Supersensory Charm
hp.png Supersensory Charm "Sensus Supremus" (SEN-sus soo-PREH-mus)
The target's normal senses become supernaturally acute, even performing beyond the normal scope of a given sense (e.g. hearing acting like a crude form of sonar). This is represented in the form of a bonus to Awareness rolls. A given wizard can only have one Supersensory Charm active at a time. Bonuses from multiple Supersensory Charms do not stack — the target benefits only from the highest bonus.
Skill/Roll: Charms 8 / +roll Charms-4 Casting Time: One round
Training: Private study (30 Cookies) Duration: One scene
  • Success: Target gains +2 to all Awareness rolls.
  • Good Success: Target gains +4 to all Awareness rolls.
  • Great Success: Target gains +6 to all Awareness rolls.
  • Amazing Success: Target gains +8 to all Awareness rolls.
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