This page is under construction, and should not be taken as official material.
Classroom Description
This large oval classroom is lined with small marble columns that end in decorative arches supporting a large domed roof. The sides of the room are lined with many large cages containing a variety of different animals and birds that the more advanced students can use as examples while practicing their skills. Three rows of old fashioned wooden desks, each sitting two people, fill the middle of the room. At one end of the room there is a small stone platform that holds the professor's desk and two medium sized blackboards housed in rolling wooden frames. The whole room is illuminated by four plain, round hanging chandeliers that look very much like metal wagon wheels turned on their side and fitted with lamps.
Synopsis
One of the seven Core Classes taught at Hogwarts. The class it taken by all students from First Year until Fifth Year. It is often taken Sixth and Seventh Year for N.E.W.T. level curriculum as it and Charms class are the two most taken classes in N.E.W.T.s. As the magic learned in both classes is the most prolific within spell theories. Transfiguration is the magic of changing the form and appearance of a subject. This is the field of study in which the rare wizard can learn to become an Animagus. The two magical skills that are linked to this Class in game are Transfiguration and Conjuration. Like charms work, Transfiguration is achieved through concentration, precise wand movements, and the proper pronunciation of an incantation. However it is generally more difficult than Charms and requires great effort.
Professors of Transfiguration: Albus Dumbledore (1908 - 1939), Enid Pettigrew (1939 - )
Each particular subject roughly takes up two weeks time. Every class is two hours long.
In order to take Transfiguration at the N.E.W.T. level a student must have an 'A' Grade in their Transfiguration O.W.L.
Career Requirements
In order to be accepted into the Ministry of Magic's Magical Law Enforcement Department, a person must have received an "E" in Transfiguration O.W.L.s along with "E" grades in four other O.W.L.s. including a required "E" in Defence Against the Dark Arts. If a person wishes to ever reach Inspector rank within the M.L.E. they must have an "E" grade N.E.W.T.s in Transfiguration, Defence Against the Dark Arts, Charms, and Potions.
Curse-Breakers must also have at least an "A" in Transfiguration at N.E.W.T. level to be accepted at Gringott's Wizarding Bank Curse-Breakers must also have passing O.W.L.s in Arithmancy, as well as N.E.W.T.s in Transfiguration, Defence Against the Dark Arts, and Charms. Most importantly, nothing short of an "E" in N.E.W.T.-level Ancient Runes will be acceptable to the goblins.
The above entries are not the only career requirements. Make sure to do some research when figuring out report cards.
Hogwarts Schedule
6 AM |
7 AM |
8 - 10 AM |
10 AM -12 Noon |
12 Noon - 1 PM |
1 -3 PM |
3 - 5 PM |
5 - 6 PM |
6 - 8 PM |
8 - 10 PM |
10 PM - 12 Midnight |
12 Midnight - 2 AM |
Wake-Up/Ready |
Breakfast |
1st Period |
2nd Period |
Lunch |
3rd Period |
4th Period |
Dinner |
5th Period |
Free Time to Lights Out |
6th Period |
7th Period |
Transfiguration Schedule
1st Years |
2nd Years |
3rd Years |
4th Years |
5th Years |
6th Years |
7th Years |
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Syllabus
1st Year Supplies
- Book: A Beginner's Guide to Transfiguration by Emeric Switch
- Parchment
- Quill
- Wand
September
- Welcome Seminar: The very first class is all about getting to know each other, seating arrangements and sharing of expectations the Professor has for the students. To begin each student gives their name, Hogwarts House where they are from, what their favorite hobby is, what their favorite Sweet Treat is and one thing they look forward to the most in Transfiguration.
- The Magical Alphabet: While more details and depth is gone into this subject for those who take the Study of Ancient Runes it is in Transfiguration Class that it is made sure that everyone knows the basic Magical Alphabet. Since everyone has their assigned seating desk cards are to be written and decorated with their name in the magical alphabet.
A B C D E F G H I J K L M
. ___
.:. .-. .-. .-. .-. .-. .-. .-. ^ | | |
( ) (---) ( | ) (-- ) ( --) ( * ) ) ( ) ( ) / \ | | |
'-' '-' '-' '-' '-' '-' '-' ' ' '-' /___\ ___| |___ |
N O P Q R S T U V W X Y Z
___ ___ ___ ___ ___ ___ /| . . ___ ___
| | | | ' | | | | | | | | | .'| / | .'|| |\/| \ / |\ /|
| | | |- | | | |- | | -| | * | ( | \ | ( || |/\| \ / | X |
| |___| .| .| |_|_| |___| |___| |___| '.| \| '.|| ' ' v |/_\|
October
- Introduction to Transfiguration: The first two out of four branches of Transfiguration Theory are studied, via lecture the first hour then questions and answers and discussion the second hour. In the first week the subject is Transformation, the next week it is Conjuration. These lessons are just the basics and it is made clear that over the years the curriculum will focus on these subject matters with more focus and detail.
- Introduction to Transfiguration: The last two out of four branches of Transfiguration Theory are studied, via lecture the first hour then questions and answers and discussion the second hour. In the first week the subject is Vanishment, the next week it is Untransfiguration. These lessons are just the basics and it is made clear that over the years the curriculum will focus on these subject matters with more focus and detail.
