Impediment Jinx
hp.png Impediment Jinx "Impedimenta" (im-PED-ih-MEN-tah) Movement
Impedes forward motion, slowing or stopping an object or individual. This can effectively immobilize the target for a short time. Powerful castings can even knock a target off their feet.
Skill/Roll: Charms / +roll Charms Casting Time: One round
Training: 2nd Year Charms class / 1st Year Duelling Club (2 Cookies) Duration: Ten seconds, or through the following round if in combat
  • Success: Target's movement is slowed, inflicting -2 to any roll requiring physical motion through the next round.
  • Good Success: Target's movement is slowed, inflicting -4 to any roll requiring physical motion through the next round.
  • Great Success: Target's movement is halted, preventing any physical motion through the next round.
  • Amazing Success: Target's movement is halted, preventing any physical motion through the next round, and the target is knocked to the ground.
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