Incarceration Jinx
Incarceration Jinx | "Incarcerous" (in-KAR-ser-us) | Binding • Conjuring |
This spell conjures thick ropes, which then bind the target. The ropes will actively resist attempts to physically free the target for the duration of the spell (even attempting to tie cut ends), unless the caster wills otherwise. |
Skill/Roll: Conjuration 5 / +roll Conjuration-1 | Casting Time: One round |
Training: 4th Year Defense Against the Dark Arts class | Duration: Varies with success level |
- Success: The ropes bind for one minute, or one round in combat.
- Good Success: The ropes bind for five minutes, or three rounds in combat.
- Great Success: The ropes bind for ten minutes, or five rounds in combat.
- Amazing Success: The ropes bind for twenty minutes, or 10 rounds in combat.
On an Opposed Roll:
- DRAW: The target avoids being entangled by the ropes.
- Marginal Victory: The target is bound, but still has limited movement, suffering -3 to any attempts to move or cast a spell. Physically freeing the target requires a Body + Mind roll at the same penalty (meaning a target trying to free himself suffers the penalty twice, for -6 total).
- Solid Victory: The target is bound, but can manage very restricted movement, suffering -6 to any attempts to move or cast a spell. Physically freeing the target requires a Body + Mind roll at the same penalty (meaning a target trying to free himself suffers the penalty twice, for -12 total!).
- Crushing Victory: The target is completely bound and gagged, and cannot move or speak. The target cannot be physically freed until the spell duration expires.
page revision: 5, last edited: 12 Feb 2014 02:37