November
- Introduction to Transfiguration: The sub-branches of Transfiguration are studied, via lecture the first hour then questions and answers and discussion the second hour. In the first week the subject is Human Transfiguration, the next week it is Switching. These lessons are just the basics and it is made clear that over the years the curriculum will focus on these subject matters with more focus and detail.
- Transformation Formula: The transformation formula, which is that the intended transformation is directly influenced by body weight (a), viciousness (v), wand power (w), concentration (c), and a fifth unknown variable (Z).
December
- Transformation Repair Spell: Before the professor gets into the first actual workshop of practical transfiguration, some spells are learned for safety reasons. The Transformation Repair Spell is scholastically taught in the first week and then a practical workshop the next week. Homework is given over the Holiday for the students to bring back something small that can fit in a palm that they consider precious.
- WINTER BREAK!
January
- Colour Change Charm: In the first week, the Primary Colours of Red, Blue and Yellow along with Black and White are learned. In the second week, the Secondary Colours of Purple, Orange and Green are learned. The precious item that was brought back after Holiday is used as the target.
- Colour Change Charm: In the third week, the Tertiary Colours of Vermilion, Amber and Chartreuse are learned. In the fourth week, the Tertiary Colours of Teal, Violet and Magenta are learned. The precious item that was brought back after Holiday is used as the target.
February
- Extinguishing Spell: Before the professor gets into the first actual workshop of hands on transfiguration, some spells are learned for safety reasons. Since candles and matches will be some of the first items transfigured, the Extinguishing Spell is taught and then practiced.
- Candlemas: To start things off really easy in honour of Candlemas the students are each given a bundle of simple white candles in a variety of heights and thicknesses. After the scholastic lesson the workshop is that the students must first use a Simple Transformation Spell to change the shape of the candle some how. ((Because of the simplicity of this task there is a +2 modifier to the +roll)) Then they must decorate the candle using the Colour Change Charm. Once completed the professor enchants the candles to hover over the students seating area to illuminate them the rest of the year.
March
- Formulation Review: Each student arrives to find a crate of miscellaneous things on their desk. The first week they are to use the formula taught earlier in the year to detail out each of the items and then theorize three things the item can be changed into. The second week the crate is back with all new items. Using the same formula and their notes from last week, the students must work out what each item in the crate was last week before the Professor transfigured them into their present form.
- Colour Tag!: The professor is a rather worldly sort and while she might not publicize it, those with any knowledge of the Indian Holi festival could most likely see a correlation in date and activity. The students are taken to the training grounds and each one is assigned a colour as distinguishable as possible. Then they are turned loose and made to splotch as many other students as they can. The one who has the most amount of their colour wins 30 House Points! Second Place gets 20. Third Place gets 10. 5 points for participation.
- Field Trip: The fourth week of March is the last week before Spring Break, so the professor takes everyone to the Lake Shore and they have a picnic. Everyone might note that they each get the favorite sweet they mentioned first day of class. Swimming is allowed after the picnic.
April
- SPRING BREAK!
- April Fools!: (Belatedly, but still…) Everyone's Precious Item has been Transfigured! Funny and strange items decorate the classroom. All of the students must, without quill or parchment, use the Transfiguration Formula to determine which of the joke items is actually their Precious Item. Underneath the item is a label that is written the Magical Alphabet that must be deciphered to read the name of the actual owner of the item. The translation must be done on paper in full for credit to be given. The one that finds their item first and fully translates their whole name, and the whole name of any other item they selected earns 30 House Points, Second earns 20 and Third earns 10. The rest of the class earn what they might through participation. ((The usual Player-Run Class Rolls to House Points Scale. The winners get their prize in addition to the Rolls Points.)) The next week the items have been returned mostly to their normal appearance. But one small detail is off. The student must find this detail and use the Simple Transformation Spell not the Repair Spell to put it to rights.
May
- Match to Needle Research: "Acusfors" (Ahh•coo-sa•fors) The theory and practical learning of this first transfiguration spell is gone over.
- Match to Needle Workshop: This spell is considered the Simple Transformation Spell with the trappings of it being a simple strike anywhere match that is transformed into a sewing needle. When the professor demonstrates the red sulfur tip turns into a red pearl at the head of a golden hat pin. But everyone is expected to have simpler needles and really not everyone will even manage that. There is to be no lighting of the matches or poking of needles. This misbehavior will face the loss of House Points.
Causes a target (or a specified part of a target) to change to a desired colour. |
Skill/Roll: Transfiguration / +roll Transfiguration |
Casting Time: One round |
Training: 1st Year Transfiguration class |
Duration: Permanent |
Puts out fires. Can be used as a counter-spell against most spells with the Fire keyword (not including the Fiendfyre Curse), but at a Difficulty of -2. |
Skill/Roll: Conjuration / +roll Conjuration (-2 vs. magical fire) |
Casting Time: One round |
Training: 1st Year Transfiguration class |
Duration: Instantaneous |
- Success: Extinguish up to a brazier flame.
- Good Success: Extinguish up to a fireplace.
- Great Success: Extinguish up to bonfire.
