed. +roll Body to judge any damage to harvester.
- Failure: Poor quality.
- Success: Average Quality.
- Good Success: Good Quality.
- Great Success: Excellent Quality.
- Amazing Success: Amazing Quality.
Adder Tongue Harvesting - The ingredient known as Adder's Fork is harvested, this is the actual hands on act of dissecting an adder snake for their tongue. Placing it on a drying rack for a day and then adding it to the storage jar with other Adder's Forks. To harvest the ingredient +roll Reaction, quality is dependent on success.
- Embarrassing Failure: Everything is ruined and or destroyed. +roll Body to judge any damage to harvester.
- Failure: Poor quality.
- Success: Average Quality.
- Good Success: Good Quality.
- Great Success: Excellent Quality.
- Amazing Success: Amazing Quality.
Ashwinder Egg Jarring - This class works together with the Care of Magical Creatures class and while they summon up the Ashwinders, the potioneers are there to freeze and jar the eggs for potion use in enchanted jars.
Wartcap Powder -
This potion has the opposite effect of Amortentia.
• Chill pewter cauldron to 3 degrees above freezing
• Pour Fluxweed Sap into cauldron
• Whisk twelve times clockwise
• Add minced Knotgrass to Sap
• Whisk twelve times anti-clockwise
• Add ground Komodo Dragon Scales
• Whisk twelve times clockwise
• Add Devil's Snare Essence
• Whisk twelve times anti-clockwise
• Keep potion moving constantly to prevent freezing and immediately pour into bottle
|
Skill/Roll: +roll Potions-4 |
Brewing.Time: 45 Minutes |
Training: 7th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Fluxweed Sap (4 fl. oz.) • Knotgrass (3 bunches, finely minced • Komodo Dragon Scales (3 drams, crushed into powder) Devil's Snare Essence (4 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Aquavitæ is prepared by distilling white wine. Which pales the yellow colour into something that looks quite like water. If Aquavitæ is allowed to age it darkens back into a brownish, dark amber colour. (In essence, this is 'moonshine' and turns into brandy with age.)
• Pour White Wine into Retort and place on stand over a low flame
• Place bottle at the spout end of the retort and allow the vapors to condense and flow into the bottle naturally
• Once the distillation process is complete, put a stopper into the bottle and store for future use
|
Skill/Roll: +roll Potions |
Brewing.Time: 6 Hours |
Training: 7th Year Potions Class, 7th Year Domestics Club (2 Cookies) |
Duration/Shelf Life: Dependent on Success / Indefinite |
Ingredients: White Wine (1 gallon) • 1 Copper Retort • Glass Bottle |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
This potion when sprinkled in a circle around a person or object repels a type of being, beast or any animate object. Depending on what is added to the potion before it is sprinkled. A human hair will keep out all humans from the circle. A bullet is dropped into the potion, any bullets fired at the circle won't cross over the line. Werewolf fur will keep out werewolves, etc. The potion becomes the bane of that which is added and will not pass over the line. Note: Baneberry is extremely poisonous and must not be ingested.
• Into a large glass flask, carefully insert Baneberry branches, pressing them down into the bottom
• Pour Standard Potioning water into the flask and swirl several times
• Place flask in a sunny location to gently warm the water as the Baneberries steep for 6 hours
• Once the potion has turned blood red, remove from light and store in a dim or dark location for future use
• Before use, add the final ingredient, whatever it might be
|
Skill/Roll: +roll Potions-2 |
Brewing.Time: 6 hours |
Training: 7th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 7 months |
Ingredients: Baneberries (3 small end branches, leaves and berries intact) • Standard Potioning Water (18 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
This poison blinds the drinker. Reports of those effected say that it feels like they have scales over their eyes. There is no visible effect. They just go blind.
• Place Blind Worm's Sting, Boomslang Skin and Lovage into a small iron cauldron
• Pour Water over the ingredients and place over a low flame to bring to a simmer
• Add the vial of Agrippa to the mixture and stir in a criss-cross motion for six minutes
• Remove from heat and leave to steep for approximately 6 hours
• Strain liquid and pour into a flask for storage
|
Skill/Roll: +roll Potions |
Brewing.Time: 6 Hours |
Training: 7th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 6 months |
Ingredients: Water (18 fl. oz.) • Agrippa (1 vial) • Blind Worm's Sting • Boomslang Skin (1, whole) • Lovage (1 handful of leaves, fresh) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
Made from distilling Camphor. It is typically used as a disinfectant - especially in cleaning bites inflicted by mad dogs.
