Fire Rope
Fire Rope | "Funignio" (foon-EEG-nee-oh) | Binding • Conjuring • Fire • Harmful |
Conjures a fiery rope which can be used to ensnare a target. The magical flames from this spell do not spread. Once bound, the ropes cannot be physically escaped from; they can only be dispelled by a counter-spell or by extinguishing the flame. |
Skill/Roll: Conjuration / +roll Conjuration | Casting Time: One round |
Training: Private Study (15 Cookies) | Duration: Varies with success level |
- Success: The flame acts like a normal rope, save for being warm to the touch. The ropes bind for one minute, or one round in combat.
- Good Success: The flame can cause minor burns to the target if the caster desires. The ropes bind for five minutes, or three rounds in combat.
- Great Success: The flame can inflict serious burns on the target if the caster desires. The ropes bind for ten minutes, or five rounds in combat.
- Amazing Success: The flames can inflict critical burns on the target if the caster desires. The ropes bind for twenty minutes, or 10 rounds in combat.
On an Opposed Roll:
- DRAW: The target avoids being entangled by the fiery ropes.
- Marginal Victory: The target is bound, but still has limited movement, suffering -3 to any attempts to move or cast a spell.
- Solid Victory: The target is bound, but can manage very restricted movement, suffering -6 to any attempts to move or cast a spell.
- Crushing Victory: The target is completely bound and gagged, and cannot move or speak.
page revision: 8, last edited: 12 Feb 2014 02:37