- Amazing Success: Extinguish up to small house fire.
A general untransfiguration spell to reverse the effects of botched Transformation spells. Though taught in First Year Transfiguration, it is generally not mastered until much later.
The following roll modifiers apply. All modifiers are cumulative.
• +2 if the target and original form share a common quality, such as name*, shape, function, or material.
• +1 if the caster knows the spell that was originally used to transfigure the target.
• -1 if the target was (or has become) a living creature.
• -1 for trans-species transformation (transfiguring one living creature into another).
• -1 if the shape being untransfigured from has moving parts.
• -1 to transmute target from one state of matter to another (e.g. solid to gas, liquid to solid, etc.).**
*Odd as it sounds, it is easier to transform a target into something with a similar name (e.g. guinea pig to guinea fowl, toadstool to footstool), and therefore easier to untransfigure such a target back to its original shape. |
Skill/Roll: Transfiguration 5 / +roll Transfiguration-1 |
Casting Time: One round |
Training: 1st Year Transfiguration class |
Duration: Permanent |
The Simple Transformation Spell can be used to fully transform a Tiny unintelligent target into something else of Tiny size. Trans-species transformation (transfiguring one living creature into another) is not possible with this spell. Partial transformations are not possible, except as a result of the spell going awry.
The following roll modifiers apply. All modifiers are cumulative.
• +2 if the target and final form share a common quality, such as name*, shape, function, or material.
• -1 if the target is (or will become) a living creature.
• -2 if the shape being changed into has moving parts.
*Odd as it sounds, it is easier to transform a target into something with a similar name (e.g. guinea pig to guinea fowl, toadstool to footstool)
The prefix for this spell's incantation can vary greatly, depending upon what the target is being transformed into. Usually it will be some derivative of the Latin name for the thing. For example, if turning the target into a lizard, one might incant "Stelliofors". |
Skill/Roll: Transfiguration / +roll Transfiguration+2 |
Casting Time: One round |
Training: 1st Year Transfiguration class |
Duration: Varies with success level |
- Embarrassing Failure: The transformation is incomplete, or incorrect.
- Failure: The spells fizzles, and nothing happens.
- Success: The transformation lasts for a scene, unless untransfigured.
- Good Success: The transformation lasts for six hours, unless untransfigured.
- Great Success: The transformation lasts for twelve hours, unless untransfigured.
- Amazing Success: The transformation lasts for twenty-four hours, unless untransfigured.
2nd Year Supplies
- Book: A Beginner's Guide to Transfiguration by Emeric Switch
- Parchment
- Quill
- Wand
September
- Mice to Snuffboxes Lesson & Workshop: Scholastic and practical. This was the task for the First Year Exam, so it's used to wrap up the month in review.
- Beetles to Buttons: Every student arrives to find a jar at their desk with one beetle inside of it with a mesh lid. Using the Simple Transformation Spell the student must transform the beetle into a button. The fancier the button, the more House Points are awarded.
October
- Engorgement Charm Lesson: Scholastic.
- Engorgement Charm Workshop: The class goes down to the Pumpkin Patch next to Oggs Hut and each student is assigned a similarly sized pumpkin. The one with the largest pumpkin at the end of the day gets 30 House Points, the second largest gets 20 House Points, the third largest gets 10 on top of their other accumulated points for participation.
November
- Shrinking Charm Lesson: Scholastic.
- Shrinking Charm Workshop: Once again to the Pumpkin Patch where all of the pumpkins that remain after Halloween are shrunk down and carried to the Kitchen Passage where they are left for the Kitchen Staff to use for pumpkin juice. The student with the most pumpkins shrunk down and carried earns 30 House Points. Second place gets 20 House points and third place gets 10 in addition to their other accumulated points for participation.
December
- Yule Time Workshop: Using the Shrinking Charm and the Engorgement Charm the students take items from a trunk filled with Yule Time decorations and size them into tree or lawn ornaments. The students get to take their accomplishments home with them. Or if they are not going home. Their decorations are added to those in the Great Hall.
- WINTER BREAK!
January
February
- Bird Transfiguration Spell Lesson: The first step of the workshop is to transfigure a stationary target on the students desk, then across the room and then finally thrown by the professor.
- Snake Summons Spell: In honor of St. Patrick's day coming in a couple of weeks the professor teaches the students how to conjure a snake from the tip of their wands. For safety all students get to stand up on the top of their desks and a large glass box is set up on the ground and that is where the snakes are to be aimed at for release. Anyone that misses the box will lose points. Anyone the purposefully aims their snakes elsewhere will suffer point loss and and detention.
March
- Obliteration Charm Lesson: The first week of March the Obliteration Charm is gone over scholastically and studied through lecture, questions and answers and discussion. The second week it is practiced within the class. The students partner up, they exchange textbooks and cover a single page, ironically the page that covers this charm in doodles and the like. Any inappropriate doodles will be handled strictly and with the loss of House Points.