• In separate container, mix Camphor and water thoroughly with a stirring stick
• Pour mixture into Retort and place on stand over medium flame
• Place bottle at the spout end of the retort and allow the vapors to condense and flow into the bottle naturally
• Once the distillation process is complete, put a stopper into the bottle and store for future use
|
Skill/Roll: +roll Potions |
Brewing.Time: 5 Hours |
Training: 7th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Camphor (5 oz.) • Standard Potioning Water (enough to dissolve Camphor) • Glass Retort • Stoneware Bottle |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A cure-all tonic for ailing and lethargic dragons.
• Bring Grain Alcohol to a simmer in Cauldron
• Drop Eagle Owl Feather into the cauldron and stir clockwise three times
• Add Peacock Feathers into the mixture while it continues to swirl
• Add the three Warts, one at a time
• Stir mixture three times anti-clockwise and remove from heat
• Cool to room temperature, strain and fill bottle
|
Skill/Roll: +roll Potions |
Brewing.Time: 45 Minutes |
Training: 7th Year Potions Class, R.C.M.C. Training |
Duration/Shelf Life: Dependent on Success / 1 Year |
Ingredients: Grain Alcohol (3 cups) • Eagle Owl Feather (1, whole) • Feathers of Peacock (3, from the tail) • Giant Purple Toad Warts (3) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
This is an extremely powerful sleeping draught that sends the drinker into a death-like slumber, similar to suspended animation. It is a dangerous potion, and its effects can last indefinitely. Only execute with maximum care and precaution.
• Crush the Sopophorous Bean with a silver knife.
• Pour water into beaker and add African sea salt. Set the beaker aside after all the water has been added. Be very careful not to shake or move the beaker now. Leave the water and salt mixture to rest for five minutes.
• Slowly pour mixture into the cauldron.
• With your left hand use a graduated cylinder to obtain 40 fl.oz. of essence of wormwood.
• With your right hand hold the cauldron at a slight angle and pour ten drops (20 fl.oz.) of essence of wormwood.
• Now, with your left hand, hold the cauldron at a slightly different angle and pour another ten drops of wormwood essence.
• Chop three Valerian roots into small, square pieces. After cutting, place in a beaker with water. Leave it to settle for five minutes. Your potion should now be resembling a smooth blackcurrant-coloured liquid.
• Carefully pour the Sopophorous bean's juice into the cauldron.
• Add seven drops of the reduced liquid from the beaker; making sure that there are no traces or fragments of Valerian root.
• Stir the potion ten times clockwise. Your potion should now turn to a light shade of lilac.
• With your right hand stir the potion counterclockwise until the potion turns as clear as water; each stir should take approximately two and a half seconds.
• Slowly put in seven square pieces of Valerian root.
• Stir the potion ten times counterclockwise.
• Add powdered root of asphodel.
• Hold the cauldron with your right hand; with your left hand gently stir the potion ten times counterclockwise and eight times clockwise.
• Leave the potion to settle for two and a half minutes.
• Add one small piece of Valerian root.
• Potion should turn to a pale pink colour. The preparation is now complete.
|
Skill/Roll: +roll Potions |
Brewing.Time: 2 Hours |
Training: 7th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Sopophorous Bean • Water (250 fl. oz.) • African Sea Salt (5 oz.) • Essence of Wormwood (40 fl. oz.) • Valerian Roots (3, chopped into square pieces) • Asphodel Root Powder (150 fl. oz.) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.
A potion which induces feelings of inexplicable and seemingly irrational happiness and excitement in the drinker.
• Add 6 drops Fluxweed oil to warm water
• Split Bloodroot Stems lengthwise with a knife and scrape fluid and fibrous material from inside the stems. Crush into fine paste with mortar and pestle and add to the cauldron
• Crush with mortar and pestle into a fine paste and add to the cauldron
• Stir slowly until a light steam rises from the cauldron, alternating clockwise and counterclockwise stirring
• Remove from heat and allow to cool to room temperature before consuming or bottling |
Skill/Roll: +roll Potions |
Brewing.Time: 1 Hour |
Training: 7th Year Potions Class |
Duration/Shelf Life: Dependent on Success / 1 Week |
Ingredients: Water (1 pint) • Fluxweed Oil (12 drops) • Vervain Root (1, finely minced) • Bloodroot Stems (3 stems, inner membrane and fluid) |
- Embarrassing Failure: Potion is destroyed, all ingredients and container are useless. +roll Body to judge any damage to brewer.
- Failure: The proportions are off and the potion is of poor quality. +roll Body to judge any damage to drinker.
- Any Success: 1 Potion is created.
- Success: The duration lasts for 30 minutes.
- Good Success: The duration lasts for 1 hour.
- Great Success: The duration lasts for 3 hours.
- Amazing Success: The duration lasts for 6 hours.