Quirks

Quirks are meant to be personality quirks or trivial advantages. They are not for power gaming. “Photographic Memory” and “God’s Gift To Women” are too powerful to be quirks, but “Never Forgets a Face” and “Girl In Every Port” are legitimate alternatives.

Quirks just reflect notable qualities of your character. What's notable for one character may not be notable for another. Just because someone picks 'Honest' as a quirk does not mean you have to have that quirk to be honest.

Why would you want to pick "negative" quirks? Well, first of all — it's fun to play flawed characters. You can get a lot of roleplay mileage out of them. Also keep in mind that many quirks are double-edged swords, and can work for you or against you depending on the situation.

  • You must have at least 3 Quirks (one of which must be a Wealth Quirk, see below) and no more than 5.

Wealth

There is one REQUIRED quirk everyone must have. This required quirk is your Wealth Level. So peruse the definitions below and type: +quirk/add Wealth: <Level>. So for example: +quirk/add Wealth: Comfortable

When inputting the Quirk on your sheet in game, they must use the format above, or some elements of code in the game won't function properly for you. Note that some Wealth levels have a Cookie cost associated with them. See the Cookies page for current prices.

  • Wealth: Destitute - You have nothing. No home, no money, no belongings beyond what you can reasonably keep on your person. Just finding food and shelter is a daily struggle.
  • Wealth: Poor - At least you have a roof over your head. But your minimal income covers only the basic essentials of life. Poor characters can rent low-end housing, but cannot own real estate of any kind.
  • Wealth: Comfortable - Your basic needs are met, and you have a bit of spending cash for luxuries.
  • Wealth: Well-To-Do - You are the higher end of middle-class. You can own a nice home, and rarely have to worry about money.
  • Wealth: Rich - You are very wealthy, and can enjoy many luxuries. Only extremely expensive purchases (e.g. houses, land) require you to pay heed to costs.
  • Wealth: Opulent - Money is no object. You are swimming in wealth, and can afford to spread it around with little care.

Dark Corruption

In addition to the other Quirks discussed here, there is another Quirk that is not chosen by players, but which can be applied by staff based upon a character's actions. The "Dark Corruption" Quirk can be acquired by a character that makes use of the Dark Arts (though generally only after repeated use). It is the indication of a true Dark wizard or Dark witch. A character with Dark Corruption is considered a Dark creature for purposes of any spell, potion, artefact, etc. that has special effects on Dark creatures.

This Quirk is not necessarily permanent, and a character that makes an effort at redemption can petition to have the Quirk removed. But once so corrupted, the path back to the light is a long and arduous one.

There is no way to identify this Quirk IC. Only by observing a character's actions can one realize that they are a Dark wizard.

Special Quirks

Certain special abilities and conditions must be taken as Quirks, and cost a certain number of Cookies to purchase. These do not count against a character's maximum number of Quirks. It is rare that a character will have more than one of the following Quirks, but there are circumstances in which it could happen. Regardless, all of these Quirks require approval from staff.

  • Animagus — An Animagus is a wizard that has learned how to assume a specific animal form at will.
  • Legilimens — A master of the art of exploring the realm of the mind.
  • Metamorphmagus — A Metamorphmagus is a wizard born with the ability to alter his or her physical appearance.
  • Occlumens — A master of the discipline of shielding one's mind from external influences.
  • Seer — A Seer is a wizard born with a supernatural connection to the threads of fate. This talent is inborn, but can manifest at various stages in a wizard's life. Even before realizing their gift, Seers are frequently insightful people, and often seem a bit strange or distant to others.
  • Soul Bond — A magical link with another.
  • Werewolf — A character infected with the curse of lycanthropy.
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Suggested Quirks

The following is a list of Quirks in detail. This list is courtesy of: Darkworld RPG. The list has been edited some to better fit the theme, but we give credit where it is due, thank you Darkworld RPG!

This is a list of suggested Quirks. By not means is it complete, nor are you bound to the specific descriptions given. If you have a Quirk that is not on this list feel free to try it out!