- Obliteration Charm Workshop: After the First Years have their fun with Colour Tag, it is up to the Second Years to come in and clean up the mess left behind. The two who do best in this are made team captains for their own Colour Tag! The professor is a rather worldly sort and while she might not publicize it, those with any knowledge of the Indian Holi festival could most likely see a correlation in date and activity. The students are taken to the training grounds and each one is assigned a colour as distinguishable as possible. Then they are turned loose and made to splotch as many other students as they can. The one who has the most amount of their colour wins 30 House Points! Second Place gets 20. Third Place gets 10. 5 points for participation.
April
May
Transforms a unintelligent target of Small or smaller size into a bird, or a collection of similar targets into a flock of birds. |
Skill/Roll: Transfiguration / +roll Transfiguration |
Casting Time: One round |
Training: 2nd Year Transfiguration class |
Duration: Varies with success level |
- Embarrassing Failure: Would you like toast with that? The target is transfigured into an egg, instead.
- Failure: Fizzle! Nothing happens.
- Success: Effects last for one minute, or one round if in combat.
- Good Success: Effects last for one scene, or two rounds if in combat.
- Great Success: Effects last for one day, or three rounds if in combat.
- Amazing Success: Effects are permanent until untransfigured.
Causes a target to grow in size. Sometimes called the Enlargement Charm or the Growth Charm. The counter-spell is the Shrinking Charm. |
Skill/Roll: Transfiguration / +roll Transfiguration |
Casting Time: One round |
Training: 2nd Year Transfiguration Class |
Duration: One scene |
- Success: Target grows half again its original size.
- Good Success: Target grows to twice its original size.
- Great Success: Target grows to four times its original size.
- Amazing Success: Target grows to ten times its original size.
Erases markings made within the last hour, including writing, doodles, and footprints. |
Skill/Roll: Conjuration / +roll Conjuration |
Casting Time: One round |
Training: 2nd Year Transfiguration class |
Duration: Instantaneous |
Causes a target to shrink in size. This is the counter-spell to the Engorgement Charm |
Skill/Roll: Transfiguration / +roll Transfiguration |
Casting Time: One round |
Training: 2nd Year Transfiguration class |
Duration: One scene |
- Success: Target shrinks to half its original size.
- Good Success: Target shrinks to one quarter its original size.
- Great Success: Target shrinks to one tenth its original size.
- Amazing Success: Target shrinks to one hundredth its original size.
Conjures a large snake from the tip of the caster's wand. Understandably, the summoned snake will be fairly agitated, and may attack the first person it sees. However, the snake is not under the caster's control. |
Skill/Roll: Conjuration / +roll Conjuration |
Casting Time: One round |
Training: 2nd Year Transfiguration class |
Duration: 24 hours |
Switches are partial transformations in which the features of two targets are swapped for one another. Switching Spells must effectively be cast twice — once on each target to be switched, but only roll for the second one — and both spells must be cast in the same scene. The effect only takes place after the second Switching Spell is cast. If either target is untransfigured, both are. The Lesser Switching Spell can be used for switches on Tiny (or smaller) unintelligent targets. Targets may be a specific part of a larger thing, such as a nose or cup handle. Cross-species switches (switching features between two different living creatures) are not possible with this spell.
The following roll modifiers apply. All modifiers are cumulative.
• -1 if one of the targets is a living creature.
• -2 if either of the features being switched has moving parts. |
Skill/Roll: Transfiguration / +roll Transfiguration |
Casting Time: Two+ rounds (one per casting) |
Training: 2nd Year Transfiguration class |
Duration: Varies with success level |
- Embarrassing Failure: The transformation is incorrect, either switching the wrong part, or affecting the caster.
- Failure: The spells fizzles, and nothing happens.
- Success: The transformation lasts for a scene, unless untransfigured.
- Good Success: The transformation lasts for twelve hours, unless untransfigured.
- Great Success: The transformation lasts for twenty-four hours, unless untransfigured.
- Amazing Success: The transformation lasts for a week, unless untransfigured.
3rd Year Supplies
- Book: Intermediate Transfiguration
- Parchment
- Quill
- Wand
Signalling Spell
Hedgehog to Pincushion
Teapot to Tortoise
Tophat to Rabbit
Snitch to Dragon
Dragon Duelling
Fur Spell
Badgering - Scholastic
Lecture on Animagi (with demonstration)
September
October
November
December
January
February
March
April
December
January
February
March
April
May
Fur Spell |
"Pellicius" (peh-LEE-see-us) |
Transformation |
Causes a target to grow a coat of fur all over its body. When cast on furry creatures, their coats grow longer and thicker. |
Skill/Roll: Transfiguration / +roll Transfiguration |
Casting Time: One round |
Training: 3rd Year Transfiguration class |
Duration: Permanent |
- Any Success: Target grows fur. Thickness may vary with success level.
Sends out red sparks from the wand, which shoot like fireworks or a flare gun. They can shoot up to a great height, and then hover in the air. This spell is commonly used as a signal that the caster is in danger and in need of assistance. |
Skill/Roll: Conjuration / +roll Conjuration+2 |
Casting Time: One round |
Training: 3rd Year Transfiguration class |
Duration: Ten minutes |
The Standard Transformation Spell can be used to fully transform a Small (or smaller) unintelligent target into something else of Small (or smaller) size. Trans-species transformation (transfiguring one living creature into another) is not possible with this spell. Partial transformations are not possible, except as a result of the spell going awry.
