Spell-Fire Rune
hp.png Spell-Fire Rune "Consequentum…" (kahn-seh-KWEN-tum)
One of the most challenging runes, this spell is considered by many to be the mark of a true runemaster. The Spell-Fire Rune allows the caster to define a condition (or set of conditions) under which the rune will "fire" a second spell. The Spell-Fire Rune absorbs this second spell and holds it until such time that the conditions are met. Conditions must involve interaction with the object or surface that the rune is inscribed upon.

The held spell is cast at the time of the rune's creation, with its normal incantation preceded by the incantation, "Consequentum." For example, creating a Spell-Fire Rune holding a Shrinking Charm would require the incantation, "Consequentum Reducio".

One one spell can be held by a single Spell-Fire Rune. The spell is cast immediately after a successful casting of the Spell-Fire Rune. Only spells with a Casting Time of one round can be held by a Spell-Fire Rune. Spells with a Duration of "Concentration" will only last for one round. The effectiveness of the held spell is limited by the strength of the Spell-Fire Rune (see below). The Unforgiveable Curses cannot be held by a Spell-Fire Rune, as their unnatural qualities disrupt the stability of the rune.

Usually, the target of the held spell will be whomever is directly interacting with the Spell-Fire Rune (e.g. attempting to steal the priceless vase, opening the door, etc.). But the held spell can be aimed at a specific location with a second rune, called a Target Rune (taught along with this spell). The Target Rune is placed somewhere in the vicinity of the first rune, with a clear line of trajectory between them — like any spell, if something gets in the way of the firing spell, it can interfere with the effects. If the held spell creates an area of effect, the Target Rune marks the epicenter of that area. Inscribing the Target Rune does not require an additional roll, as it is considered part of the initial casting.

Precision in defining the conditions of the rune is key. The rune can only do what it is instructed to do. It has no ability to interpret the caster's intentions. Note that, much to the frustration of some wizards, blood status cannot be used as a variable in the rune's conditions, as blood status is a subjective social construct, and not something that the rune can determine. It can, however, identify familial relationships and differentiate between a wizard, a Squib, and a Muggle.

Examples of conditions that might be defined:
• If this door is opened by someone without first speaking the password, "Lemmeyin", then fire a Blasting Curse at the Target Rune inscribed on the roof support.
• If this rune is stepped on by an intelligent creature, then fire a Lesser General Counter-Spell at the creature.
• If this sword is touched by anyone who is not Sirius Black, or a direct descendant of Sirius Black or his siblings, cast a Full Body-Bind Curse on that person.

Interpreting the Rune: It is possible for a skilled observer to identify the magic held in a Spell-Fire Rune by examining the fine details of the rune itself and making an Ancient Runes roll. For this reason, many runemasters will attempt to hide or disguise the Spell-Fire Rune. A Success indicates the type of magic the spell is (i.e. the skill used to cast it). A Good Success indicates the spells keywords (if any). A Great Success identifies the spell itself. An Amazing Success indicates the power (success level) of the spell.
Skill/Roll: Ancient Runes 9 / +roll Ancient Runes-5 Casting Time: Two hours
Training: Private study (75 Cookies; three months) Duration: Permanent until fired
  • Embarrassing Failure: The rune immediately fires the held spell back at the caster. No evasion or counter-spell is possible.
  • Failure: The rune is ruined, and two hours are wasted.
  • Success: The rune can hold a spell with up to a Success of power. Excess success levels rolled for the held spell are wasted.
  • Good Success: The rune can hold a spell with up to a Good Success of power. Excess success levels rolled for the held spell are wasted.
  • Great Success: The rune can hold a spell with up to a Great Success of power. Excess success levels rolled for the held spell are wasted.
  • Amazing Success: The rune can hold a spell with up to an Amazing Success of power.
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