Aptitude Quirks

  • Forgettable - There is something or as the case may be absolutely nothing about you that just makes you a face in the background. It's common for people to forget your name, or think it's something else.
  • Green Thumb - Not only do plants thrive in your care, they almost seem to burst into bloom from your touch.
  • Honeyed Tongue - You've sold tons of ice in the Whitelands, and most customers still think they're satisfied.
  • Ignorant - Lacking knowledge or information as to a particular subject or fact. Showing or arising from a lack of education or knowledge.
  • Illiterate - Unable to read and write.
  • Incompetent - Unable to execute tasks, no matter how the size or difficulty.
  • Natural Linguist - No real mechanical benefit, just gives a bit of leeway if you don't have a language to debate if you could make out some things said in a language you're not entirely familiar with.

Personality Quirks

  • Abusive - Characterized by improper infliction of physical or psychological maltreatment towards another.
  • Aimless - Devoid of direction or purpose.
  • Animal Lover - Animals are unusually drawn to you, and though you can't speak with them, you can communicate with them on a limited level using tone of voice and body language.
  • Arrogant - Having or displaying a sense of overbearing self-worth or self-importance. Inclined to social exclusiveness and who rebuff the advances of people considered inferior. Snobbish.
  • Audacious - Recklessly bold in defiance of convention, propriety, law, or the like; insolent; braze, disobedient.
  • Bigmouth - A loudmouthed or gossipy person.
  • Bigot - One who is strongly partial to one's own group, religion, race, or politics and is intolerant of those who differ.
  • Blunt - Characterized by directness in manner or speech; without subtlety or evasion. Frank, callous, insensitive, brusque.
  • Bold - In a bad sense, too forward; taking undue liberties; over assuming or confident; lacking proper modesty or restraint; rude; impudent. Abrupt, brazen, cheeky, brassy, audacious.
  • Callous - They are hardened to emotions, rarely showing any form of it in expression. Unfeeling. Cold.
  • Carouser - You like a good party! Of course it's not a good party unless there's drinking involved!
  • Childish - Marked by or indicating a lack of maturity; puerile.
  • Chivalrous - You hold to an old fashioned sort of code when it comes to how you act. Hold doors open for a lady. Stand up for the weak if you see them in danger. You are a regular modern day Knight in shining armor.
  • Code of Honor - An honor code or honor system is a set of rules or principles governing a community based on a set of rules or ideals that define what constitutes honorable behavior within that community. Specify what Code of Honor.
  • Cruel - Mean to anyone or anything, without care or regard to consequences and feelings.
  • Disloyal - Lacking loyalty. Unfaithful, perfidious, traitorous, treasonable
  • Dubious - Fraught with uncertainty or doubt. Undecided, doubtful, unsure.
  • Egotistical - Characteristic of those having an inflated idea of their own importance. Boastful, pompous.
  • Envious - Showing extreme cupidity; painfully desirous of another's advantages; covetous, jealous.
  • Erratic - Deviating from the customary course in conduct or opinion; eccentric: erratic behavior. Eccentric, bizarre, outlandish, strange.
  • Fickle - Characterized by erratic changeableness or instability, especially with regard to affections or attachments; capricious.
  • Fierce - Marked by extreme intensity of emotions or convictions; inclined to react violently; fervid; "fierce loyalty"; "in a tearing rage"; "vehement dislike"; "violent passions".
  • Finicky - Excessively particular or fastidious; difficult to please; fussy. Too much concerned with detail. Meticulous, fastidious, choosy, critical, picky, prissy, persnickety.
  • Flirt - To make playfully romantic or sexual overtures; behavior intended to arouse sexual interest. Minx. Tease.
  • Fools Love - A person who is always falling in love or believes they are in love, for the wrong person or even multiple people (usually one after another), and typically love at first sight. Star-crossed, ill-fated-love.
  • Fraudulent - Given to or using fraud, as a person; cheating; dishonest. Deceitful, deceptive, crooked, underhanded.
  • Gluttonous - Given to excess in consumption of especially food or drink. Voracious, ravenous, wolfish, piggish, insatiable.
  • Gruff - Brusque or stern in manner or appearance. Crusty, rough, surly.
  • Gullible - Will believe any information given, regardless of how valid or truthful it is, easily deceived or duped.
  • Hard - A person who is difficult to deal with, manage, control, overcome, or understand. Hard emotions, hard hearted.
  • Hedonistic - Pursuit of or devotion to pleasure, especially to the pleasures of the senses.
  • Hoity-toity - Given to flights of fancy; capricious; frivolous. Prone to giddy behavior, flighty.
  • Honest - Never would tell a lie.
  • Humble - Modest, not proud or arrogant. Often courteous and respectful.
  • Humorless - The inability to find humor in things, and most certainly in themselves.
  • Hypocritical - One who is always contradicting their own beliefs, actions or sayings. A person who professes beliefs and opinions for others that he does not hold. Being a hypocrite.
  • Idealist - One whose conduct is influenced by ideals that often conflict with practical considerations. One who is unrealistic and impractical, guided more by ideals than by practical considerations.
  • Idiotic - Marked by a lack of intelligence or care; foolish or careless.
  • Impatient - Unable to wait patiently or tolerate delay; restless. Unable to endure irritation or opposition; intolerant.
  • Impious - Lacking piety and reverence for a god/gods and their followers.
  • Indecisive - Characterized by lack of decision and firmness, especially under pressure.
  • Indifferent - The trait of lacking enthusiasm for or interest in things generally, remaining calm and seeming not to care; a casual lack of concern. Having or showing little or no interest in anything; languid; spiritless.
  • Intolerant - Unwilling to tolerate difference of opinion and narrow-minded about cherished opinions.
  • Immature - Emotionally undeveloped; juvenile; childish.
  • Impish - Naughtily or annoyingly playful.
  • Judgmental - Inclined to make and form judgments, especially moral or personal ones, based on one’s own opinions or impressions towards others/practices/groups/religions based on appearance, reputation, occupation, etc.
  • Lazy - Resistant to work or exertion; disposed to idleness.