The following roll modifiers apply. All modifiers are cumulative.
• +2 if the target and final form share a common quality, such as name*, shape, function, or material.
• -1 if the target is (or will become) a living creature.
• -2 if the shape being changed into has moving parts.
*Odd as it sounds, it is easier to transform a target into something with a similar name (e.g. guinea pig to guinea fowl, toadstool to footstool)
The prefix for this spell's incantation can vary greatly, depending upon what the target is being transformed into. Usually it will be some derivative of the Latin name for the thing. For example, if turning the target into a book, one might incant "Librofors". |
Skill/Roll: Transfiguration / +roll Transfiguration+1 |
Casting Time: One round |
Training: 3rd Year Transfiguration class (requires Simple Transformation Spell) |
Duration: Varies with success level |
- Embarrassing Failure: The transformation is incomplete, or incorrect.
- Failure: The spells fizzles, and nothing happens.
- Success: The transformation lasts for a scene, unless untransfigured.
- Good Success: The transformation lasts for twelve hours, unless untransfigured.
- Great Success: The transformation lasts for twenty-four hours, unless untransfigured.
- Amazing Success: The transformation lasts for a week, unless untransfigured.
4th Year Supplies
- Book: Intermediate Transfiguration
- Parchment
- Quill
- Wand
Quaffle to Dragon
Dragon Duelling
September
October
November
December
January
February
March
April
*
May
Antler Jinx |
"Anteoculatia" (an-TEE-oh-coo-LAY-sha) |
Transformation |
Causes antlers to grow out of the head of the target of the jinx. |
Skill/Roll: Transfiguration / +roll Transfiguration |
Casting Time: One round |
Training: 4th Year Transfiguration Class |
Duration: Permanent until untransfigured or otherwise removed |
- Any Success: Antlers grow from the target's head. Success levels may determine size of antlers.
This spell conjures ice. It can freeze targets, put out fires, or even create structures out of ice. |
Skill/Roll: Conjuration / +roll Conjuration |
Casting Time: One round |
Training: 4th Year Transfiguration class |
Duration: Varies with success level. |
- Success: Freezes or creates a target the size of a cat.
- Good Success: Freezes or creates a target the size of a human.
- Great Success: Freezes or creates a target the size of a horse.
- Amazing Success: Freezes or creates a target the size of a large automobile.
On an Opposed Roll:
- DRAW: Target gets a chill, but is otherwise unaffected.
- Marginal Victory: Only part of the target is frozen, such as a limb. The target can try to break free after one round with a Body roll, requiring the same degree of success as the original spell roll.
- Solid Victory: The target is frozen solidly in place.
- Crushing Victory: The target is frozen solidly in place, and all attempts to counter the spell or break the ice are made at -2.
Switches are partial transformations in which the features of two targets are swapped for one another. Switching Spells must be cast twice — once on each target to be switched — and both spells must be cast in the same scene. The effect only takes place after the second Switching Spell is cast. If either target is untransfigured, both are. The Greater Switching Spell can be used for switches on Medium (or smaller) unintelligent targets. Targets may be a specific part of a larger thing, such as a cart wheel or a window.
The following roll modifiers apply. All modifiers are cumulative.
• -1 if one of the targets is a living creature.
• -1 for cross-species switches (switching features between two different living creatures).
• -2 if either of the features being switched has moving parts. |
Skill/Roll: Transfiguration 4 / +roll Transfiguration-1 |
Casting Time: Two+ rounds (one per casting) |
Training: 4th Year Transfiguration class (requires Lesser Switching Spell) |
Duration: Varies with success level |
- Embarrassing Failure: The transformation is incorrect, either switching the wrong part, or affecting the caster.
- Failure: The spells fizzles, and nothing happens.
- Success: The transformation lasts for a twelve hours, unless untransfigured.
- Good Success: The transformation lasts for twenty-four hours, unless untransfigured.
- Great Success: The transformation lasts for a week, unless untransfigured.
- Amazing Success: The transformation lasts for a month, unless untransfigured.
The Complex Transformation Spell can be used to fully transform a Medium (or smaller) unintelligent target into something else of Medium (or smaller) size. Partial transformations are not possible, except as a result of the spell going awry.
The following roll modifiers apply. All modifiers are cumulative.
• +2 if the target and final form share a common quality, such as name*, shape, function, or material.
• -1 if the target is (or will become) a living creature.
• -1 for trans-species transformation (transfiguring one living creature into another).
• -2 if the shape being changed into has moving parts.
*Odd as it sounds, it is easier to transform a target into something with a similar name (e.g. guinea pig to guinea fowl, toadstool to footstool)
The prefix for this spell's incantation can vary greatly, depending upon what the target is being transformed into. Usually it will be some derivative of the Latin name for the thing. For example, if turning the target into a chair, one might incant "Cathedrafors". |
Skill/Roll: Transfiguration / +roll Transfiguration |
Casting Time: One round |
Training: 4th Year Transfiguration class (requires Standard Transformation Spell) |
Duration: Varies with success level |
- Embarrassing Failure: The transformation is incomplete, or incorrect.
