Summoning Charm
Summoning Charm | "Accio" (AK-see-oh) | Movement |
Causes a target object or creature (but not a sentient Being) at a distance to fly through the air into the caster's hand or arms. The target must be able to be carried under normal human power. This is one of the few spells that does not require line of sight with its target. However, it does require the caster to be able to visualize the target and its location in his or her mind. In addition, if the target cannot be seen and pointed at with one's wand, it must be named with the incantation (e.g. "Accio broom!"), which most wizards tend to do habitually anyhow. If the target is being held by another person or creation, the caster must make an Opposed Roll of Mind + Presence against the holder's Body + Reaction in order to wrench the target free of the holder's grasp. Difficulty modifiers can vary. The following modifiers are cumulative: • +2 if target is extremely familiar to the caster (e.g. your own wand, a favourite book) • +2 if specific name of target is known (e.g. summoning a book by its title)*. • –2 if target is not in line of sight. • –2 if target has never been seen by the caster. • –4 if caster guessing at target's location. *Only applies if target has a proper name. |
Skill/Roll: Charms / +roll Charms (see below) | Casting Time: One round |
Training: 5th Year Charms class | Duration: Varies with distance |
- Success: The target is successfully summoned, and will arrive as quickly as it is able. Objects can move roughly 100 feet per round if unobstructed.
- Good Success: Gain +1 to Opposed Roll to wrench target from a holder.
- Great Success: Gain +2 to Opposed Roll to wrench target from a holder.
- Amazing Success: Gain +3 to Opposed Roll to wrench target from a holder.
page revision: 12, last edited: 28 Mar 2015 22:36