  • Lewd - Inclined to, characterized by, or inciting to lust or lechery; lascivious. Obscene or indecent, as language or songs; salacious.
  • Liar - Compulsively and purposefully tells false truths more often than not. A person who has lied or who lies repeatedly.
  • Loyalty - A strong feeling of support or allegiance to a person or organization or family. Specify the target of said Loyalty.
  • Lustful - Driven by lust; preoccupied with or exhibiting lustful desires.
  • Meddlesome - Intrusive in a meddling or offensive manner, given to meddling; interfering.
  • Meek - Evidencing little spirit or courage; overly submissive or compliant; humble in spirit or manner; suggesting retiring mildness or even cowed submissiveness.
  • Moxie - When someone has guts or balls, they have moxie.
  • Naive - Lacking worldly experience and understanding, simple and guileless; showing or characterized by a lack of sophistication and critical judgment.
  • Nervous - Easily agitated or distressed; high-strung or jumpy.
  • Nosy - Given to prying into the affairs of others; snoopy. Offensively curious or inquisitive.
  • Oppressor - A person of authority who subjects others to undue pressures, to keep down by severe and unjust use of force or authority.
  • Overambitious - Having a strong excessive desire for success or achievement.
  • Overemotional - Excessively or abnormally emotional. Sensitive about themselves and others, more so than the average person.
  • Overprotective - To protect too much; coddle.
  • Overconfident - Excessively confident; presumptuous.
  • Overzealous - Marked by excessive enthusiasm for and intense devotion to a cause or idea.
  • Pacifist - Opposition to war or violence as a means of resolving disputes. Abstaining from the use of violence.
  • Peevish - Expressing fretfulness and discontent, or unjustifiable dissatisfaction. Cantankerous, cross, ill-tempered, testy, captious, discontented, crotchety, cranky, ornery.
  • Pest - One that pesters or annoys, with or without realizing it. Nuisance. Annoying. Nag.
  • Pessimist - A tendency to stress the negative or unfavorable or to take the gloomiest possible view.
  • Perfectionist - A propensity for being displeased with anything that is not perfect or does not meet extremely high standards.
  • Posh - A manner or style type that is linked to the higher class. Very smart, elegant, or fashionable; exclusive.
  • Practical - Level-headed, efficient, and no-nonsense.
  • Precarious - Dependent on circumstances beyond one's control; uncertain; unstable; insecure.
  • Predictable - Easily seen through and assessable, where almost anyone can predict reactions and actions of said person by having met or known them even for a short time.
  • Proud - Filled with or showing excessive self-esteem, and will often shirk help from others for the sake of pride.
  • Rake - An immoral or dissolute person, acting without moral restraint, who defies established religious, social, expected precepts; a freethinker.
  • Rebellious - Defying or resisting some established authority, government, or tradition; insubordinate; inclined to rebel.
  • Reckless - Heedless. Headstrong. Foolhardy. Unthinking boldness, wild carelessness and disregard for consequences.
  • Remorseless - Without remorse; merciless; pitiless; relentless.
  • Rigorous - Rigidly accurate; allowing no deviation from a standard; demanding strict attention to rules and procedures.
  • Sarcastic - A subtle form of mockery in which an intended meaning is conveyed obliquely.
  • Skeptic - One who instinctively or habitually doubts, questions, or disagrees with assertions or generally accepted conclusions.
  • Seducer - To lead others astray, as from duty, rectitude, or the like; corrupt. To attempt to lead or draw someone away, as from principles, faith, or allegiance.
  • Scoundrel - A wicked or evil person; someone who does evil deliberately.
  • Selfish - Concerned chiefly or only with oneself.
  • Self-Righteous - Piously sure of one's own righteousness; moralistic. Exhibiting pious self-assurance. Holier-than-thou, sanctimonious.
  • Shallow - Lacking depth of intellect or knowledge; concerned only with what is obvious.
  • Smart Ass - Thinks they know it all, and in some ways they may, but they can be greatly annoying and difficult to deal with at times, especially in arguments.
  • Soft-hearted - Having softness or tenderness of heart that can lead them into trouble; susceptible of pity or other kindly affection. They cannot resist helping someone they see in trouble, suffering or in need, and often don't think of the repercussions or situation before doing so.
  • Solemn - Deeply earnest, serious, and sober.
  • Spineless - Lacking courage. Cowardly, wimp, lily-livered, gutless.
  • Spiteful - Showing malicious ill will and a desire to hurt; motivated by spite; vindictive person who will look for occasions for resentment. Vengeful.
  • Spoiled - Treated with excessive indulgence and pampering from earliest childhood, and has no notion of hard work, self-care or money management; coddled, pampered. Having the character or disposition harmed by pampering or over-solicitous attention.
  • Stubborn - Unreasonably, often perversely unyielding; bullheaded. Firmly resolved or determined; resolute.
  • Squeamish - Excessively fastidious and easily disgusted.
  • Superstitious - An irrational belief arising from ignorance or fear from an irrational belief that an object, action, or circumstance not logically related to a course of events influences its outcome.
  • Tactless - Lacking or showing a lack of what is fitting and considerate in dealing with others.
  • Temperamental - Moody, irritable, or sensitive. Excitable, volatile, emotional.
  • Theatrical - Having a flair for over dramatizing situations, doing things in a 'big way' and love to be 'center stage'.
  • Tongue-tied - Speechless or confused in expression, as from shyness, embarrassment, or astonishment.
  • Timid - Tends to be shy and/or quiet, shrinking away from offering opinions or from strangers and newcomers, fearing confrontations and violence.
  • Troublemaker - Someone who deliberately stirs up trouble, intentionally or unintentionally.
  • Untrustworthy - Not worthy of trust or belief. Backstabber.
  • Unpredictable - Difficult to foretell or foresee, their actions are so chaotic its impossible to know what they are going to do next.
  • User - A person who uses something or someone selfishly or unethically.
  • Vain - Holding or characterized by an unduly high opinion of their physical appearance. Lovers of themselves. Conceited, egotistic, narcissistic.
  • Withdrawn - Not friendly or Sociable. Aloof.
  • Zealot - An excessively zealous person; fanatic.