- Failure: The spells fizzles, and nothing happens.
- Success: The transformation lasts for twelve hours, unless untransfigured.
- Good Success: The transformation lasts for twenty-four hours, unless untransfigured.
- Great Success: The transformation lasts for a week, unless untransfigured.
- Amazing Success: The transformation lasts for a month, unless untransfigured.
Shoots a jet of pure water from the tip of the caster's wand. Can also be used to fill a receptacle with water. |
Skill/Roll: Conjuration / +roll Conjuration |
Casting Time: One round |
Training: 4th Year Transfiguration class |
Duration: Instantaneous |
- Success: Up to the force of a garden hose, or enough water to fill a large bowl.
- Good Success: Up to the force of a garden hose with spray nozzle, or enough water to fill a wash basin.
- Great Success: Up to the force of a fire hose, or enough water to fill a large bathtub. Can cause damage or knock target down (victim rolls Body + Reaction to stay upright).
- Amazing Success: Up to the force of a crashing wave, or enough water to fill a swimming pool. Will cause damage and will knock target and surrounding things down.
5th Year Supplies
- Book: Intermediate Transfiguration
- Parchment
- Quill
- Wand
Desk to Dragon
Dragon Duelling
September
October
November
December
January
February
March
April
*
May
Conjures a flock of birds. The birds are shot from the caster's wand tip, accompanied by smoke and a loud blast that sounds like a gun being fired. |
Skill/Roll: Conjuration / +roll Conjuration |
Casting Time: One round |
Training: 5th Year Transfiguration Class |
Duration: Instantaneous |
The Simple Conjuration Spell can be used to conjure a Small (or smaller) unintelligent target. Living things cannot be conjured with this spell. Only solid physical things can be conjured — conjuring liquids, gases, or energy requires specific spells suited to those tasks.
The following roll modifiers apply.
• -2 if the thing being conjured has separate, moving parts.
The prefix for this spell's incantation can vary greatly, depending upon what is being conjured. Usually it will be some derivative of the Latin name for the thing. For example, if conjuring a cup, one might incant "Calixicreo". |
Skill/Roll: Conjuration / +roll Conjuration |
Casting Time: One round |
Training: Fifth Year Transfiguration Class |
Duration: Varies |
Changes an object to solid stone. This spell cannot be cast on living targets. |
Skill/Roll: Transfiguration 7 / +roll Transfiguration-3 |
Casting Time: One round |
Training: 5th Year Transfiguration class |
Duration: Permanent |
- Success: A target (or part of a target) up to the size of a pasty is turned to stone.
- Good Success: A target (or part of a target) up to the size of a school bag is turned to stone.
- Great Success: A target (or part of a target) up to the size of a desk is turned to stone.
- Amazing Success: A target (or part of a target) up to the size of an automobile is turned to stone.
This spell is cast upon inanimate objects that have been conjured, allowing them to endure longer before fading back into nothingness. This spell has no effect on conjured elements (e.g. fire, ice) or creatures. |
Skill/Roll: Charms 6 / +roll Charms-2 |
Casting Time: One round |
Training: 5th Year Transfiguration class |
Duration: Varies with success level |
- Embarrassing Failure: The conjured object vanishes immediately.
- Failure: Fizzle. No effect
- Success: The conjured object lasts twice as long before vanishing.
- Good Success: The conjured object lasts three times as long before vanishing.
- Great Success: The conjured object lasts six times as long before vanishing.
- Amazing Success: The conjured object lasts ten times as long before vanishing.
Causes an inanimate object to grow functional legs. Warning, unattended objects affected by this spell may wander. |
Skill/Roll: Transfiguration 7 / +roll Transfiguration-3 |
Casting Time: One round |
Training: 5th Year Transfiguration class |
Duration: Permanent |
That very complicated spell causes an object or creature to vanish from existence. The spell becomes more difficult with the complexity of the target to be vanished. It cannot be used on sentient beings, nor on targets of Huge or Massive size. |
Skill/Roll: Conjuration 7 / +roll Conjuration-5 |
Casting Time: One round |
Training: 5th Year Transfiguration class |
Duration: Permanent |
Difficulty modifiers can vary by size and complexity.
Size — Use lowest applicable modifier |
Mod |
Tiny target |
+2 |
Small target |
+1 |
Medium target |
-0 |
Large target |
-2 |
Complexity (Creature) — Use lowest applicable modifier |
Mod |
Target is an invertebrate |
-1 |
Target is a non-mammalian vertebrate |
-2 |
Target is a mammal |
-3 |
Target is a magical beast |
-4 |
Complexity (Object) — Use lowest applicable modifier |
Mod |
Target is multiple pieces fitted together (e.g. a sword, a desk) |
-1 |
Target has moving parts (e.g. a compass, a gun) |
-2 |
Target moves under its own power (e.g. a pocketwatch, an automobile) |
-3 |
Target is a magical artefact (e.g. a sneakoscope, a flying broom) |
-4 |
6th Year Supplies
- Book: A Guide to Advanced Transfiguration
- Parchment
- Quill
- Wand
September
October
November
December
January
February
March
April
May
Fires one or more arrows out of the tip of the wand. Can be used as an attack. |
Skill/Roll: Conjuration / +roll Conjuration |
Casting Time: One round |
Training: 6th Year Transfiguration class |
Duration: Instantaneous |
The Standard Conjuration Spell can be used to conjure a Medium (or smaller) target. Only solid physical things can be conjured — conjuring liquids, gases, or energy requires specific spells suited to those tasks.
