Fire Rope
hp.png Fire Rope "Funignio" (foon-EEG-nee-oh) Binding • Conjuring • Fire • Harmful
Conjures a fiery rope which can be used to ensnare a target. The magical flames from this spell do not spread. Once bound, the ropes cannot be physically escaped from; they can only be dispelled by a counter-spell or by extinguishing the flame.
Skill/Roll: Conjuration / +roll Conjuration Casting Time: One round
Training: Private Study (15 Cookies) Duration: Varies with success level
  • Success: The flame acts like a normal rope, save for being warm to the touch. The ropes bind for one minute, or one round in combat.
  • Good Success: The flame can cause minor burns to the target if the caster desires. The ropes bind for five minutes, or three rounds in combat.
  • Great Success: The flame can inflict serious burns on the target if the caster desires. The ropes bind for ten minutes, or five rounds in combat.
  • Amazing Success: The flames can inflict critical burns on the target if the caster desires. The ropes bind for twenty minutes, or 10 rounds in combat.

On an Opposed Roll:

  • DRAW: The target avoids being entangled by the fiery ropes.
  • Marginal Victory: The target is bound, but still has limited movement, suffering -3 to any attempts to move or cast a spell.
  • Solid Victory: The target is bound, but can manage very restricted movement, suffering -6 to any attempts to move or cast a spell.
  • Crushing Victory: The target is completely bound and gagged, and cannot move or speak.
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