Physical Quirks

  • Acute Sense - One of your five senses (pick one, smell, taste, sight, hearing, touch) is above average in it's sensory ability.
  • Addicted to <Thing> - You are addicted to something, such as narcotics or a compulsive activity (e.g. gambling, drugs, sex, food, drink etc.) List specific addiction.
  • Allergic to <Thing> - There is something in the world that makes you sneeze, itch and possibly even go into anaphylactic shock. (e.g. animal dander, apricots, mustard, latex, pollen, peanuts)
  • Ambidextrous - You can use your left hand or your right hand with equal proficiency in menial tasks.
  • Disability - A physical impairment that interferes with or prevents normal achievement in a particular area. (e.g. blind, missing limbs, deaf, color blind, no sense of smell, etc.)
  • Double Jointed - It might help you squeeze out of restrictive situations, but mostly it just freaks people out.
  • Dyslexic - Affected by dyslexia, a learning disorder marked by impairment of the ability to recognize and comprehend written words.
  • Frail - Physically weak and easily broken or damaged. Having delicate health; not robust. Feeble, breakable, sickly, dainty, brittle, fallible, imperfect, weak.
  • Graceful - Agile and elegant in every movement and even every word. Poised. Statuesque. Clumsiness is not an option.
  • Klutz - Clumsy. Blunderer.
  • Ugly - Very unattractive or unpleasant to look at; offensive to the sense of beauty; displeasing in appearance. Uncomely, unsightly, unlovely, homely.