The following roll modifiers apply.
• -2 if the thing being conjured has separate, moving parts.
• -2 if the thing being conjured is alive.
The prefix for this spell's incantation can vary greatly, depending upon what is being conjured. Usually it will be some derivative of the Latin name for the thing. For example, if conjuring a chair, one might incant "Sellacreo". |
Skill/Roll: Conjuration 5 / +roll Conjuration -2 |
Casting Time: One round |
Training: 6th Year Transfiguration Class |
Duration: Varies |
Transforms a staircase (or other slanted ground, such as a hillside) into smooth slide. The Grand Staircase of Hogwarts is charmed against this spell, and nothing short of an Amazing Success will work on it. |
Skill/Roll: Transfiguration / +roll Transfiguration |
Casting Time: One round |
Training: 6th Year Transfiguration class |
Duration: Up to one hour (caster's choice) |
- Any Success: Anyone standing on the slide must +roll Body + Reaction to avoid some bumps and bruises on the way down.
The Superior Transformation Spell can be used to fully transform a Large (or smaller) unintelligent target into something else of Large (or smaller) size. This is the minimum transformation spell necessary for "Human Transfiguration" (transforming a target of human intelligence, or a target into the shape of a creature with human intelligence). Partial transformations are not possible, except as a result of the spell going awry.
The following roll modifiers apply. All modifiers are cumulative.
• +2 if the target and final form share a common quality, such as name*, shape, function, or material.
• -1 if the target is (or will become) a living creature.
• -1 for trans-species transformation (transfiguring one living creature into another).
• -2 if target is an intelligent creature (or will appear to become one).
• -2 if the shape being changed into has moving parts.
*Odd as it sounds, it is easier to transform a target into something with a similar name (e.g. guinea pig to guinea fowl, toadstool to footstool).
The prefix for this spell's incantation can vary greatly, depending upon what the target is being transformed into. Usually it will be some derivative of the Latin name for the thing. For example, if turning the target into a horse, one might incant "Equifors". |
Skill/Roll: Transfiguration 6 / +roll Transfiguration-2 |
Casting Time: One round |
Training: 6th Year Transfiguration class (requires Complex Transformation Spell) |
Duration: Varies with success level |
- Embarrassing Failure: The transformation is incomplete, or incorrect.
- Failure: The spells fizzles, and nothing happens.
- Success: The transformation lasts for twenty-four hours, unless untransfigured.
- Good Success: The transformation lasts for a week, unless untransfigured.
- Great Success: The transformation lasts for a month, unless untransfigured.
- Amazing Success: The transformation is permanent, unless untransfigured.
7th Year Supplies
- Book: A Guide to Advanced Transfiguration
- Parchment
- Quill
- Wand
September
October
November
December
January
February
March
April
May
*
The Advanced Conjuration Spell can be used to conjure a target of any size. Only solid physical things can be conjured — conjuring liquids, gases, or energy requires specific spells suited to those tasks.
The following roll modifiers apply. All modifiers are cumulative.
• -2 if the thing being conjured has separate, moving parts.
• -2 if the thing being conjured is alive.
• -2 if the thing being conjured is Huge.
• -4 if the thing being conjured is Massive.
The prefix for this spell's incantation can vary greatly, depending upon what is being conjured. Usually it will be some derivative of the Latin name for the thing. For example, if conjuring a horse, one might incant "Equocreo". |
Skill/Roll: Conjuration 7 / +roll Conjuration -4 |
Casting Time: One round |
Training: 7th Year Transfiguration Class |
Duration: Varies |
Returns a transfigured person back to their human form, making further transfiguration impossible for the duration of the spell. Can be used as a counter-spell to unwanted transfigurations. Though this spell will force an Animagus or Metamorphmagus to resume natural human form, it has no effect on a werewolf changed into wolf form. |
Skill/Roll: Transfiguration 8 / +roll Transfiguration-4 |
Casting Time: One round |
Training: 7th Year Transfiguration class |
Duration: Varies with success level |
- Success: The transfigured target is returned to human form for one minute.
- Good Success: The transfigured target is returned to human form for ten minutes.
- Great Success: The transfigured target is returned to human form for one hour.
- Amazing Success: The transfigured target is returned to human form for one scene.
The Partial Transformation Spell can be used to partially transform a target of any size. Full transformations are not possible. This is similar to Switching Spells, but differs in that no swapping of features is required.
The following roll modifiers apply. All modifiers are cumulative.
• -1 per additional aspect being altered (see Metamorphmagi for some guidelines).
• -1 if the target is (or will take on features of) a living creature.
• -1 if target is an intelligent creature.
• -2 if the shape the feature is being transformed into has moving parts.
The prefix for this spell's incantation can vary greatly, depending upon what the target is being transformed into. Usually it will be some derivative of the Latin name for the thing. For example, if turning the target into a horse, one might incant "Equifors". |
- Embarrassing Failure: The transformation is incomplete, or incorrect.
