Memory Charm, False
hp.png False Memory Charm "Mnemos" (NEE-mohs) Mind
Unlike the Memory Charm, a False Memory Charm doesn't eliminate memories. Rather it alters them. It is a more complex process, but one that doesn't leave holes in a person's memory. It can be used to change a person's recollection of a conversation, or to make them think a thing occurred which did not. Obliviators make as much use of this charm as the Memory Charm, if not more so.
Skill/Roll: Glamers 10 / +roll Glamers-6 Casting Time: Five rounds
Training: M.A.C. Obliviator training / Private study (50 Cookies; three months) Duration: Permanent
  • Embarrassing Failure: Backfire! The spell turns on the caster, randomly erasing and confusing large chunks of memory.
  • Failure: The caster cannot summon sufficient will to penetrate the target's mind. No effect.
  • Success: Alters a block of memory up to ten minutes long, or memories of a subject of trivial importance to the victim (e.g. an overheard conversation that means nothing to him out of context).
  • Good Success: Alters a block of memory up to an hour long, or memories of a subject of minor importance to the victim (e.g. details about a book he enjoys).
  • Great Success: Alters a block of memory up to a day long, or memories of a subject of moderate importance to the victim (e.g. memories of a heated argument).
  • Amazing Success: Alters a block of memory up to three days long, or memories of a subject of major importance to the victim (e.g. memories of a loved one or a significant event).

On an Opposed Roll:

  • DRAW: The target feels strange, but is otherwise unaffected.
  • Marginal Victory: The target retains fragments of the affected memories, but finds them confusing, unsure which version of events is true.
  • Solid Victory: The chosen memories are altered, but remain vague and fuzzy, similar to the effects of intoxication.
  • Crushing Victory: The chosen memories are altered with perfect clarity.

Role-Playing Memory Alteration: It can be tricky knowing how to RP a character that has had memories altered. The key thing to remember is that the human mind tries to rationalize. It wants the world to make sense. So when it encounters something that doesn't quite add up, it will almost never leap to the conclusion that it has been tampered with. This is true even among wizards.

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