Psychological Quirks

  • Absentminded - Preoccupied to the extent of being unaware of one's immediate surroundings. Abstracted, daydreaming, inattentive, oblivious, forgetful.
  • Afraid of <Thing> - Something gives you the heebie-jeebies or worse! (e.g. spiders, water, heights, snakes, clowns)
  • Anxious - Full of mental distress or uneasiness because of fear of danger or misfortune; greatly worried; solicitous.
  • Common Sense - Good sense and sound judgment in practical matters.
  • Complex - An exaggerated or obsessive concern or fear. (List specific complex.)
  • Dependent - Unable to exist, sustain oneself, or act appropriately or normally without the assistance or direction of another.
  • Deranged - Mentally decayed. Insane. Crazy. Mad. Psychotic.
  • Disorder - An ailment that affects the function of mind.
  • Disturbed - Showing some or a few signs or symptoms of mental or emotional illness. Confused, disordered, neurotic, troubled.
  • Fanaticism - Fanatic outlook or behavior especially as exhibited by excessive enthusiasm, unreasoning zeal, or wild and extravagant notions on some subject.
  • Fixation - In psychoanalytic theory, a strong attachment to a person or thing, especially such an attachment formed in childhood or infancy and manifested in immature or neurotic behavior that persists throughout life. Fetish, quirk, obsession, infatuation.
  • Flashbacks - A traumatic experience still haunts you, sometimes the flashbacks are triggered (loud booms, car backfire, lightning and thunder) or sometimes they come out of the blue. They might just distract, they might send you into reliving the scene and perhaps being a danger to yourself and others.
  • Habit - A habit of some kind. (List habit- picks nose, spits tobacco everywhere, nail biter, twirls hair, sucks on teeth, etc.)
  • Masochist - The deriving of gratification (often sexual) from being physically or emotionally abused. A willingness or tendency to subject oneself to unpleasant or trying experiences.
  • Megalomaniac - A psychopathological condition characterized by delusional fantasies of wealth, power, or omnipotence.
  • Obsessive - An unhealthy and compulsive preoccupation with something or someone.
  • Paranoid - Exhibiting or characterized by extreme and irrational fear or distrust of others.
  • Phobia - You have a severe form of fear when it comes to this one thing. (e.g the dark, spiders, cats, tight spaces, etc.)
  • Sadist - The deriving of gratification (often sexual) from inflicting pain or emotional abuse on others. Deriving of pleasure, or the tendency to derive pleasure, from cruelty.
  • Senile - Showing a decline or deterioration of physical strength or mental functioning, esp. short-term memory and alertness, as a result of old age or disease.
  • Temptation - They have something that tempts, entices, or allures them, that is hard to resist. This could be anything, and can drive the character to do things of ill nature.
  • Weak-willed - Lacking willpower, strength of will to carry out one's decisions, wishes, or plans. Easily swayed.

Situational Quirks

  • Cursed - A person who has befallen a prayer for evil or misfortune, placed under a spell, or borne into an evil circumstance, and suffers for it. Damned.
  • Famous - Known about, celebrated and noted for a specific talent, deed or even another quirk. Specify what exactly the fame is for.
  • Famous Family - You come from a well-known family, and your family name alone is enough to color others' perception of you. The darker side of this Quirk would be Notorious Family. (Of course, because of policy, no real life historical families are allowed.)
  • Friends in <High, Low, etc.> Places - Despite being the sort of status class you are, you still have quite good connections in a status class that is not your own. In a time when the Status Classes didn't usually mix, and when they did, it often didn't end well, this Quirk can be a boon and bane. Or at least a boon with strings attached.
  • Infamy - Having an extremely bad reputation, public reproach, or strong condemnation as the result of a shameful, criminal, or outrageous act that affects how others view them.
  • Murderer - One guilty of murder; a person who unlawfully kills a human being. Killer, butcher, cutthroat.
  • Rival - Someone within your own society viciously competes against you and tries to undermine your plans; really obsessive rivals may even want you dead. Specify who and why in your background.
  • Unlucky - Marked by or causing misfortune; ill-fated. Destined for misfortune; doomed.
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