- Failure: The spells fizzles, and nothing happens.
- Success: The transformation lasts for twenty-four hours, unless untransfigured.
- Good Success: The transformation lasts for a week, unless untransfigured.
- Great Success: The transformation lasts for a month, unless untransfigured.
- Amazing Success: The transformation is permanent, unless untransfigured.
Below is WIP stuff, please ignore
Tiny Creatures & Objects
Microscopic thru 1 foot in size.
Creatures:
- Bird, Song
- Mouse
- Beetle
- Puffskein
- Bat
- Toad / Frog
- Doxy
- Lizard
- Rat
- Garden Snake
- Flobberworm / Insects / Bugs / Butterfly / Snail / Slug
- Squirrel / Rabbit
- Fish
Objects:
- Candle
- Match
- Needle
- Teacup
- Make-up Puff
- Snitch / Bludger
- Apple / Kumquats / Small Fruit
- Leek / Small Vegetables
- Rememberall
- Scarf
- Pencilbox
- Forms of Currency
- Pincushion
- Opera Glasses
- Dinnerware / Cutlery / Wands
- Arrow / Small Weapons
- Flowers / Small Plants and Shrubs
- Bone
- Pebble / Small Rock
- Small Toy - Miniature Plane, Tin Soldiers, Tops
- Accessories - Watch, Earrings, Rings, Whistle, Necklace, Bracelet
Small Creatures & Objects
Over one foot to 4 feet in size.
Creatures:
- Cat / Kneazle
- Dog / Crup
- Tortoise
- Hawk / Owl / Eagle / Duck / Chicken / Goose
- Ferret / Weasel / Otter
- Badger
- Gnome
- Octopus
- Goat
- Snake, Boa
- Miniature Horse
- Pig
- Seal / Sea Lion
- Dugbog
Objects:
- Book
- Breadbox
- Bludger
- Cauldron
- Quaffle
- Broom
- Rubbish Bin
- Telephone
- Camera
- Toaster
- Desk Lamp
- Foot Stool / Ottoman
- Birdbath
- Pumpkin
- Liter Box
- Teddy Bear / Rag Doll
- Garden Stone / Paver
- Hats
Medium Creatures & Objects
4 - 7 feet in size.
Creatures:
- Human
- Jaguar
- Goblin
- Lion
- Alligator / Crocodile
- Pony
- Dolphin
- Shark, Medium - Blue, Hammerhead, Tiger, Thresher
- Quintaped
- Merpeople
Objects:
- Steamer Trunk
- Refrigerator
- Dresser
- Motorcycle / Bicycle
- Park Bench / Love Seat / Armchair
- Grandfather Clock
- Dinette Table
- Barrel
- Writing Desk
- Fountain, Home
- Boulder
Large Creatures & Objects
7 - 12 feet in size
Creatures:
- Horse
- Half-Giant
- Hippogriff
- Centaur
- Cow / Bison / Buffalo / Yak
- Yeti
- Walrus
- Shark, Large - Great White, Whale Shark, Greenland
- Chimaera
- Hippocampus
Objects:
- Dining Table
- Automobile
- Armoire / Wardrobe
- Sofa / Couch
- King-sized Bed
- Grand Piano / Pipe Organ
- Work Table
- Billiards / Pool Table
- Telephone Booth
- Garden Shed
- Bridge, Small (Over a creek/stream)
- Fountain, Garden
Huge Creatures & Objects
12 - 20
Creatures:
- Acromantulas
- Troll
- Elephant
- Winged Horses
- Orca / Beluga / Narwhal
- Manticores
- Occamy
- Cockatrice
- Erumpent
- Griffin
Objects:
- Small Hut
- Full Grown Tree
- Lorry / Truck
- Tank
- Fighter Plane
- Row Boat / Small Fishing Boat
- Caravan / Wagon / Carriage
- Quidditch Hoop
- Boxing Ring / Duelist Platform
- Carousel
- Obelisk
- Bridge, Medium Size (Hogwarts Viaduct Bridge)
- Fountain, Park or Palace
Massive Creatures & Objects
20+ Feet in size.
Creatures:
- Dragon
- Giant
- Hogwart's Giant Squid
- Whale - Humpback / Sperm / Blue
- Basilisk
- Sphinx
- Sea Serpent
- Graphorn
- Three-Headed Dog
- ___
Objects:
- House
- Sailing Ship
- Train
- Submarine
- Bomber Fighter Plane
- Battleship
- Stadium/Pitch Bleachers/Stands
- Church / Cathedral
- Water Tower
- Bridge, Large (London Bridge)
3rd Year
Lecture on Animagi (with demonstration)
Teapot to tortoise
Hedgehog to pincushion
4th Year
Guinea fowl to guinea pig
Cross-Species Switches
5th Year
Dinner plate to mushroom
Geminio
Inanimatus Conjurus Spell
Owl to opera glasses
Vanishing Spell
6th Year
Either this year or next they transfigure themselves to acquire extra powers.
Human transfiguration (such as Multicorfors)
Bird-Conjuring Charm
Desk Into Pig